The idea of a morphine shot was tossed around a little this time last year and I was all for the idea, unfortunately bf1942 sucking so much kinda cancelled this idea out. But now Bf2 has arrived on scene I think the medic class at least deserves a looking into.
I mean now there are 7 classes and the medics abilities coded it would be madness not to have a medic class.
Now I know the debate is on going on medics not carrying weapons etc but this is a game, give em a pistol for christs sake. In FH2 the medic could get a knife, pistol, morphine shot and bandages to stop the bleading, allow me to explain a little more.
My idea is when you are shot in FH2 you begin bleeding, depending on where dictates how fast you bleed.As you bleed your health goes down, slowly for an arm or leg shot, fast for a torso shot. If shot in the chest or neck area you will become critically wounded and will lie on the ground shouting for a medic, the medic can now do his magic.
With the bandages he can stop the player bleeding.
With the morphine he can revive the player with 5% health added so he has enough to escape and seek a medic station, not to keep fighting.
With the pistol the medic defends himself, not attack. The knife comes as standard.
so what do you guys think? of course the medic would have limited supplies of bandages and probably only 2 morphine shots.
Pretty good Al, except I wouldn't be at all surprised if the medic specialist decides to 'go guerrilla' with his pistol, because the pistol seems to be one of the better weapons in BF2, considering how inaccurate the Anti-tank's SMGs are. I would really like a blurry effect, like when you stand too close to an explosion, to occur for a few seconds after revival, if it isn't possible to prevent instantaneous revival. That way, the player can be out of the fight for a while before he can do anything - it'll be too blurry to aim.
"I don't think so. We just chopped up our girlfriend with a chainsaw. Does that sound like 'alright' to you?"- Ash, Evil Dead 2
It takes 10 shots to kill a guy with the pistols. They are NOT a good weapon :P
Lets not try and punish players for being injured. Lets try and restrict them while still allowing them to play the game. With the randomness of war the the insane amounts of easy killing machines FH has, making soldiers sit out for minutes after being injured would grind the game to a halt and ruin the fun.
Medics aren't necessary in FH, and they won't be in FH2. I wouldn't be opposed to having a few medic kits around but I dont think persistent stat scoring would be appropriate for them.
White Ninja Comics "Soul too dark for the abyss, aborted son of hell's six hundred and sixty six wombs, a being of pure HELL, sustained by the black umbilical, weaned on HELLMILK and nursed at the teat of ABBADON, whore-queen of FESTERIA." - Penny Arcade
I say give em a pistol, and morphine. German Medics almost always carried pistols. SO did most other medics, expecially on the Eastern and Pacific fronts. And, as a sidenote, the Germans get a bad rap for shooting medics, and prisoners. Sure, they did that, but so did we! IN fact, a little known incident is where 1500 Germans were supposed to be put in a temp POW camp in Normandy. Their escort, a Polish unit, arrived with 500. When asked why they only had 500, they repleied that they are run out of ammo.
Anyway, this hooey about medical soldiers not needed in FH2 is just that, hooey. Someone correct me if I'm wrong but there were dedicated medics that shouldn't be shot AND IN ADDITION AND SEPERATE there were "fightin' corpsmen" or something like a medic only they weren't hands-off dedicated but merely soldiers who fought and had medical training.
Anyway, this hooey about medical soldiers not needed in FH2 is just that, hooey. Someone correct me if I'm wrong but there were dedicated medics that shouldn't be shot AND IN ADDITION AND SEPERATE there were "fightin' corpsmen" or something like a medic only they weren't hands-off dedicated but merely soldiers who fought and had medical training.
Hell, I'm no war professor and don't claim to be, so I'll just wait until someone like Anny' 11 picks up this thread. Stabbing fools with hypodermic needles would be great fun, though.
"I don't think so. We just chopped up our girlfriend with a chainsaw. Does that sound like 'alright' to you?"- Ash, Evil Dead 2
I think its safe to say that FH2 will have SOME kind of medic because of bf2's new fangled abilities. Theyr uses might be more useful if we can put in some nifty infantry damage effects (blurry vision, bleeding, bad controls, etc etc)
personally I'd like to have medics as pickup kits (located in field hospitals maybe) equiped with pistols (say what you will about realism and yadda yadda, but without a sidearm, these guys are dead meat and arnt going to get played much)
reviving a criticly wouded soldier should take 10-20 seconds of the medic fiddling about with a medipack, at which point the soldier would come back with 10-20% hp (so he still has damage effects) and he then needs to get further medical attention, either from the medic (if he has any kits left), or from a field hospital.
Also, regular soldiers were issued one medikit, which was usually (i think) one bandage and one dart of morphine (and some sulfate and some other junk maybe). If we do have bleeding and damage effects and all that, each class has the chance to patch themselves up (or thier squadmates) from light wounds/bleeding.
Last edited by McGibs; June 12th, 2005 at 09:57 PM.
reviving a criticly wouded soldier should take 10-20 seconds of the medic fiddling about with a medipack, at which point the soldier would come back with 10-20% hp (so he still has damage effects) and he then needs to get further medical attention, either from the medic (if he has any kits left), or from a field hospital.
That's kind of implausible..... 10-20 seconds to be revived at 10-20%, when you could respawn in 15 seconds at 100%? I'd take the latter option, please..... besides, when a soldier dies, he must have died for some reason. Therefore, a medic standing at a spot where the soldier just died for 10-20 seconds is most likely going to get killed by whatever killed the soldier in the first place.
I think they should be able to "revive" one or two persons, which should take 3-5 seconds and put them at 50-100% health. Their health kits should be able to recover 300% worth of health, but they cannot heal themselves. Basically, they should be able to fully heal three people at the brink of death back to full health. Also, once they've used their health kits, they don't recharge/come back/whatever. This way, they have enough equipment to revive one squadmate and heal three other squadmates, and that's it.
people forget that it's usually one shot kill in FH and I'd like to keep it this way in FH2.
If your shot in the head or torso you should be dead, end of story.
I hear what your saying Mcgibs but come on lets be realistic, there are 7 classes in Bf2 and I imagine there'll be room for a medic.I mean think about it.
1.Close quarters
2.Rifleman
3.Support
4.Engineer
5.Anti tank
6.Officer
7.?
If anyone else can think of a better class to fill the last spot please tell me.
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