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The Red Barron May 18th, 2005 12:20 PM

How about a New Berlin?
 
What is there to really say about the original Berlin map? It can be fun but it could be so much better. You can't even use a quarter of the buildings on the map. Using models from the new Berlin you could work on more ruined city maps like Stalingrad etc.

In the new Ramelle Neuville map, the city looks 10 times better than that of Berlin. The piles of rubble and half demolished buildings make it a better close quarters map than Berlin by far. You could possibly use models from that to enhance Berlin. Secondly, I think Berlin should probably take up a large map completely. Berlin was a pretty damn big city and doing that would just add to the intensiveness of it. If Fh could do something like this, it would prove to every mod that large city environments can work.

I'm going to let you use your minds on this one, but I'll post a few pictures even though you could easily find them yourself.

The only downside is you cannot really include the Reichstag. Actually, you could make that the final objective for the Russians to take but do not include symbols of Nazism. When the Russians capture it the flag could be set just like it was when it was hoisted


http://www.dhm.de/lemo/objekte/pict/kg_011_3/index.jpg

http://www.interet-general.info/IMG/berlin1945-6.jpg

http://www.fkoester.de/berlinfahrt/b...lhelmstr3b.jpg

http://www.glacis.org/Berlin_april_1945-B.jpg

Sgt. Krotchrot May 18th, 2005 12:34 PM

Re: How about a New Berlin?
 
I would like to see an additional Berlin map. I like what FH has done with the old Dice map. and I think you hit it on the head make more of the buildings accessible.

I like what you said about a large city map (although I'm sure the lag would be through the roof) and Berlin would be the perfect choice. Something that involved the Reichstag as the center of focus would be outstanding.

Rikupsoni May 18th, 2005 12:45 PM

Re: How about a New Berlin?
 
Yes, DICE's vanilla Berlin has only DICE's ugly statics with even uglier ground and right, it doesn't look like Berlin 1945..

And Berlin could be very interesting map.

FH doesn't have very good city fighting what I miss, Arnhem is good, but Berlin could be darker and of course more destroyed, But I guess they'll need to make a lot new statics..

130th_ Panzer_ Lehr_Jung May 18th, 2005 01:12 PM

Re: How about a New Berlin?
 
The Poll: 13 Yes, 0 No lol. I would love to see a new Berlin map, make it similar to Call of Duty: United Offensive's Berlin.

R4DG aka Run 4 Da Gun May 18th, 2005 01:26 PM

Re: How about a New Berlin?
 
i like to live dangerously (i voted no)

why is there a poll? we always want new crap

ALWAYS WANT NEW CRAP

Eagle One May 18th, 2005 01:31 PM

Re: How about a New Berlin?
 
i would love a new berlin map, like the CoD:UO one, that was good that

Safe-Keeper May 18th, 2005 01:46 PM

Caution: Post with thought put behind it ahead.
 
18-1?
Was that poll editedhttp://forums.filefront.com/images/s.../confused1.gif?!

Quote:

Call of Duty's Berlin
It has come to my attention that Call of Duty is a most inaccurate game, and after watching some photos of the area around the Reichstag, I have to agree.

As for the UO Berlin, I don't know, I haven't gotten that far in UO yethttp://forums.filefront.com/images/s...rcastic%29.gif.

But the bottom line is that they should make it historically accurate.

In my opinion ("überw00txx0r" (http://forums.filefront.com/images/s...rcastic%29.gif), I get to pimp this idea again!), they should have the Reichstag in there: Have the last German base be the Reichstag, with the flag atop that one spire like in reality. I think it'd be neat if it was a push map and the Germans bled all their tickets in a matter of only about ten seconds once the Soviets planted the USSR banner atop the Reichstag. That'd be awesome, asks you me.

I actually find Berlin-1945 a fun map, and certainly a lot more so that the Vanilla version (the Jagdpanter is such a great addition, and I love the extra streets! I even love the fact that you get to cross the river now!).

But yes, I think a re-make would've been the best, knowing the FH team. I liked the old, tiny Foy better than the new Foy, but I guess that's just an exceptionhttp://forums.filefront.com/images/smilies/smilie.gif.

Quote:

The only downside is you cannot really include the Reichstag.
I'm pretty sure you can. The Reichstag still stands today, unless I'm too mistaken, and is certainly not banned. I fear there'd be a lot of work of modelling it, though, and I'm not sure if the developers want to make that so close to BF 2's release if they're really going to port FH (which I, to be honest, actually hope they do not).

But no, you couldn't add swastika banners inside it (but bah, who actually wants swastika banners that you can't shoot to shreds anywayshttp://forums.filefront.com/images/s...rcastic%29.gif?).

Quote:

Secondly, I think Berlin should probably take up a large map completely. Berlin was a pretty damn big city and doing that would just add to the intensiveness of it. If Fh could do something like this, it would prove to every mod that large city environments can work.
I disagree. Berlin should be a map with mostly infantry, and as much as I love infantry combat, I don't like walking long distances over and over too much. I can manage, but it eventually gets dull.

Von Mudra May 18th, 2005 03:16 PM

Re: How about a New Berlin?
 
Should be like that Berlin Streets fan map, that was a great one. Tank street combat, immobile KT, Pak 40s, pzfaust kits, dead bodys, etc.... ONly thing it was missing was the Panther turret bunker.

DarthWoo May 18th, 2005 04:01 PM

Re: How about a New Berlin?
 
Well, here was my idea from the old "Berlin Flak Towers" thread.

Quote:

I was thinking about some more things that would be nice in a Berlin Reichstag map. This site (http://www.geocities.com/isanders_2000/reichstag1.htm) has some nice aerial photos of the current Reichstag, as well as a map of the final days of fighting. I guess that for the sake of gameplay, the CoD level designers totally left out the river around it, and made the area a lot more urban than it is.

For an FH map, the Russians ought to start on the other side of the river, maybe backed up into the city area so that the Germans defending the bridge can't immediately fire on them. The Germans will have six capturable bases. Their first starts at the bridge, and then three more could be spread out between the bridge and the front lawn. This could vary depending on how large the map ends up. If it is exactly what is on that battle map, it would be a very compressed and intensive fight, but it might be better to stretch it out into a bit of the city beyond. One more flag is placed on the front lawn itself, and then a final flag on the Reichstag roof. This should definitely be a push map, and capture of the roof should be conditioned on capture of the lawn, while the lawn should be captured only after all of the other flags around the grounds are capped.

If somebody was willing to model a modestly detailed Reichstag, that would be the real centerpiece of this map. There should be at least a few areas where soldiers could snipe out the windows, as well as lots of corridors for close quarters combat. Obviously the whole thing could never be modeled in a BF1942 map, but like CoD, you could have a decent amount of fighting area, while closing the rest off with conveniently collapsed corridors.

For a real sense of a final defense and massive desperation, it might be interesting if in addition to the push mode, you made the flags so they could NOT be recaptured once they fall to the Russians. The Germans would be forced to fall back and reinforce what little they have left, rather than make feeble attempts to counterattack in the face of the juggernaut. Maybe they could retake the front lawn, but that's about it.

As for loadouts, I personally think it would be better to give the Germans no mobile armor, instead focusing on fixed AT guns and maybe the dug-in turrets I mentioned earlier. The Russians should get many tanks though, as they will be bottlenecked in certain places, and it will require a lot of armor and coordination to break through the defensive lines. It might also be better if there's no real artillery beyond mortars. (I'm assuming that Pak40s can't really be used in an effective indirect fire role.) Instead of having spawning AT classes, the Germans can have faust crates all over the map, even in places away from spawn points.

As a nice touch, maybe the Russians could have a pickup kit with just a flag. The flag bearer has only his flag and maybe a knife and/or pistol. With the flag, primary fire waves it, and secondary fire does a "Go Go Go!" shout, much like the katana. That is, unless you want to make secondary fire a spearing motion with which you could impale people on the flagpole. :D

If you wanted to make the Reichstag even more of a focus, maybe you could limit the flags out on the grounds, and instead make each floor have its own flag, although that might get confusing on the minimap. Overall, the map should start out as a massive armored defense, and once the front lawn falls, except for maybe a few Russian tankers sticking around to make sure the Germans don't retake it, it should become a massive infantry melee inside the building.

schoolkid May 18th, 2005 04:20 PM

Re: How about a New Berlin?
 
Quote:

The Reichstag still stands today, unless I'm too mistaken, and is certainly not banned.
I think he's talking about whether it's possible engine-wise - BF1942 supposedly isn't possible to support large buildings. Now, you may say, "Look at the new Pavlov's House static", but the Reichstag is HUGE. Even if it weren't done to scale, it should at least look big.

Back on topic, DICE Berlin just sucks. If you let a Russian WWII veteran play the Berlin map and ask him if he can tell what city it is, I bet he wouldn't be able to identify it.

A new Berlin should have:

1. Recognizable and historical landmarks
2. More stuff in German, whether it be propaganda posters or store names, etc
3. German flags hung up here and there (this is the capital of Germany for crying out loud)
4. Paved Streets and sidewalks
5. Grey sky, not some funky red/blue one
6. Propaganda over loudspeaker, it can either be Soviet or German (I'm sure there must be recordings of German or Soviet propaganda somewhere) - this would add good ambience. Anyone remember playing Hue in BFV?

Whatever happened to the Berlin Streets map Kingrudolf was making? It looked rather promising, in my opinion. Anyways, if you say Call of Duty's Berlin is not accurate, then DICE Berlin is nowhere near accurate. I hope a new one, and a good one, is introduced.

Propa McGanda May 18th, 2005 04:25 PM

Re: How about a New Berlin?
 
Making a big city berlin map wouldn't make it more intense... it would be the opposite because the players would be spread out. With a big city map, it'd also probably be really laggy for most people.

Safe-Keeper May 18th, 2005 04:27 PM

Re: How about a New Berlin?
 
Flag bearers will only be added if they serve some purpose, like in Silent Heroes where the flag serves as a "spawn point" once you put it down (until it disappears or is destroyed). Otherwise, I don't see why people would "spawn" in as them, as they have no way of aiding the team or hurting the enemy whatsoever.

Quote:

For a real sense of a final defense and massive desperation, it might be interesting if in addition to the push mode, you made the flags so they could NOT be recaptured once they fall to the Russians. The Germans would be forced to fall back and reinforce what little they have left, rather than make feeble attempts to counterattack in the face of the juggernaut. Maybe they could retake the front lawn, but that's about it.
Brilliant idea, I say. Unless a lot of beginners "spawn" at the rear flags looking for vehicles or somethinghttp://forums.filefront.com/images/s.../yeltongue.gif. But yes, I'd love that.

I think there should be only one or two flags in the Reichstag itself, really. The Soviets shouldn't constantly "spawn" in there once they take one of the flags.

Quote:

I think he's talking about whether it's possible engine-wise - BF1942 supposedly isn't possible to support large buildings. Now, you may say, "Look at the new Pavlov's House static", but the Reichstag is HUGE. Even if it weren't done to scale, it should at least look big.
Galactic Conquest has a huge space station in it (and the Judicator, which is a whole big map made up of only interiors.. I was going to mention that one, toohttp://forums.filefront.com/images/s...arrasmentx.gif), so yes, big buildings are possible. And even if it wasn't, you could just make it into several parts, right:uhm:?

And yes, it should have a good deal more "little things" like posters, signs, discarded bottles (like there are tiny mushrooms at places in maps like Kharkov outskirts), and so on. The little things matter as much as the big things.

DarthWoo May 18th, 2005 04:35 PM

Re: How about a New Berlin?
 
Quote:

I think he's talking about whether it's possible engine-wise - BF1942 supposedly isn't possible to support large buildings. Now, you may say, "Look at the new Pavlov's House static", but the Reichstag is HUGE. Even if it weren't done to scale, it should at least look big.
And then look at DC Sea Rigs and GC ISD Judicator. The building doesn't have to be completely modeled; just do some creative workarounds like CoD did. Have some open hallways from which snipers can get to windows to shoot from, as well as just one or two pathways from the ground to the roof, and the rest will be conveniently blocked off by rubble.

Quote:

Making a big city berlin map wouldn't make it more intense... it would be the opposite because the players would be spread out. With a big city map, it'd also probably be really laggy for most people.
That's not necessarily true. Seelow Heights is a relatively large map, and from what I've seen of it, as long as you're not playing on a server full of idiots, whereever the front is (as in which flag is the currently capturable one) is where most of the players are, and it becomes quite the melee, with numerous Soviet tanks rolling through at a time, and a dozen or so German defenders raining AT fire on them.

The map need not be completely urbanized. From what I saw on those maps and aerial photos (they're down right now because the site is hosted on geocities), the area immediately around the Reichstag, surrounded by the river, was mainly an open courtyard type area, with a lot of trees and stuff, but not many buildings. The buildings were all on the other side of the river. However, a great deal of the fighting took place in this open area. As I suggested in my post, the Soviets should start not too far from the first bridge, so yes, they would be in a city area, but would be soon clear of it.

Admiral Donutz May 18th, 2005 04:42 PM

Re: How about a New Berlin?
 
"berlin streets" by KingRudolf is all i have to say ;) Its time for him to release it punlivally though and let the whole commuty know about it.

schoolkid May 18th, 2005 06:12 PM

Re: How about a New Berlin?
 
I remember back in February, you were saying, "It's only a few more weeks, people!"

But then I guess he got busy with real life or whatever, and I've no right to demand. Anyways, you played the map, right? Could you post up screenshots (or post links to posts with screenshots)? It's been so long since I've seen it, I've almost forgotten what it looks like.

FactionRecon May 18th, 2005 06:36 PM

Re: How about a New Berlin?
 
I would pretty much love a new Berlin.

Kurb King May 18th, 2005 06:56 PM

Re: How about a New Berlin?
 
A new berlin map would be sweet like most people i think it should include the Reichstag and the map should be based on the layout of berlin in 1945 and i like the idea of having propaganda over loud speakers and posters.

I would not want to see it be a very large map, but it would need to be bigger than the current berlin. I lover city maps for their fast pased action and having the map to big would take away form that.

As far as setup i think the russians would need to start out with one uncapturable base (that is further form the first german spawn to avoid massive nade whoring) and they shold have around 4 tanks or so. The German flags would be a like checkpoints with AT guns and MG positions, bridges, and buildings (like the Reichstag).

West36 May 18th, 2005 07:06 PM

Re: How about a New Berlin?
 
http://www.warfarehq.com/articles/wa.../reichstag.gif

This is personally one of my most favorite pics of WWII out there. No I don't like communism, but this pic just captures the end of the war in Europe. Note the buildings around it my friends :naughty: . If a new Berlin map is made (which I fully support) then it should have all this urban feel to it, and the flag at the top. Also, all the Fotage and Photos you've seen are reenactments, the real event was at night. I saw some video, I think at the entrance of the Reichstag, there is a stairway, and it splits in two- idea?

Oldschool May 18th, 2005 07:33 PM

Re: How about a New Berlin?
 
A Berlin map centered around the Reichstag would be the best, The Reichstag would be the center of the map, Germans inside, Russians trying to infiltrate with some tank support, but the Germans would have plenty of rubble to hide in to ambush them, maybe place some immobile turrents for the germans, overall most of the fighting would take place in the Reichstag to contain the action in one spot. Russian tanks would discourage Germans from leaving and to stay inside to defend.

R4DG aka Run 4 Da Gun May 18th, 2005 08:05 PM

Re: How about a New Berlin?
 
i think 2 berlin maps would do good

Reichstag

and Apartments

masked_marsoe May 18th, 2005 09:36 PM

Re: How about a New Berlin?
 
Quote:

Originally Posted by Run 4 Da Gun
i think 2 berlin maps would do good
Reichstag
and Apartments

Damn, I had the same idea.

The Reichstag battle is big enough to have it's own map, just the building itself, the Russians start at the doors, and have to clear out the builing room by room, finally making it to the roof. The Germans would have a base (uncaptureable maybe) in the basements.

It's a huge amount of work, and would probably be lag-tastic, but it would be the BEST BERLIN MAP EVER.

Safe-Keeper May 19th, 2005 12:35 PM

Re: How about a New Berlin?
 
[Looks at the poll againhttp://forums.filefront.com/images/smilies/eekx.gif]

But anyways, I dislike the idea of having the Reichstag be the only thing in the map (or just about the only thing). The final battle of Europe should be big, not just a one-building battle. Even if there's a map of the street combat and the Reichstag, I'm opposed to the idea, really. Sorry.

Quote:

(...) [It] would probably be lag-tastic (...)
ISD Judicator (thanks for reminding me, Darth Woohttp://forums.filefront.com/images/smilies/winkx.gif) is a big GC map made out of interior models only, but it doesn't lag since fog has been increased a good deal (which doesn't matter anyways as the twisting corridors of the Star Destroyer). DICE Canada did the same thing with Battlefield Vietnam.

As for Berlin's size, make it as tiny or big as you want, but don't make it too open (with too many ways to get to the Reichstag), as that'll just make it less intense, as was said.

schoolkid May 19th, 2005 03:03 PM

Re: How about a New Berlin?
 
If the Reichstag is to be included in FH, it needs to be its own map. Seriously, a little two story building of the Reichstag does it no justice.

[130pz.]Kading May 20th, 2005 12:13 AM

Re: How about a New Berlin?
 
i find it stupid that most of the urban maps have no paved rodes!!! WTF!!?!??! BERLIN HAD PAVED STREETS!!!! sure they had some rubble on em but there was concrete under your feet and not dirt.

TonyBlair May 20th, 2005 02:48 AM

Re: How about a New Berlin?
 
The smaller the map the better, only a couple of tanks, make it a mainly infantry battle. Would be a nice touch, however i liked the existing Berlin map, and i liked the original foy map - its you tankers that like the bigger maps, so you can dominate with your tanks. Well tanks alot for trying to ruin yet another good small map.

MkH^ May 20th, 2005 04:03 AM

Re: How about a New Berlin?
 
The current Berlin does not have much to do with infantry battle, Mr. Blair. More like grenade spam and spraying PPSh's. There are far better infantry maps.

What a new Berlin map needs is, well, aside from looking like Berlin and some backalley of some small town:

-Russian breakthrough artillery. Especially the massive self propelled and tracked guns and mortars. Artillery was used extensively for direct fire on the streets of Berlin to demolish buildings.

I don't know if this specific model was used in Berlin, but you get the idea:
http://rkkaww2.armchairgeneral.com/g...3mmB_4pic1.jpg

-Lots of accessible custom buildings and building ruins.

-Few IS-2s with fast respawn time. For Germans an Elephant

-Should be still mostly infantry combat

-Possibly one of the colossal FlaK towers

Safe-Keeper May 20th, 2005 04:39 AM

Re: How about a New Berlin?
 
Quote:

If the Reichstag is to be included in FH, it needs to be its own map. Seriously, a little two story building of the Reichstag does it no justice.
It can be bigger than a tiny structure and still be a part of a larger map. Have you ever played the DC map "Urban Siege" (or something to that nature)? It has a huge, huge skyscraper in it (although, admittedly, most of the floors aren't in, it's just a long staircasehttp://forums.filefront.com/images/s.../yeltongue.gif).

[130pz.]Kading May 20th, 2005 11:01 AM

Re: How about a New Berlin?
 
Quote:

Originally Posted by MkH^
The current Berlin does not have much to do with infantry battle, Mr. Blair. More like grenade spam and spraying PPSh's.


not true, i held the 2x4 bridge with a russian semi-auto rifle against an entire clan for about 10 min. got about 38 kills on that scrim

The Red Barron May 20th, 2005 03:01 PM

Re: How about a New Berlin?
 
I would like to see a King Tiger, while the Russians get a few IS-2 for using those big ass 122mm HE shells. IIRC it doesn't match up against the IS-2 in any map which is a shame. As much as I hate the bullet spam from the PPSH, therer were tons at Berlin. The STG and Panzerfaust both need to be spawnable kits along with the G43 while the Ruskies get the SVT40. I want to see the latest infantry weapons in the final battle in Europe. Maybe the Russians should have a spawn on the outskirts of the city with Katyusha batteries? Sound effects would definatly enhance the maps feel without having to do much to the map itself. In the backround Stalins Organs should be playing :D with crackles of MG42 fire going off (which should be a common pickkup kit).

For any FH mapper that hopefully does this :D, watch the movie The Downfalll. Its not really about combat, but it does have some and really shows Berlin torn up.

Eagle One May 20th, 2005 03:11 PM

Re: How about a New Berlin?
 
id like to see this almighty tank battle battle around berlin then capture the Reich

it may be unrealisitc but i think it would be fun

Real-BadSeed May 20th, 2005 03:22 PM

Re: How about a New Berlin?
 
lots of open buildings, together in larger groups, can add uber lag. unless you keep it to 2-3 square blocks of city. dices berlin with all open buildings, would be laggier, but probably playable. but, build a bigger city, you start lagging. unless you reduce viewdistance to below fh standards. a foggy night map with low viewdistance, might work though. but again to many open buildings and its holy lagouts batman

Hedgemus May 21st, 2005 01:49 AM

Re: How about a New Berlin?
 
Please no more night maps, they don't work well on this engine.

Is the Arnhem map as big as DICE's Berlin? That map doesn't seem to lag and its a pretty decent looking city. Can we get something more along the lines of that?

I like the idea of the Russians starting on the outside of the city and having to push their way in.

The Red Barron May 22nd, 2005 06:41 PM

Re: How about a New Berlin?
 
Well now that Forgotten Hope 2 is announced, I think a Berlin map would be an awsome part of the release to show just how good FH is.

Tas May 22nd, 2005 07:35 PM

Re: How about a New Berlin?
 
Quote:

Originally Posted by The Red Barron
Well now that Forgotten Hope 2 is announced, I think a Berlin map would be an awsome part of the release to show just how good FH is.

Thats kinda was i was thinking, it would require alot of statics tho, malsa would have to work overtime :naughty:

R4DG aka Run 4 Da Gun May 22nd, 2005 07:42 PM

Re: How about a New Berlin?
 
the reichstag wasnt a fortress it was held by a ragtag group that didnt get the chance to retreat

Blood n Guts May 22nd, 2005 07:51 PM

Re: How about a New Berlin?
 
And two king tigers. It was used as a fortress, it just wasn't the Germans' final stand against the Russians. Either way, it was the primary objective of the Russians, so it'd be great to see the Reichstag as the final flag on a push mode Berlin map. Just remember the Kroll Opera House opposite to the Reichstag, it was of equal strategic importance in the fight.

R4DG aka Run 4 Da Gun May 22nd, 2005 08:01 PM

Re: How about a New Berlin?
 
2 king tigers? okay lets not get crazy

yes final POLITICAL objective


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