i think 2 berlin maps would do good
Reichstag
and Apartments
Damn, I had the same idea.
The Reichstag battle is big enough to have it's own map, just the building itself, the Russians start at the doors, and have to clear out the builing room by room, finally making it to the roof. The Germans would have a base (uncaptureable maybe) in the basements.
It's a huge amount of work, and would probably be lag-tastic, but it would be the BEST BERLIN MAP EVER.
But anyways, I dislike the idea of having the Reichstag be the only thing in the map (or just about the only thing). The final battle of Europe should be big, not just a one-building battle. Even if there's a map of the street combat and the Reichstag, I'm opposed to the idea, really. Sorry.
Quote:
(...) [It] would probably be lag-tastic (...)
ISD Judicator (thanks for reminding me, Darth Woo) is a big GC map made out of interior models only, but it doesn't lag since fog has been increased a good deal (which doesn't matter anyways as the twisting corridors of the Star Destroyer). DICE Canada did the same thing with Battlefield Vietnam.
As for Berlin's size, make it as tiny or big as you want, but don't make it too open (with too many ways to get to the Reichstag), as that'll just make it less intense, as was said.
i find it stupid that most of the urban maps have no paved rodes!!! WTF!!?!??! BERLIN HAD PAVED STREETS!!!! sure they had some rubble on em but there was concrete under your feet and not dirt.
The smaller the map the better, only a couple of tanks, make it a mainly infantry battle. Would be a nice touch, however i liked the existing Berlin map, and i liked the original foy map - its you tankers that like the bigger maps, so you can dominate with your tanks. Well tanks alot for trying to ruin yet another good small map.
The current Berlin does not have much to do with infantry battle, Mr. Blair. More like grenade spam and spraying PPSh's. There are far better infantry maps.
What a new Berlin map needs is, well, aside from looking like Berlin and some backalley of some small town:
-Russian breakthrough artillery. Especially the massive self propelled and tracked guns and mortars. Artillery was used extensively for direct fire on the streets of Berlin to demolish buildings.
If the Reichstag is to be included in FH, it needs to be its own map. Seriously, a little two story building of the Reichstag does it no justice.
It can be bigger than a tiny structure and still be a part of a larger map. Have you ever played the DC map "Urban Siege" (or something to that nature)? It has a huge, huge skyscraper in it (although, admittedly, most of the floors aren't in, it's just a long staircase).
I would like to see a King Tiger, while the Russians get a few IS-2 for using those big ass 122mm HE shells. IIRC it doesn't match up against the IS-2 in any map which is a shame. As much as I hate the bullet spam from the PPSH, therer were tons at Berlin. The STG and Panzerfaust both need to be spawnable kits along with the G43 while the Ruskies get the SVT40. I want to see the latest infantry weapons in the final battle in Europe. Maybe the Russians should have a spawn on the outskirts of the city with Katyusha batteries? Sound effects would definatly enhance the maps feel without having to do much to the map itself. In the backround Stalins Organs should be playing with crackles of MG42 fire going off (which should be a common pickkup kit).
For any FH mapper that hopefully does this , watch the movie The Downfalll. Its not really about combat, but it does have some and really shows Berlin torn up.
Playing as Barron_of_Doom in FH2
Lightsabers are for kids! I'd like to see 250, maybe 300 pounds of pure action, my man Jek Porkins, hold off a dozen stormtroopers while downing a couple of cheeseburgers.
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