Making a big city berlin map wouldn't make it more intense... it would be the opposite because the players would be spread out. With a big city map, it'd also probably be really laggy for most people.
Flag bearers will only be added if they serve some purpose, like in Silent Heroes where the flag serves as a "spawn point" once you put it down (until it disappears or is destroyed). Otherwise, I don't see why people would "spawn" in as them, as they have no way of aiding the team or hurting the enemy whatsoever.
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For a real sense of a final defense and massive desperation, it might be interesting if in addition to the push mode, you made the flags so they could NOT be recaptured once they fall to the Russians. The Germans would be forced to fall back and reinforce what little they have left, rather than make feeble attempts to counterattack in the face of the juggernaut. Maybe they could retake the front lawn, but that's about it.
Brilliant idea, I say. Unless a lot of beginners "spawn" at the rear flags looking for vehicles or something. But yes, I'd love that.
I think there should be only one or two flags in the Reichstag itself, really. The Soviets shouldn't constantly "spawn" in there once they take one of the flags.
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I think he's talking about whether it's possible engine-wise - BF1942 supposedly isn't possible to support large buildings. Now, you may say, "Look at the new Pavlov's House static", but the Reichstag is HUGE. Even if it weren't done to scale, it should at least look big.
Galactic Conquest has a huge space station in it (and the Judicator, which is a whole big map made up of only interiors.. I was going to mention that one, too), so yes, big buildings are possible. And even if it wasn't, you could just make it into several parts, right?
And yes, it should have a good deal more "little things" like posters, signs, discarded bottles (like there are tiny mushrooms at places in maps like Kharkov outskirts), and so on. The little things matter as much as the big things.
Last edited by Safe-Keeper; May 18th, 2005 at 04:46 PM.
I think he's talking about whether it's possible engine-wise - BF1942 supposedly isn't possible to support large buildings. Now, you may say, "Look at the new Pavlov's House static", but the Reichstag is HUGE. Even if it weren't done to scale, it should at least look big.
And then look at DC Sea Rigs and GC ISD Judicator. The building doesn't have to be completely modeled; just do some creative workarounds like CoD did. Have some open hallways from which snipers can get to windows to shoot from, as well as just one or two pathways from the ground to the roof, and the rest will be conveniently blocked off by rubble.
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Making a big city berlin map wouldn't make it more intense... it would be the opposite because the players would be spread out. With a big city map, it'd also probably be really laggy for most people.
That's not necessarily true. Seelow Heights is a relatively large map, and from what I've seen of it, as long as you're not playing on a server full of idiots, whereever the front is (as in which flag is the currently capturable one) is where most of the players are, and it becomes quite the melee, with numerous Soviet tanks rolling through at a time, and a dozen or so German defenders raining AT fire on them.
The map need not be completely urbanized. From what I saw on those maps and aerial photos (they're down right now because the site is hosted on geocities), the area immediately around the Reichstag, surrounded by the river, was mainly an open courtyard type area, with a lot of trees and stuff, but not many buildings. The buildings were all on the other side of the river. However, a great deal of the fighting took place in this open area. As I suggested in my post, the Soviets should start not too far from the first bridge, so yes, they would be in a city area, but would be soon clear of it.
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I remember back in February, you were saying, "It's only a few more weeks, people!"
But then I guess he got busy with real life or whatever, and I've no right to demand. Anyways, you played the map, right? Could you post up screenshots (or post links to posts with screenshots)? It's been so long since I've seen it, I've almost forgotten what it looks like.
A new berlin map would be sweet like most people i think it should include the Reichstag and the map should be based on the layout of berlin in 1945 and i like the idea of having propaganda over loud speakers and posters.
I would not want to see it be a very large map, but it would need to be bigger than the current berlin. I lover city maps for their fast pased action and having the map to big would take away form that.
As far as setup i think the russians would need to start out with one uncapturable base (that is further form the first german spawn to avoid massive nade whoring) and they shold have around 4 tanks or so. The German flags would be a like checkpoints with AT guns and MG positions, bridges, and buildings (like the Reichstag).
This is personally one of my most favorite pics of WWII out there. No I don't like communism, but this pic just captures the end of the war in Europe. Note the buildings around it my friends . If a new Berlin map is made (which I fully support) then it should have all this urban feel to it, and the flag at the top. Also, all the Fotage and Photos you've seen are reenactments, the real event was at night. I saw some video, I think at the entrance of the Reichstag, there is a stairway, and it splits in two- idea?
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A Berlin map centered around the Reichstag would be the best, The Reichstag would be the center of the map, Germans inside, Russians trying to infiltrate with some tank support, but the Germans would have plenty of rubble to hide in to ambush them, maybe place some immobile turrents for the germans, overall most of the fighting would take place in the Reichstag to contain the action in one spot. Russian tanks would discourage Germans from leaving and to stay inside to defend.
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