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Old March 6th, 2005   #1
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Default Swaying machineguns.

Instead of having the crosshair going so large on the machineguns why not implement the swaying as on the at-rifles. I think it would be more realistic. Also why not make so if you choose the machinegun on the german team one gets the MG42 and the other the MG34 like with the PPSH with 35 and 71 roung magazines?
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Old March 6th, 2005   #2
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Default Re: Swaying machineguns.

sway for all weapons would be more realistic
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Old March 6th, 2005   #3
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Default Re: Swaying machineguns.

And shite.

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Old March 6th, 2005   #4
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Default Re: Swaying machineguns.

they do sway.

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Old March 6th, 2005   #5
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Default Re: Swaying machineguns.

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And shite.
why would it be worse than crosshair spread?
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Old March 6th, 2005   #6
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Default Re: Swaying machineguns.

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Originally Posted by MG-34
Also why not make so if you choose the machinegun on the german team one gets the MG42 and the other the MG34 like with the PPSH with 35 and 71 roung magazines?
Because, IMO, the MG42 is a realy bad-ass weapon as it is, and I dont think it should be a spawnable class. I'd say just the MG34 is good enough for me.

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Old March 6th, 2005   #7
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Default Re: Swaying machineguns.

the bipod mg42 is pretty rare in fh now..
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Old March 6th, 2005   #8
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Default Re: Swaying machineguns.

Yeah. In the grand scheme of things, 1200rpm versus 900rpm is not that big of a difference...
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Old March 6th, 2005   #9
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Default Re: Swaying machineguns.

sure they used those RPM in FH? Even if the orginal weapons was like that...

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Old March 6th, 2005   #10
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Default Re: Swaying machineguns.

The mg42 is faster than the mg34 in FH, but i dont think that the MG42 is goin anywhere near 1200 rpm [thats 20 bullets a second].

Personally i prefer the MG34 kit over the MG42 kit. The MG34 has a lower ROF, so the crosshairs never actually expand while you hold down fire. The MG42 has such a high ROF that the crosshairs expand, ruining the accuracy
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