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FH2 Suggestions
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1816684
The Melee Combat Thread
Karst
February 18th, 2005 11:26 PM
Knives: Maybe some of the generic knives could be replaced, fine otherwise
a german officer's dagger would be great


Shovel: more power. A shovel was basically a wide knife blade on a long
handle. Plus it needs a satisfying "clunk"
Katana: 1 shot kill. I've taken Kendo one semester, and anyone trained with
a
Katana, as japanese officers undoubtably were, could certainly kill
or render a foe helpless with one blow, the targe areas are head,
throat, stomach/guts and arms.
Bayonets: i would really like to see these.

Feel free to add suggestions about melee combat!
1816750
Re: The Melee Combat Thread
Who_Flung_Poo?
February 19th, 2005 01:20 AM
Add the ability to use the butt of a rifle to beat the crap out the enemy, also if possible have the "Brutality" sound from Mortal Kombat play when you kill someone with it.
1816968
Re: The Melee Combat Thread
NoCoolOnesLeft
February 19th, 2005 05:08 AM
Smacking someone in the face with the butt of an M1 Garand would be cool. It could be coded as a right mouse button command similar to what the bayonet is like in Road to Rome. Although coding it and animating it would take some time and effort.
1816992
Re: The Melee Combat Thread
myrkul_8
February 19th, 2005 05:23 AM
Quote:
Originally Posted by NoCoolOnesLeft
Smacking someone in the face with the butt of an M1 Garand would be cool. It could be coded as a right mouse button command similar to what the bayonet is like in Road to Rome. Although coding it and animating it would take some time and effort.
Finally someone else got it. Its not just like that to make new stuff, and especially not models and animations.

Else for melee I guess bayonets would be the most common addon for future FH releases
1817201
Re: The Melee Combat Thread
Karst
February 19th, 2005 07:47 AM
i don't know if new animations are possible, and if they are, i'm sure they're very difficult, but a rifle-butt attack would be cool.....
1817209
Re: The Melee Combat Thread
Exel
February 19th, 2005 07:57 AM
The BF1942 engine doesn't handle melee combat too well unfortunately. Even if you added all kinds of cool melee weapons and attacks it wouldn't remove the fact that melee sucks in BF. The difference to DoD and others is enormous.
1817629
Re: The Melee Combat Thread
terminal-strike
February 19th, 2005 11:34 AM
you should try the sengoku mod exel.. that mod is amazing for melee combat. They did animations for sword slash and thrusts, and for spears, and they modified how the damge is to. So a slash does a lline of weaker damge, but a stab is single stronger thrust.

They also animated the complete reloading sequence for a muzzle loader, which is also in the mod. Its like a japanese samurai war mod basically.
1817760
Re: The Melee Combat Thread
[tR]Mad Mac
February 19th, 2005 12:38 PM
The rifle butt, shovel, and samari sword should definetly do "slash damage" (as in, damage across an arc in front of the player) That would definetly take care of the issues regarded melee and BF.

The bayonet and knife should be stab weapons, but do much more damage.

Perhaps you could make an extra kit utility that is just melee functions of the main gun (ie, club and bayonet). You could stab with primary fire, and club with secondary. BF switches between weapons fast enough that it shouldnt be an issue to switch to melee mode when you run out of ammo or are going CQB.
1818988
Re: The Melee Combat Thread
Sputty
February 19th, 2005 08:50 PM
Japanese officer bayonets were badly crafed blades, mass produced and weren't meant for combat, but more as a ceremonial thing
1819012
Re: The Melee Combat Thread
Pickerel
February 19th, 2005 09:05 PM
I agree about the shovel... you get hit good with the edge of one of those in the arm, chest, neck, or head, and you are as good as useless. You might be able to fight back if you get hit in the leg and don't bleed out quickly, but otherwise it sucks to be you.
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