![]() |
The Melee Combat Thread Knives: Maybe some of the generic knives could be replaced, fine otherwise a german officer's dagger would be great http://www.koliga.com/Merchant2/grap...1/dx-4115l.jpg Shovel: more power. A shovel was basically a wide knife blade on a long handle. Plus it needs a satisfying "clunk" http://forums.filefront.com/images/smilies/smilie.gif Katana: 1 shot kill. I've taken Kendo one semester, and anyone trained with a Katana, as japanese officers undoubtably were, could certainly kill or render a foe helpless with one blow, the targe areas are head, throat, stomach/guts and arms. Bayonets: i would really like to see these. Feel free to add suggestions about melee combat! |
Re: The Melee Combat Thread Add the ability to use the butt of a rifle to beat the crap out the enemy, also if possible have the "Brutality" sound from Mortal Kombat play when you kill someone with it. |
Re: The Melee Combat Thread Smacking someone in the face with the butt of an M1 Garand would be cool. It could be coded as a right mouse button command similar to what the bayonet is like in Road to Rome. Although coding it and animating it would take some time and effort. |
Re: The Melee Combat Thread Quote:
Else for melee I guess bayonets would be the most common addon for future FH releases |
Re: The Melee Combat Thread i don't know if new animations are possible, and if they are, i'm sure they're very difficult, but a rifle-butt attack would be cool..... |
Re: The Melee Combat Thread The BF1942 engine doesn't handle melee combat too well unfortunately. Even if you added all kinds of cool melee weapons and attacks it wouldn't remove the fact that melee sucks in BF. The difference to DoD and others is enormous. |
Re: The Melee Combat Thread you should try the sengoku mod exel.. that mod is amazing for melee combat. They did animations for sword slash and thrusts, and for spears, and they modified how the damge is to. So a slash does a lline of weaker damge, but a stab is single stronger thrust. They also animated the complete reloading sequence for a muzzle loader, which is also in the mod. Its like a japanese samurai war mod basically. |
Re: The Melee Combat Thread The rifle butt, shovel, and samari sword should definetly do "slash damage" (as in, damage across an arc in front of the player) That would definetly take care of the issues regarded melee and BF. The bayonet and knife should be stab weapons, but do much more damage. Perhaps you could make an extra kit utility that is just melee functions of the main gun (ie, club and bayonet). You could stab with primary fire, and club with secondary. BF switches between weapons fast enough that it shouldnt be an issue to switch to melee mode when you run out of ammo or are going CQB. |
Re: The Melee Combat Thread Japanese officer bayonets were badly crafed blades, mass produced and weren't meant for combat, but more as a ceremonial thing |
Re: The Melee Combat Thread I agree about the shovel... you get hit good with the edge of one of those in the arm, chest, neck, or head, and you are as good as useless. You might be able to fight back if you get hit in the leg and don't bleed out quickly, but otherwise it sucks to be you. |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.