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Old January 19th, 2005   #11
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Default Re: Midway Suggestion

Would it be possible to make the airplane hangers destroyable?

My idea is this: Have the island uncappable, but give the Japanese the ability to cripple the Americans by taking out their airfield and stopping their planes from spawning. Give the Americans flak batteries to protect their airbase. It would keep the objectives similar to what they were in real life and add a new gameplay feature to FH.

This would also keep the focus of the map on the naval engagement.

Also vital to any map in the PTO the flight physics of the VAL need to be fixed.

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Old January 19th, 2005   #12
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Default Re: Midway Suggestion

Sounds cool and could be quite some fun once the naval-warfare gets reviewed...

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Old January 20th, 2005   #13
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Default Re: Midway Suggestion

It's great to hear a map redo is under way (even FH makeovers of DICE maps are awesome)

But I was more concerned about changing the gameplay on the map.

The fact that both naval AND land combat are important (AFAIK the only map where this is true) makes it either unique or a bastard child, depending on your point of view.

IMO, it's the latter, the importance of the island flags drains troops from crewing the ships/flying airplanes, and the importance (and fun) of the naval/air battle, which is featured in very few maps, drains troops from the land battle.

It's as if there's two battles going on at once, with little cohesion between the two. IMO, getting rid of the need to put Japanese troops ashore, and focussing the action on sinking ships, would make the map even better. For that, I think a small Midway Island on a map edge would work fine.
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Old January 20th, 2005   #14
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Default Re: Midway Suggestion

Quote:
Originally Posted by Myrddraal
Would it be possible to make the airplane hangers destroyable?

My idea is this: Have the island uncappable, but give the Japanese the ability to cripple the Americans by taking out their airfield and stopping their planes from spawning. Give the Americans flak batteries to protect their airbase. It would keep the objectives similar to what they were in real life and add a new gameplay feature to FH.

This would also keep the focus of the map on the naval engagement.

Also vital to any map in the PTO the flight physics of the VAL need to be fixed.
I like that idea
But the Hanger should also respawn same fast as a carrier.
Because don't forget that the japans would have more planes because of the extra carrier and that makes it unbalanced...


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Old January 20th, 2005   #15
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Default Re: Midway Suggestion

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Originally Posted by Dime_a_Dozen
A few questions because I can't decide for myself. Great find USMA by the way. I haven't seen a picture like that of Eastern Island.

Would you guys rather I design the map like USMA's colored map, which includes both islands or just Eastern Island as shown in the b/w? If I include both islands, as I have it right now, the map is set up very similar to the current Midway, in that the navies are on opposing sides of the atoll. Yes, unrealistic, but perhaps better gameplay-wise for spacing than if you stuck everything in the corner. If I include both, I can't get as detailed as the b/w photo USMA found. I have elements of it of course, but I obviously scaled it way down to save room for the ships. If I do one island, a bit unrealistic, I could make it more realistic to scale, but would probably lose Sand Island, where the Seaplane (ie Catalina) hangar and submarine base is located. That island as it is now, minus the port/hangar, is just to finish the scene, and is probably useless as the goods (AA, coastal guns) require a jeep ride 'to nowhere'. Another thing is that the atoll will have a reef that can/or shouldnt be traversible for the ships, making the coastal guns (and AA) somewhat non-factors/eye-candy.

For all I've said, I still think DICE did okay with its map, and that mine would really only be a semi-realistic eye-candy replacement. Doing the island(s) for Midway differentiates itself from other naval battles in the fact the island was actually attacked, but not in the sense that we can do it now in BF/FH.
I would do both islands but put vast majority of detail into Eastern Island and have the bare neccesities on Sand Island. The coral reef is also a must.
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Old January 20th, 2005   #16
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Default Re: Midway Suggestion

Quote:
Originally Posted by Cap.Miller
But the Hanger should also respawn same fast as a carrier.
Because don't forget that the japans would have more planes because of the extra carrier and that makes it unbalanced...
I think it should have a little slower respawn then the carrier's for one reason it should have better AA and should give the Americans a B17, which is a much more dangerous plane then the VAL's the Japanese have (especially due to their currently bad flight physics)

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Old January 20th, 2005   #17
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Default Re: Midway Suggestion

i prefer a small scaled "edge of map" island (to launch allied b17s from)
and focus the battle on the ships (carriers)
when you read or watch the movie about the midway battle.
its 99% about the carrier battle.
and any mention of the island is a mere footnote.
and no flags!!!! make it an objective map... destroy the enemy fleet!
less eye candy= less lag with all the ships
i cant wait! not nearly enough naval battle maps.
and i completely agree the current midway make the gameplay devided between naval and land battle.
with neither side (naval or land) having enough people!
only on a full 64 man server does the current map work.
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Old January 20th, 2005   #18
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Default Re: Midway Suggestion

Also the B-26's on Midway should be torpedo bombers, not level bombers.
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Old January 20th, 2005   #19
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Default Re: Midway Suggestion

It should be as accurate as possible. uncap allied, with objectives like the hangars destroyable. Also accurate aa so as not to make it too hard for japs, in Wake there are tons of bofors guns though there was actually none there. Also no fog, in the current when your flying a torpedo bomber and the ships appear so suddenly you have to go for a second try.
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Old January 20th, 2005   #20
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Default Re: Midway Suggestion

B17 is shot down easy by vals and the he cant do much damage in midway especially if he wants to attack a battleship...
I think its very balanced if you give the hangar the same respawn time or just a bigger armor than the carrier.


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