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Re: Midway Suggestion Would it be possible to make the airplane hangers destroyable? My idea is this: Have the island uncappable, but give the Japanese the ability to cripple the Americans by taking out their airfield and stopping their planes from spawning. Give the Americans flak batteries to protect their airbase. It would keep the objectives similar to what they were in real life and add a new gameplay feature to FH. This would also keep the focus of the map on the naval engagement. Also vital to any map in the PTO the flight physics of the VAL need to be fixed. |
Re: Midway Suggestion Sounds cool and could be quite some fun once the naval-warfare gets reviewed... |
Re: Midway Suggestion It's great to hear a map redo is under way (even FH makeovers of DICE maps are awesome) But I was more concerned about changing the gameplay on the map. The fact that both naval AND land combat are important (AFAIK the only map where this is true) makes it either unique or a bastard child, depending on your point of view. IMO, it's the latter, the importance of the island flags drains troops from crewing the ships/flying airplanes, and the importance (and fun) of the naval/air battle, which is featured in very few maps, drains troops from the land battle. It's as if there's two battles going on at once, with little cohesion between the two. IMO, getting rid of the need to put Japanese troops ashore, and focussing the action on sinking ships, would make the map even better. For that, I think a small Midway Island on a map edge would work fine. |
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But the Hanger should also respawn same fast as a carrier. Because don't forget that the japans would have more planes because of the extra carrier and that makes it unbalanced... |
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Re: Midway Suggestion i prefer a small scaled "edge of map" island (to launch allied b17s from) and focus the battle on the ships (carriers) when you read or watch the movie about the midway battle. its 99% about the carrier battle. and any mention of the island is a mere footnote. and no flags!!!! make it an objective map... destroy the enemy fleet! less eye candy= less lag with all the ships :) i cant wait! not nearly enough naval battle maps. and i completely agree the current midway make the gameplay devided between naval and land battle. with neither side (naval or land) having enough people! only on a full 64 man server does the current map work. |
Re: Midway Suggestion Also the B-26's on Midway should be torpedo bombers, not level bombers. |
Re: Midway Suggestion It should be as accurate as possible. uncap allied, with objectives like the hangars destroyable. Also accurate aa so as not to make it too hard for japs, in Wake there are tons of bofors guns though there was actually none there. Also no fog, in the current when your flying a torpedo bomber and the ships appear so suddenly you have to go for a second try. |
Re: Midway Suggestion B17 is shot down easy by vals and the he cant do much damage in midway especially if he wants to attack a battleship... I think its very balanced if you give the hangar the same respawn time or just a bigger armor than the carrier. |
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