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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old February 20th, 2005   #41
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Default Re: Some vehicle Suggestions

Quote:
Originally Posted by terminal-strike
it would easily fit in fh, just not a small map. Alsom your forgetting it would easily go on a air-war style map that takes place in the air.
It's a bomber.

Now, if it were possible to create an objective-based, escort-the-B29 map, this may be feasible. And I recall someone - don't ask me who - did offer a suggestion quite a while ago on how one may try to do this. Whoever it was, please raise your hand and go over it again.

But, realistically, the B29 will most likely never feature in FH. Sorry.

A.

Now is the time for tremendous opportunities in relations with the Russians because they are hungry and cheap. At the same time, they run world-class scientific and technical centres which can be useful to us.
- U.S. Congressman George E. Brown Jr., February 1993.
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Old February 21st, 2005   #42
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Default Re: Some vehicle Suggestions

Quote:
Originally Posted by terminal-strike
it would easily fit in fh, just not a small map. Alsom your forgetting it would easily go on a air-war style map that takes place in the air.
Right...

This is how I see it. Big map, although I dont think you could get any bigger that Prokhorovka, with two airfields or mid air spawnpoints with one B-29 on the Allied side. It's a 40+ player server, 6 of those whore inside the B-29 where it flys in a straight line for what? Ten seconds? Suddenly a BF190 or a Zero or whatever appears and shoots down the B-29 in mere seconds without any resistance. Everyone camps the B-29 spawn because the only other things to do is dogfight with a few P47's, although you can do that on every other map. Just replace the P47's with P-51's, Hurricanes, Yak 9's, MiG 3's, list goes on. Allied side never really achieves objective because the B-29 is getting whored by newbies who like to set off satchels inside it or because they cant gun a Zero down for their lives.

A complete waste of time in my opinion. I'd rather find an IL-2 disc and boot it up for a few online matches. BF1942 based air combat isnt even that good anyway.

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Old February 23rd, 2005   #43
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Default Re: Some vehicle Suggestions

  • I
    Quote:
    It's a bomber.

    Now, if it were possible to create an objective-based, escort-the-B29 map, this may be feasible. And I recall someone - don't ask me who - did offer a suggestion quite a while ago on how one may try to do this. Whoever it was, please raise your hand and go over it again.

    But, realistically, the B29 will most likely never feature in FH. Sorry.
So what, the b17 and the lancaster are also heavy bombers and the b29 is not that bigger. The fact is that the usage of airplanes in fh or in any bf mod will never be much realistic cause thou the maps are big for an fps game, they are very small for a flight simulation game, it's not realistic even for fighters, cause you can't flight straight ahead for more then 30 seconds withoud getting out of bounds. See, i used to play cfs3 and it was much different, in that game you could for example take of with a b25 from england, flight for 1 hour or more to cross the channel (off course i could use the "warp" function but i just love flying) hit a german target in the mainland, flight back and land, you could do that because the map in cfs3 covered amost the whole western europe front (in normal flight simulator the map covers the whole world). But that doesn't mean you can't have fun with the bf mods, thou the tactical air war simulation isn't much realistic, bombing the germans with a lancaster is a hell of a big time as it will be bombing the japs with a B29.

Here's some of my suggestions for vehicles, besides the b29:

jagdtiger, i think it's really missing
panzer I and panzer III, just to complete the panzer collection.
Maus SHT, it could spawn in alpenfestung instead of the king tiger, since it's a secret weapons map and the germans will be screwed anyway by the time it spawns.
p-80 shooting star, why not, it was released a few months after the end of the war, but the go229 never saw battle either, it could also spawn in alpen for a "what if" scenario.
Sen Toku submarine, biggest submarine at the time, could launch seaplanes.
Any american battleship, like the Iowa for example
B29 with little boy (!!!!!), well i'm not a dev so i don't know if this is possible, and off course it wouldn't spawn at the beggining of the game, my idea is to have a map where the outposts would be like research labs, once you gain control of a certain number of outposts or hold them for some time a B29 with an A bomb would spawn in your main base; also, there could be a predetermined time for the a bomb to spawn, like 10 minutes for example, meanwhile the japanese would atack with overwhelming strenght, the americans would have to hold the defenses till the a bomb spawned, and then blow the japs out of these world. Another option is to have an objective map where the b29 would spawn at the begining, fly to the other corner of the map and bomb hiroshima, but there would be lots and lots of japanese fighters, the objective would be flying over hiroshima without getting destroyed, but if the japanese pilots were newbies, the game would be over really quick. Off course this is tottaly unrealistic, if you don't feel well doing this in fh it could be done in a separate mod, the explosion wouldn't be so big as in real life, i figure a blast diameter (2 x radius) about half a big map's side, but imagine the ultimate satisfaction of droping a nuclear bomb on your enemies in the server! By the way, f-22 3 (game) has nuclear bombs.
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Old February 23rd, 2005   #44
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Default Re: Some vehicle Suggestions

Can u give me the full name of cfs3 ?
Is it an airbattle game or what ?


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Old February 23rd, 2005   #45
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Default Re: Some vehicle Suggestions

cfs3 is for combat flight simulator 3 by microsoft, it's like, the flight simulator engine with weapons and during wwii. Good game, very realistic, but still i think the bf mods are more fun to play, cause they merge not only the flight simulation genre but also tank simulation, artillery simulation, navy and submarine simulation and fps (first person shooter) all in one game. That's what is cool about bf and it's mods and sequels, it simply has everything, you can be shooting a bazooka at a tank piloted by a human player on the ground while a plane is passing by piloted by another human player, amost every aspect of a conventional war is covered, everything is simplified and the realism is limited but everything is there.
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Old February 23rd, 2005   #46
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Default Re: Some vehicle Suggestions

Meh,would be happy enough with a Polski FIAT 508 III Łazik and a perhaps a deployable Bofors 40MM AA pulled by a C2P?

Polski FIAT 508 III Łazik


Bofors 40MM AA Puled by a C2P(right one in the picture)
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Old February 28th, 2005   #47
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icon_question Re: Vehicle Suggestions (README)

Hello, Oneof my suggestion is that we need a inflateable raft of sometype for all pilots. There is nothing like bailing out of a burnt up plane into the ocean and dieing from the water might as well just die from the fall never mind the enemy forces.

However, my other Idea is to have a smaller ship then the destroyer but a bigger ship then the PT boat. A Flower class corvettes/ sub hunter.

Some information can be found here. http://www.steelnavy.com/Sackville.htm

The weapons found on a Flower class corvettes allow it to take on air sea and land with features needed in a full scale navel engagement. I have been working on the idea with a few other members of my clan but i think it is best that it be put into action under Forgotten hope rather then me taking the standard game and adding this unit my self. I know it would take a lot of work but if it took a donation to get a promise. i can gladly come up with a few bucks. Think about it.



PS parden my spelling.

Any and all replys from
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Old February 28th, 2005   #48
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Default Re: Vehicle Suggestions (README)

Quote:
Originally Posted by addock
Hello, Oneof my suggestion is that we need a inflateable raft of sometype for all pilots. There is nothing like bailing out of a burnt up plane into the ocean and dieing from the water might as well just die from the fall never mind the enemy forces.

However, my other Idea is to have a smaller ship then the destroyer but a bigger ship then the PT boat. A Flower class corvettes/ sub hunter.

Some information can be found here. http://www.steelnavy.com/Sackville.htm

The weapons found on a Flower class corvettes allow it to take on air sea and land with features needed in a full scale navel engagement. I have been working on the idea with a few other members of my clan but i think it is best that it be put into action under Forgotten hope rather then me taking the standard game and adding this unit my self. I know it would take a lot of work but if it took a donation to get a promise. i can gladly come up with a few bucks. Think about it.



PS parden my spelling.

Any and all replys from
FH leadership will be gladly accepted at my Email

I have suggested the Flower Class Corvette before and would love to see one in game. I would also like to see a Fairmile D class MG/T boat.
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Old February 28th, 2005   #49
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Default Re: Some vehicle Suggestions

yea i could go for a destroyer escort for the pac maps as well.
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Old February 28th, 2005   #50
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Default Re: Some vehicle Suggestions

I suggest to add in game ba-10 and ba-64
The historical information

BA-10 Was, perhaps, one of the best Soviet mean armoured cars which have been released in 30th years of the last century. He represented the further development of armoured cars BA-3 and BA-6. ( http://www.battlefield.ru/ba6.html )It is developed and was made Izhorsk plant of Leningrad. Since 1938 till August, 1941 have been produce 3311 units.

Armoured car BA-10 on a design and layout was similar BA-6. However, in comparison with the previous model, a chassis the GAS - ААА, used in both armored cars, at BA-10 it has been short on 600 mm. The tower was also the new, conical form. The system of ventilation and cooling of an engine compartment has been improved, the forward axis is increased, etc. The Part of machines (basically commander's) was equipped with radio station with a whip aerial. For improvement of passability the easy metal crawler bands mounted on back slopes could be used.

Armoured cars BA-10 went into service prospecting batallions and prospecting companies of tank divisions. In a tank division there should be 95 armour vehicles (56 BA-10 and 39 BA-20).

For the first time in fight BA-10 participated during the Soviet-Japanese armed conflict in the summer of 1939 in region of the river the Halhin-gol. The machine has well proved to be in battle conditions that in many respects was promoted by a steppe lay of land.

Medium armored cars BA-10 on a march. The Soviet-German front. Summer of 1941.
BA-10 Were used on all fronts till 1944. Armoured cars BA-10 were used for investigation and as machines battle protection an infantry. Cases of successful using BA-10 against enemy tanks are known.

The known front photo represents one of BA-10. On a photo the commander of 4-th tank brigade colonel M.E.Katukov at armoured car BA-10 is represented. End of October - beginning of November 1941, 16 armies (commanding general - lieutenant K.K.Rokossovsky) Western front.
Onboard an armoured car the tactical mark - number 3/2 in a rhombus is seen. On a turret door - a white rectangular - a mark of identification by the aircraft. On memoirs Katukov, in brigade autumn of 1941 was up to ten armoured cars.

BA-10 M

Battle weight: 5,36 т; Crew: 4 persons; Arms: 45 mm gun, Corner of an eminence of a gun +25 °, decrease -8 °. Two machine guns DT of 7.62 mm;Armour protection: front, tower of 10-15 mm, a board of 10 mm; the Sizes: 4,65 m*2,07 m*2,21 m; the Maximal speed: 53 km / hour; the Stock of a course: 300 kms; the Maximal capacity: 50 h.p.

foto and pic. see also on http://www.wwiivehicles.com/html/uss...cars/ba10.html

Last edited by Kombrig; February 28th, 2005 at 11:41 PM.
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