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Re: Some vehicle Suggestions That plane was just a glider tug |
Re: Some vehicle Suggestions But it did manage to look pretty fun. I think the V1 would be fun but it would have to be a static as I couldn't see launching buzz bombs at tanks. I think an Armoured Train would be extremely fun to watch, a nice little train of armoured cars and such. Although it would be a strange map to say the least. Of course I'd like to see a map where the old Char 2C showed up, and was blown apart. |
Re: Some vehicle Suggestions lol I like the strumtiger with the rocket launcher :D |
Re: Some vehicle Suggestions it wasnt a traditional rocket launcher it was a vented mortor launcher that fired rocket assisted shells. With normal rocket launchers there is almost know recoil, but this system did have to absorb a lot. I dont think its worth doing as its arleady in SW and FH will be able to use content from earlier release in BF2 apprently, so it could just be taken directly. |
Re: Some vehicle Suggestions Yea but oh well it would still be cool to be able to smash a Jackson or a Wolverine with one rocket :P or a KingTiger :P |
Re: Some vehicle Suggestions oh yea its sweet |
Re: Some vehicle Suggestions Sgt.Kar98, please do soem research next time. The He111Z was just ment for towing the Me-321 Gigant gliders. Anluschac, nice post. Quality stuff in there I say. Those minitanks look like good fun, but nothing beats my precious TKS 20mm! |
Re: Some vehicle Suggestions http://www.geocities.com/CapeCanaver...167/edora.html The Schwerer Gustav would be so SWEET in FH! It would be the biggest artillery piece in the history of Battlefield mods. I know you devs behind FH would be stoked to say you have the biggest gun in all of the Battlefield universe. It would be one hell of a job putting the gun in the game and making a level big enough to practically accomodate it, but I think the FH team is more then capable of handling it. It would need a fairly large map about the size of El Alamein and a railbase to mount it on, and something to keep it on the tracks. Perhaps you could do what that guy who made the Ohanmai mini mod did with the train (Check Planetbattlefield news archives for the June 23 04 updates to find Ohanmai, the mods there are all still compatible. Try out the Gundam mod[Gpack] too!) All that would be needed as far as tracks go would be some sort of a curve big enough to let the gun turn to cover the whole map. Just give the projectiles bout as much strength as a DC SCUD. Now excuse me as I go to dunk my keyboard in the water, as it has caught fire from all this typing. OW! @!$# I burned myself! LOL. Ciao! If it aint flashy and in high style then what's the point! |
Re: Some vehicle Suggestions That would be a worthless use of modeling, skinning, animating, and coding. |
Re: Some vehicle Suggestions The problem is that those big railway guns would consume so many polys it would have to be a infantry map because adding aircraft or vehicles would overload the graphics card. |
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