1688581
Re: Backblast and ship gun trajectory
terminal-strike
January 4th, 2005 11:18 AM
-No, cannons are fine strength
-They are already times faster reloading then in rl.
-I belive the cargo ship will be able to repair now. I actually think it would be fine to allow engs to repair as it would give a crew realy usefullness over a non-crewed one, and is symbolic of the rl imporantance of damage crews (plug leaks, stop fires)
-NO NO NONO, this would RUIN naval combat. 95 of the time ships have NO crews. IF anything the restriction already in (like aa guns on destroyer should be removed). Ships need to be MORE fun to control, not less- which mean MORE control and more skill, not totally annoying crap like that.
-Yes i totally agree here though- tank need aimining systems. In rl they has some of the most advanced sighting systems (radar, optical...) so for example, they shoudl probably have at least the seconday scop sites like tanks sites (if this is possible)
The best way to impreove combat is to make the more like tank combat- lots of control over systems, damage effects, teamwork via other playeers repairing, and targeting methods. If peopel see ships as huge tanks, they will probably undoubtly like them more.
If they are made incredibaly annoying and hard to use, with all locked out postions, no repairing, no effects, and hard to aim weapons....well they will not be so popular.
As for backblast, i would like to see this. Not sure how it can be done though. I think it would be need to scaled down so it would only be lethal if your like directly behind the blast, and otherwise maybe just a couple points of blast damage.