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The Berlin Flak Towers I suggest a new map with the Flak Towers, planes, tanks, the Reichstag, the Brandenburg door and the Reich Chancellery http://www.geocities.com/lupinpooter/berlin.htm |
Re: The Berlin Flak Towers Call me silly but i think its a waste that all these structures were destroyed after the war.. :uhm: |
Re: The Berlin Flak Towers Yes the symbols of the Nazi govt being destroyed how stupid. wait sorry most were destroyed by the bombing and shelling |
Re: The Berlin Flak Towers It'd be cool if Battlefield 1942 supported huge structures. Then we could have entire maps focus on one building, such as the Reichstag, or maybe underground bunker complexes, etc, and return to FPS roots, from open battlefields to true close-quarter hallways :) (for some maps, not all.) Hopefully, though, they'll be able to do this with Battlefield 2. |
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Re: The Berlin Flak Towers Huh? |
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http://www.thirdreichruins.com/berlin.htm |
Re: The Berlin Flak Towers We owned the site |
Re: The Berlin Flak Towers BF does support massive structures.... Have you ever played the DC oil rig map? The hole map is a static structure.... with hallways and levels and such. |
Re: The Berlin Flak Towers I don't know what that new Berlin Streets map by King Rudolph is going to be like, but I always thought that the Berlin level from Call of Duty, given a few tweaks, would make a great FH map. I suppose that it would be sort of like a combination of the current Berlin and Arnhem, with a few extras. The Russians would spawn at the edge of the map, and would be working their way toward the back or center, where the final objective would be the Reichstag. The Germans wouldn't have any mobile tanks, but instead a whole lot of AT guns, and maybe a KT or some other tanks dug into the streets. I recall somebody posting a picture of a KT turret sticking out of a street, supposedly in Berlin. There didn't seem to be much resistance in front of the Reichstag in CoD, but you could have a few embedded tank turrets and AT guns there too, and lots of mounted MGs. I can't imagine how much of a pain modeling a new building must be, but it'd be neat to have a Reichstag that you could actually walk through, although I'm sure it would have to be majorly simplified from reality, or even how it was portrayed in CoD. Ideally, the Germans could have plenty of places to shoot from its windows, and the last flag (push mode would rock) would be located on top of the building. |
Re: The Berlin Flak Towers Thats a really interesting site. Its kinda sad that they removed the Swastikas and all the fancy statues (not because I'm a Nazi, but because they are probably worth TONS of money to collectors and historical value..). Neat to see a lot of the stuff still standing though. The Flakturm map might be a neat idea. Soviet ground forces would need to disable them (objective based).. while planes were giving ground support until being anihilated from the hundreds of 20mm-88mm AA guns on those things. |
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Re: The Berlin Flak Towers FH is not moving to BFV. There I said it. |
Re: The Berlin Flak Towers *Thinks about battling the Russians in the Reichstag....* *drools* You must put this in a map. It would rock! |
Re: The Berlin Flak Towers I was thinking about some more things that would be nice in a Berlin Reichstag map. This site (http://www.geocities.com/isanders_2000/reichstag1.htm) has some nice aerial photos of the current Reichstag, as well as a map of the final days of fighting. I guess that for the sake of gameplay, the CoD level designers totally left out the river around it, and made the area a lot more urban than it is. For an FH map, the Russians ought to start on the other side of the river, maybe backed up into the city area so that the Germans defending the bridge can't immediately fire on them. The Germans will have six capturable bases. Their first starts at the bridge, and then three more could be spread out between the bridge and the front lawn. This could vary depending on how large the map ends up. If it is exactly what is on that battle map, it would be a very compressed and intensive fight, but it might be better to stretch it out into a bit of the city beyond. One more flag is placed on the front lawn itself, and then a final flag on the Reichstag roof. This should definitely be a push map, and capture of the roof should be conditioned on capture of the lawn, while the lawn should be captured only after all of the other flags around the grounds are capped. If somebody was willing to model a modestly detailed Reichstag, that would be the real centerpiece of this map. There should be at least a few areas where soldiers could snipe out the windows, as well as lots of corridors for close quarters combat. Obviously the whole thing could never be modeled in a BF1942 map, but like CoD, you could have a decent amount of fighting area, while closing the rest off with conveniently collapsed corridors. For a real sense of a final defense and massive desperation, it might be interesting if in addition to the push mode, you made the flags so they could NOT be recaptured once they fall to the Russians. The Germans would be forced to fall back and reinforce what little they have left, rather than make feeble attempts to counterattack in the face of the juggernaut. Maybe they could retake the front lawn, but that's about it. As for loadouts, I personally think it would be better to give the Germans no mobile armor, instead focusing on fixed AT guns and maybe the dug-in turrets I mentioned earlier. The Russians should get many tanks though, as they will be bottlenecked in certain places, and it will require a lot of armor and coordination to break through the defensive lines. It might also be better if there's no real artillery beyond mortars. (I'm assuming that Pak40s can't really be used in an effective indirect fire role.) Instead of having spawning AT classes, the Germans can have faust crates all over the map, even in places away from spawn points. As a nice touch, maybe the Russians could have a pickup kit with just a flag. The flag bearer has only his flag and maybe a knife and/or pistol. With the flag, primary fire waves it, and secondary fire does a "Go Go Go!" shout, much like the katana. That is, unless you want to make secondary fire a spearing motion with which you could impale people on the flagpole. :D If you wanted to make the Reichstag even more of a focus, maybe you could limit the flags out on the grounds, and instead make each floor have its own flag, although that might get confusing on the minimap. Overall, the map should start out as a massive armored defense, and once the front lawn falls, except for maybe a few Russian tankers sticking around to make sure the Germans don't retake it, it should become a massive infantry melee inside the building. |
Re: The Berlin Flak Towers In vienna there's a monster flak tower still standing, they wanted to tear it down after the war but it was so massive the amount of explosives required would have destroyed the entire neighborhood, so now it's an aquarium with sharks and turtles and fishes ^^ http://www.wienplan.com/24online/n146/bilder/20b.jpg |
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They destroyed it after the war?? Awwwwww!!! Indeed, what a freakkish waste!!!! :mad: :mad: :mad: btw, what Berlin needs is Artillery...and lots of them! |
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Re: The Berlin Flak Towers ... then we need the Reichschancellery too! :) |
Re: The Berlin Flak Towers A huge, detailed building wouldn't work in BF |
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Re: The Berlin Flak Towers Yeah, sometimes Oil Rigs seems a bit too big when I end up getting lost on either end while inside the superstructure trying to find my way back up to the surface. :D There's also DC's giant Nimitz class carrier on the same map, which is big enough to have a good firefight on as well. GC ISD Judicator is another fairly large interior map. It's pretty neat looking when you get to the bridge and can look out to see a bunch of Rebel ships hovering around it. Just imagine it though....a Reichstag with up to 64 people running around inside. There'll be so many grenades flying. |
Re: The Berlin Flak Towers Well, Judicator is formed from series of static models put together, not one BIG model. I think so is Oil Rigs done too. So yes, if Reichstag was made out of several room statics, it would be less laggier than just one huge model. (Afaik) |
Re: The Berlin Flak Towers And if it wasn't possible in BF42 there is always the chance it would be possible in BF2. The engine would certainly support infatry combat a little more. It would make for one nice map if it was almost entirely in the building. Be a unique one comapred to most other maps where a building is three or four rooms maximum. Although a lot of details would have to be removed from the buildings. And it sounded like the Recihstag was pretty empty during WWII, said a fire took it out in 1933 and the Nazi's didn't really bother it that much. Although that would require a Russian Flag pickup kit. |
Re: The Berlin Flak Towers ah the Reichstag...i would love to fight around it....i remember in CoD..brilliant mission storming the reichstag...they should at least add a few different maps of berlin, maybe the seelow heights, BF berlin and maybe a map or two to at least show the famous sights in Berlin like the reichstag, Brandenburg gate and flak towers....although i'm not desperate for a map, i would love it none the less. |
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But yeah, it plays flawlessly for me. Great fun map as well. |
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Re: The Berlin Flak Towers Man, I love that Russian flag idea. That would be the only kit I would use:D just think, flag spammers!:lol: |
Re: The Berlin Flak Towers Yeah..i would love to see like 5 guys playing russians camping the flag pickup..that would make my day..but that description by DarthWoo is really good and would make a superb map :naughty: |
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I think the FH team could get some good ideas from that movie "Der Untergang" (I haven't seen it, but I watched the trailer) for a Berlin 1945 map. I also think that not only CoD could provide some good ideas, but MOHAA: Spearhead could too. I really enjoyed the Berlin level in that game. |
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