Firstly - welcome to the forums and merry christmas etc etc.
Basically this has been discussed before. I beleive the Devs said something along these lines. If you change the view to the head, bizzare things happen. Weapon views go crazy, people look really really short, vehicles look small, when you prone things go crazy etc etc. At least that's what i beleive happened . Anyway i think this has been disregarded for a few reasons or another. Good idea though.
Dont know if this is possible to just change in a mod, maybe you need to change in the BF Source code but i dont know. Well now to the suggestion, i guess all of you has lied on top of a hill just peaking over the edge when you for example see a tanka come rolling against you with the turret looking another way, then you see the tank starting turning the his turret to the direction were you are and you back down so he cant see you. But still he can and you die and you wonder: How the h*ll, could that looser see me. Well heres why
This is how you see it trough your camera:
But this is how looks from the outside:
As we can see on the first picture it actually looks from your view that you are lying in the bush, the same thing is for lying on top of a hill you thing your hiding behind the top/edge of the hill, but as you can see on the 3rd person camera, half your body is actully out from the bush/out from the top. Why?, because the view you got isnt from the guys head, its from the chest of the guy. Is this a problem you guys in fh team can fix it would be really good.
I beleive the problem is that BF's soldiers, their heads and legs dont interact with static objects. So if your POV is in the head, and the head goes through a wall, that means you can see through the wall, and in some instances shoot through it.
Basic solution - we have a 3rd person view in game, press F11 to see how the rest of the world views you from the front, and adjust accordingly.
It just isnt that easy because if you for example is lying in the bush and crawl back so your body dont point out, you dont see anything but leaves because of the camera in the torso.
Last edited by JeppeK; December 24th, 2004 at 01:06 PM.
Surely there must be some way to change this. Perhaps:
Make the player models smaller altogether. This would sove two problems. 1) Scaling. We all know that tanks/trees/builidings etc are not scaled correctly to the player models. This would solve that and 2) make it so that the camera is actually inside the head of the model, making for much less of these "Dang, I figured I was inside the bush" scenarios.
we can fix it, problem is, we would have to rescale every single dice static object. If we move the viewpoints up, players wont be able to shoot out of bunker slits, and wont be able to take cover behind sandbags and such (theyr too short)
hopefully dice learned where peoples eyeballs go in bf2.
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