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Whats your ideas for variants of existing vehicles?

This is a discussion on Whats your ideas for variants of existing vehicles? within the FH2 Suggestions forums, part of the Battlefield Mod: Forgotten Hope category; AVRE would be a snap to do....

FH2 Suggestions Do you have a suggestion for the future release of FH2? Post it here!

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  #26  
Old February 23rd, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

AVRE would be a snap to do.
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  #27  
Old February 24th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

Maybe it would be best to leave it until Bf2, then you'd be able to destroy structures with it.
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  #28  
Old February 24th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

Well they could just make destroyable bunkers for bf42
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  #29  
Old February 24th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

And the people with 600mhz processors would COMPLAIN TILL YOUR EARS BLED.
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  #30  
Old February 26th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

Quote:
Originally Posted by Frederf
And the people with 600mhz processors would COMPLAIN TILL YOUR EARS BLED.
yes
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  #31  
Old February 26th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

500 mhz is the minimum requirement for vanilla.. besides we already have destroyable bridges and factories in FH, those are a lot larger than a medium size bunker.
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  #32  
Old February 26th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

The collision mess for an enterable building is more complex and more laggy.
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  #33  
Old March 5th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

ok well to start anlush posted some idea's for 34 variants which iv concentrated here. A lot have been mentioned before, but its a great overview.


Quote:
Originally Posted by Anlushac11

T-34-57 tank destroyer. ZiS-4 57mm A/T gun. Could penetrate 100mm 30deg sloped armor at 500m firing a APCR round. Uncommon item.


T-34/76 model 1941.


T-34/76 model 1942 with added armor panels.


T-34/76 model 1942 had a round rear access hatch instead of the earlier square hatch, waffle pattern tracks, and a drivers hatch with two viewports instead on one. Due to a rubber shortage many 1942 models had steel rimmed roadwheels.

T-34/76 model 1943. Cast turret


T-34/76 mdoel 1943 forged turret


German T-34/76 Pz747(r)


T-34/85 early with D-5T gun


Quote:
Originally Posted by Anlushac11
IS-85, the tank was renamed in March 1944 the IS-1. Based on the KV-13 design but with a planetary geared transmission. IS-1 and early IS-2 used the same hull.


IS-2 early. Notice the raised hull section and vision port for the driver. There was also a HMG mounted in the hull to left of the driver.


Late model IS-2. Notice the sloped front hull withouth the stepped up part for the driver.


T-34/76 model 1940 and 41's did not carry external fuel tanks. Very early models sometimes went in to combat with a spare transmission strapped to the rear engine deck.


T-34/76 model 1942's and T-34/76 model 1943's carried armored fuel boxes mounted on left and right rear of rear upper hull plate over the treads.



76 model 1941 should have the dish style rubber rimmed roadwheels.


T-34/76 model 1942 should have mostly steel rimmed roadwheels or a mix of the two.
and one from ukka

Quote:
Originally Posted by Ukko-Pekka

ok that its for this section.
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  #34  
Old March 5th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

another thing is the matter of german use of small 1.5x scopes which were intended to eqip about 6 percent of infantry. I had mentioned this ealier

Quote:
Originally Posted by terminal-strike
- A K98k with a 1.5x Zielfernrohr site

"(Gewehr -Zielfernrohr 41/1 mit Kasten) The 1.5 power magnification ZF41 sharpshooters scope was designed for use with the K98 carbine, and was first issued in quantities in 1941. In 1942 it was ordered that six percent of all K98 carbines manufactured be equipped with the ZF41 mounting base, and issued with the scope and carrying case. The first issues of the scope were designated "ZF41", while later issues were designated "ZF41/1". 1.5 power, blued, tooled steel and sheet metal construction, scope with milled range elevation adjustment dial and side rail bridge mount. Range adjustment dial varies from 100 to 800 metres. Windage adjustment is set internally. Scope is roughly 5 1/4" long with a 1/2" diameter at ocular lense and a 7/8" diameter at objective lense. Scope retains about 90% of its original bluing with some minimal light surface spotting. Optics are still clean and clear and have the typical single vertical and dual horizontal side bar reticle pattern sights."


site with image and info on the 1.5
http://www.germanmilitaria.com/Heer/photos/H27048.html
could potentially go on some other wepeaons to. I guess as a kit, or even potenially as the standard k98 for one of the classes, maybe with reduced amount of other stuff.
well somone posted some nice images of soldier with them. The little scope is the Zielfernrohr 41/1 on that site above.

Quote:
Originally Posted by Gauntlet

from the ealier site, a close up of the scope, and the box it was kept in



one more small suggesion, the the other armored laffy at.

off !tanks






and the lorraine spg.


Last edited by terminal-strike; March 5th, 2005 at 01:21 PM..
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  #35  
Old March 5th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

the Lorraine with a 47mm SA37 ATG is already in the mod.
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  #36  
Old March 6th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

Quote:
Originally Posted by silian
the Lorraine with a 47mm SA37 ATG is already in the mod.
what map?
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  #37  
Old March 6th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

Quote:
Originally Posted by silian
the Lorraine with a 47mm SA37 ATG is already in the mod.
oh ok its not in the mod, there is just a spg version on the website. ( Or at least not on any maps.) Maybe it will be in the mod in 67 though...

Last edited by terminal-strike; March 6th, 2005 at 01:34 PM..
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  #38  
Old March 6th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

The SPG is in the mod, it's just not on any maps, i think it randomly spawns, so it could be the standard carrier or the SPG. Everytime i've included it on a map the SPG spawns.
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  #39  
Old March 6th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

Quote:
Originally Posted by silian
The SPG is in the mod, it's just not on any maps, i think it randomly spawns, so it could be the standard carrier or the SPG. Everytime i've included it on a map the SPG spawns.
Things that aren't on maps but in the rfa's I just consider to be done, but not "in the mod", hence my wording there. The reason being that a lot things that are done but not on maps, and are not always completely done or not in there finished state, as far as coding etc. goes.
I mean the 202 was already nearly done and flyable in 65, but it wasn't in mod persea unill 66 when it was finished on a map.
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  #40  
Old March 10th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

captured matilda II's , might good for a map like gazala. I dunno how many were ever actually captured though, might just be a handfull or even just a couple. Alternatively maybe one of the lighter tanks like a cruiser or valentine might better option.





Sdkfz 223- basically a 222, but with only a mg and more radios and the big bar around top area. Maybe it could call in remote controlled arty strike, or seat 2 people. Or maybe deploy a bomber kit.






ACtually the 221 and also a 222 variant coudl be done too. The 221 could be for poland maps for example, with the grey and white cross paint scheme. Mostly only mg armed, but later some 221 has 28mm sPzB 41 installed.




diagram of them--



model 221


some more images
http://www.ostpanzer.nm.ru/articles/.../i/index3.html

for the us, the m3 carbine (aka T3). Basically a m2 carbine witha nightscope. The m2 was basically a m1 carbine with full auto. 'Sniperscope m3' . The one for FH would be the ww2 era one fielded in 1943, as there was a later improved post-war model as well, that look different and had a better system.
this is later one, the ww2 one had the ir light under the barrel, and the power supply box was a bit bigger.

Last edited by terminal-strike; March 10th, 2005 at 03:08 PM..
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  #41  
Old March 14th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

One idea for folglore variants would be to have one with the side gun's removed. The ~30 cals were pretty useless and they were often just removed for better performance, so there maybe every other spawn there would be a even better performing 202 with just 2 50 cals, but better performance. ALternatively some were also fitted with 2 20mm cannons in unerwing pods later on, though this came at the expesne of perfomance.

Another small variation might be to do white bombs for winter maps, rather then black. They were somtimes painted in black, especially for externally held ones.

Another variant would be some of different amorment of PT-boats, namely adding the bofors and some other stuff. For example.

http://www.ptboats.org/20-01-05-ptboat-009.html



"Left; 2- 5 inch Rocket Launchers, Center Top; 1 - Mk4 20mm automatic cannon, Right; 1- 37mm automatic canon, early field installations utilized the canons removed from P-39 Aircobra fighters"


bofors-


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  #42  
Old March 16th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

another pt boat diagram




from here http://www.ptfnasty.com/

part1/2
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  #43  
Old March 16th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

part 2/2

nice overviewof things the pak 40 could go on




actual marder II's, to hopefuly replace the kitbash at some point.

the sdkfz 131 one







sdkz 132 marder II, (used soviet 76 mm gun though)


sdkfz 132 marder 2






marder II



ssdkz 234 /4






some other 234 versions (some of these mentione before)





production figures from wwii vehicles
234/1 200
234/2 101
234/3 88
234/4 98



234/1


234/4

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  #44  
Old March 16th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

What did you think about the Sherman Crab

http://www.bbwargames.co.uk/images/bt_pic02.jpg
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  #45  
Old March 17th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

If it could clear mines ingame without getting destroyed in the process, which should be possible, then it would nice. I am not sure, but perhaps the spinning drum and chains would cause lag though...
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  #46  
Old March 17th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

Quote:
Originally Posted by Alakazou
What did you think about the Sherman Crab

http://www.bbwargames.co.uk/images/bt_pic02.jpg
its been mentioned but yea, it could be pretty cool! DCX is adding a abrams with a mine gaurd one it so its got to be possible to do at least.


http://www.dcxtended.com/?offset=4

some mroe small pics of mine clearers





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  #47  
Old April 15th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

this would be a nice modification for the M10, it isn't a lot of work to do this and it would make the M10 realistic






Last edited by Mr Polska; April 15th, 2005 at 10:25 AM..
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  #48  
Old April 15th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

i just cant wait untill the the sherman d-day version wit snorkel comes in fh.
i already see it in the fta filles. but it would be verry realistic, it would be a good replacement for maps like, gold beach.

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  #49  
Old April 15th, 2005
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Default Re: Whats your ideas for variants of existing vehicles?

how bout the sherman rhino? it was used to clear the hedge rows of normandy becuase of the small number of sherman buldozers plus when they plowed threw the germans woulod just sit near the opening and just kill the others as they went to the hede row"like shootin rats in a barrel"
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