Whats your ideas for variants of existing vehicles?
This is a discussion on Whats your ideas for variants of existing vehicles? within the FH2 Suggestions forums, part of the Battlefield Mod: Forgotten Hope category; AVRE would be a snap to do....
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#26
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| AVRE would be a snap to do.
__________________ White Ninja Comics "Soul too dark for the abyss, aborted son of hell's six hundred and sixty six wombs, a being of pure HELL, sustained by the black umbilical, weaned on HELLMILK and nursed at the teat of ABBADON, whore-queen of FESTERIA." - Penny Arcade |
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#27
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| Maybe it would be best to leave it until Bf2, then you'd be able to destroy structures with it.
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#28
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| Well they could just make destroyable bunkers for bf42 |
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#29
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| And the people with 600mhz processors would COMPLAIN TILL YOUR EARS BLED. |
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#30
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#31
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| 500 mhz is the minimum requirement for vanilla.. besides we already have destroyable bridges and factories in FH, those are a lot larger than a medium size bunker. |
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#32
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| The collision mess for an enterable building is more complex and more laggy. |
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#33
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| ok well to start anlush posted some idea's for 34 variants which iv concentrated here. A lot have been mentioned before, but its a great overview. Quote:
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#34
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| another thing is the matter of german use of small 1.5x scopes which were intended to eqip about 6 percent of infantry. I had mentioned this ealier Quote:
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![]() one more small suggesion, the the other armored laffy at. off !tanks ![]() ![]() and the lorraine spg. Last edited by terminal-strike; March 5th, 2005 at 01:21 PM.. |
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#35
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| the Lorraine with a 47mm SA37 ATG is already in the mod.
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#36
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#37
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Last edited by terminal-strike; March 6th, 2005 at 01:34 PM.. |
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#38
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| The SPG is in the mod, it's just not on any maps, i think it randomly spawns, so it could be the standard carrier or the SPG. Everytime i've included it on a map the SPG spawns.
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#39
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I mean the 202 was already nearly done and flyable in 65, but it wasn't in mod persea unill 66 when it was finished on a map. |
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#40
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| captured matilda II's , might good for a map like gazala. I dunno how many were ever actually captured though, might just be a handfull or even just a couple. Alternatively maybe one of the lighter tanks like a cruiser or valentine might better option. ![]() ![]() Sdkfz 223- basically a 222, but with only a mg and more radios and the big bar around top area. Maybe it could call in remote controlled arty strike, or seat 2 people. Or maybe deploy a bomber kit. ![]() ![]() ACtually the 221 and also a 222 variant coudl be done too. The 221 could be for poland maps for example, with the grey and white cross paint scheme. Mostly only mg armed, but later some 221 has 28mm sPzB 41 installed. ![]() diagram of them-- ![]() model 221 ![]() some more images http://www.ostpanzer.nm.ru/articles/.../i/index3.html for the us, the m3 carbine (aka T3). Basically a m2 carbine witha nightscope. The m2 was basically a m1 carbine with full auto. 'Sniperscope m3' . The one for FH would be the ww2 era one fielded in 1943, as there was a later improved post-war model as well, that look different and had a better system. this is later one, the ww2 one had the ir light under the barrel, and the power supply box was a bit bigger. Last edited by terminal-strike; March 10th, 2005 at 03:08 PM.. |
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#41
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| One idea for folglore variants would be to have one with the side gun's removed. The ~30 cals were pretty useless and they were often just removed for better performance, so there maybe every other spawn there would be a even better performing 202 with just 2 50 cals, but better performance. ALternatively some were also fitted with 2 20mm cannons in unerwing pods later on, though this came at the expesne of perfomance. Another small variation might be to do white bombs for winter maps, rather then black. They were somtimes painted in black, especially for externally held ones. Another variant would be some of different amorment of PT-boats, namely adding the bofors and some other stuff. For example. http://www.ptboats.org/20-01-05-ptboat-009.html ![]() "Left; 2- 5 inch Rocket Launchers, Center Top; 1 - Mk4 20mm automatic cannon, Right; 1- 37mm automatic canon, early field installations utilized the canons removed from P-39 Aircobra fighters" bofors- ![]() |
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#42
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#43
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| part 2/2 nice overviewof things the pak 40 could go on ![]() actual marder II's, to hopefuly replace the kitbash at some point. the sdkfz 131 one ![]() ![]() ![]() sdkz 132 marder II, (used soviet 76 mm gun though) ![]() sdkfz 132 marder 2 ![]() ![]() marder II ![]() ssdkz 234 /4 ![]() ![]() some other 234 versions (some of these mentione before) ![]() ![]() production figures from wwii vehicles 234/1 200 234/2 101 234/3 88 234/4 98 234/1 234/4 |
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#44
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#45
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| If it could clear mines ingame without getting destroyed in the process, which should be possible, then it would nice. I am not sure, but perhaps the spinning drum and chains would cause lag though... |
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#46
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![]() http://www.dcxtended.com/?offset=4 some mroe small pics of mine clearers ![]() ![]() |
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#47
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| this would be a nice modification for the M10, it isn't a lot of work to do this and it would make the M10 realistic ![]() ![]() Last edited by Mr Polska; April 15th, 2005 at 10:25 AM.. |
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#48
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| i just cant wait untill the the sherman d-day version wit snorkel comes in fh. i already see it in the fta filles. but it would be verry realistic, it would be a good replacement for maps like, gold beach.
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#49
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| how bout the sherman rhino? it was used to clear the hedge rows of normandy becuase of the small number of sherman buldozers plus when they plowed threw the germans woulod just sit near the opening and just kill the others as they went to the hede row"like shootin rats in a barrel"
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