Im sure im not the only one here that has had enough with tiny, unrealsitic islands where a guy can run clear accross it in 10 minutes. i personally like having the entire island mapped, but sometimes it just get too damn small. make the land take up half of the damn map, not 2 grids. wake should be much wider, not just big enough to let a truck drive around. iwo jima and saipan need to be enlarged. i believe makin is being trashed for a map focusing on the invasion of said island (yellow sands?). gualcanal is not only way too small, but backwards too. i believe the US landed on the south, and the japs had teh north.
not really a map issue, but we need to renovate the ha-go coding. in real life, the type 95 was able to be pierced by a springfield's .30 caliber round in the side, top and ass armor. the front was even vulnerabe in spots. the turret could be jammed by sticking a knife in teh right spot, and if you tossed a nade on the top of it, it would totally destroy the engine, not to mention the crew. some may complain about, "balance". well, its monday, and im not understanding anymore. so screw you and go play battlegroup if you dont like it.
i agree with lightning, there is still a difference between a game and real life. maybe in the future we will play on maps with the correct 1:1 size, real weather, day-and night-cycle and BBQ with marshmellows
We don't have to make the ratio 1:1. but we can expand the size of some of these maps. Saipan and Wake are kinda like wild goose chases, because one dirty Jap in a truck can drive around just greying and taking those damn Yank's flags.
It's like clockwork. Japanese grey the two northern flags or the southern camp flag, and drive a truck straight for the airfield, and jump out and dive into the bunker, and the flag immediately goes grey even if there are 15 Americans standing right there shooting at the truck.
We don't have to make the ratio 1:1. but we can expand the size of some of these maps. Saipan and Wake are kinda like wild goose chases, because one dirty Jap in a truck can drive around just greying and taking those damn Yank's flags.
It's like clockwork. Japanese grey the two northern flags or the southern camp flag, and drive a truck straight for the airfield, and jump out and dive into the bunker, and the flag immediately goes grey even if there are 15 Americans standing right there shooting at the truck.
i dont see how a bigger map would solve ur problem? there will always be a rusher in a fast vehicle, thats part of the game.
if 15 americans shooting at the truck and dont kill him we maybe need a nuke
the problem is that no1 likes to spawn at the 2 northern flags cuz everybody wants to fly, thats why the northern flags can be taken so easily...
in 90% i spawn as the only soldier there, calling for backup
well, of course i dont want it to be full size. but making the map itself larger, hell yeah. and not just siapan, wake, iotp, iwo jima, all those maps. hell, remake midway with a larger map, and put the island somewhere else.
We don't have to make the ratio 1:1. but we can expand the size of some of these maps. Saipan and Wake are kinda like wild goose chases, because one dirty Jap in a truck can drive around just greying and taking those damn Yank's flags.
That happens in all bf maps. Plus midway and wake was small, you cant make it bigger since it will take away ocean size. Plus in midway, the island doesnt even matter, you need to control the ocean to win.
Maps should be full size, focus on sections at a time, Name them maybe, Saipan-Yellow beach(?) then for when the allies moved off the beach make a section for that.
Obviously you cant do the entire islands like that but focus on the important parts, Iwo Jima: Landing, Capture of Mt. Suribyachi, Capture of Both (or the main) airfields, in that order.
And USMA I agree with you about the Ha-Go and all Japanese tanks.
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