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Old August 15th, 2004   #1
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icon_question Mörser "Karl" Heavy German Mortar

Hey,
I think it would be quite cool to see this heavy mortar in the game for an eastern front map. It doesn't need any rails to be driven as some thought. It is simply supported by caterpillars with eleven road wheels.



A total of 6 were made and the Guns I-IV went to the Russian Front in July 1941 with the 628th schwere Artillerie Abteilung. They saw action at various sites, including Lemburg in that year. The best known action was against Sevastopol in 1942. Later, four guns were issued to the 833rd schwere Artillerie Abteilung (mot). These guns had the names Adam, Eve (1st Batt.) and Thor, Odin (2nd Batt.) The names for guns V and VI were Loki and Ziu.

Info on its history and specifications+blueprints here: http://www.geocities.com/ssvong/morser/karl_hist.htm

As it is it would be useful on new eastern front map based of a battle in which it has actually participated. The ones we can only know from the info are Lemburg and Sevastopol. And if we know an interesting battle where the 833rd schwere Artillerie Abteilung was involved after 1942 we could add it too...

FH since 0.5

Last edited by Ronin Pedroshin; August 15th, 2004 at 09:46 PM.
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Old August 16th, 2004   #2
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Default Re: Mörser "Karl" Heavy German Mortar

I think it would be a great idea! But the range of destruction should be huge for becoming realistic. I don't know if that's possible?
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Old August 16th, 2004   #3
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Default Re: Mörser "Karl" Heavy German Mortar

Kinda reminds of the whole dora rail cannon debate, only i kinda like this one. Maybe after we get our pzIII and hetzers, and a modeller, skinning and coding, and animation dev have nothing to do, then it might be kinda cool to see.
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Old August 16th, 2004   #4
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Default Re: Mörser "Karl" Heavy German Mortar

It might be cool for a Sevastopol map, once its finished. But untill then, nah...

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Old August 16th, 2004   #5
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Default Re: Mörser "Karl" Heavy German Mortar

Some problems are: low priority, very slow to fire, huge target, would basically be out of place at such close range maps. But even so, I wouldn't mind having it

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Old August 16th, 2004   #6
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Default Re: Mörser "Karl" Heavy German Mortar

it could just be a static object in a Sevastopol map...
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Old August 16th, 2004   #7
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Default Re: Mörser "Karl" Heavy German Mortar

A Lemberg/Brest-Litovsk map would be a nice 1941 Barbarossa map
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Old August 16th, 2004   #8
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Default Re: Mörser "Karl" Heavy German Mortar

Quote:
Originally Posted by tvih
Some problems are: low priority, very slow to fire, huge target, would basically be out of place at such close range maps. But even so, I wouldn't mind having it
And don't forget its damage won't probably be that impressive... just think of the Brummbär's 15 cm gun which has next to no effect. And then there's the fact we can't destroy buildings...

But I must also admit I like this idea.

Just my two cents, thanks for listening.
BTW: Probably, I was not trying to insult or flame you. So stay calm and easy, hm?
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Old August 16th, 2004   #9
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Default Re: Mörser "Karl" Heavy German Mortar

Does anybody know the calibre and weight of shell for that gun??
Just curious.......
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Old August 16th, 2004   #10
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Default Re: Mörser "Karl" Heavy German Mortar

|What a stupid suggestion. It's similar to the Dora suggestion. Imagine, what kind of map would it have to be? It was a damned powerful thing, but it reloads really slow, and I wonder if anyone will actually spot a target. There would be a larger que for it than the KingTiger has. If the mortar is supposed to balance the map, I can hardly see the axis team win the map if theres some n00b in the mortar. I don't think the mortar will respawn very quickly once a n00b has driven it in a big ditch or the river. I don't think anyone would want to be on the Allied team either. This whole suggestion forum gets abused so badly. The good suggestions always get pushed to the bottom of the pages because idiotic suggestions like these spam up the whole forum.

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