hey chauncey, i coulnt chech it so i opened BLITZKRIEG the game and check with the in-game mortar, hope its the same, almost the desing its the same as the photo of this post
it was a 60 cm
kingrudolf, this is not a noob weapon, all heavy tanks are potencially NooB weapons, cuz if a noob left a tiger and a good russian or american player get it.... may be its the end for germs
should we remove the tigers cuz a noob can left to the enemy????
It isn't THAT simillar to the Dora suggestion. There are clear differences between them.
Dora:
-Much bigger than the Karl.
-Takes like 15 minutes to reload.
-Can only be moved on rails and that's not just only 1 rail. It's a pair of rails.
-Since it can be moved on rails you wouldn't be able to just aim the gun in any direction.
Karl:
-Smaller than the Dora.
-Takes like 5-10 minutes to reload.
-Can be moved easily but slowly with the help of caterpillars.
-As it can move freely you are able to aim in any direction you wish.
FH since 0.5
Last edited by Ronin Pedroshin; August 16th, 2004 at 12:53 PM.
This idea is rediculous. Alright, so you guys want to have a Karl-Gerat mortar, well, I'm afraid it just isn't that simple. First off, the max firing rate of the Karls was 6 rph, or one round every 10 minutes. Secondly, these things had a top speed of 6 mph. So we have two characteristics that would infuriate the hell out of players, only being able to move at a snails pace, and only firing one round every 10 minutes. Also, each Karl-Gerat was accompanied by two munitionsschlepper Pz. IV, each carrying 4 rounds each. So lets say this were to be impemented into the game, and going along with the pattern of reducing crew size for vehicles, the Karl-Gerats minimum 5-6 crew can be reduced to 2-3. Now we have to have someone crew each of the munitionssleppers, so theres another two players occupied. In reality it would take around 20 people to run the opperation of one Karl-Gerat, but could be reduced to around 5 people if it were in FH. But that is going a little far to ever get someone to sacrifice their play time on a server feeding you ammunition with the mutionsschlepper, when he could be killing Ivan. ANd without the munitionschlepers the Karl is worthless. What I would think would happen if this ever got into the game would be a one in two chance of a nOOb jumping in it, firing it, wasting that Karls usefulness for the next ten minutes, and the same chance of it happening again after that. And in the case where an experienced player got in, with someone spotting for him, and a full crew for the Karl, well, they'd fire one round, kill 2 or 3 people, and then just get out and play as usual. The only way the Karl Gerat could ever be useful in FH would be as a static object that the Germans have to defend, and I doubt any devs will spend that much time on a Karl, only to have it be a static object. So I think leaving it out would be the best solution.
Kevin
Last edited by PanzerArm; August 16th, 2004 at 01:40 PM.
The rounds for the 60cm Karls were 2.17 tons for the heavier s Be Granate round, and 1.70 tons for the le Be Granate round. The 54cm Karls' rounds weighed 1.58 tons and 1.25 tons respectively.
Tanks in real war would need a crew of commander, gunner and driver but in FH we have just 1 soldier/player who is capable of driving and gunning a tank by himself and is able to resupply himself by just driving the tank to the nearest ammo box or base so bringing out about players sacrifice their play time on a server feeding the Karl ammunition with the mutionsschlepper makes no sense.
In fact, the way things work in FH would allow for the Karl to be manned by just 1 player considering each player in the game would equal 10 soldiers in RL. I think people already know that in this game everything (size, time, numbers) are in a smaller scale!
The reload time doesn't exactly need to be 10 minutes but 3 or 5.
FH since 0.5
Last edited by Ronin Pedroshin; August 16th, 2004 at 05:06 PM.
I already accounted for crew reduction. Saying that regular arty(Preist Wespe) needs two people to operate(If you want to drive and shoot at the same time), it seems reasonable for the Karl to have to be crewed by 2-3 people (like I suggested) to work properly. Maybe one driver, one main-gun operator and one close in defense mg guy or something. And saying that the Karls' could only hold one round on them at a time, the munitinschleppers nearby are a must. And maybe to simplify the reloading process the m-s should have to be in a certain radius of the Karl to keep it reloaded. But still this idea seems impractical. And 3-5 minutes is still a long time to wait to fire a weapon that is not going to guarantee a kill. Any serious player would rather spend their time in a Wespe than mess with a Karl, I know I would. Also, it seems like unneccessary work for teh devs. They would have to make this beast, and the m-s,skin them, and come up with some new projectile physics and new blast readius for this huge round, which to my understanding is quite difficult to do. And it also seems unneccessary because after all this work it could only be used in one map because this is a realism mod,and Karl-Gerats werent all over the front. Just be happy with Wespes and give up this Karl-Gerat thing.
Kevin
Last edited by PanzerArm; August 16th, 2004 at 05:57 PM.
I agree it would most likely be too much unnecessary hard work for the Devs and it's not even really necessary at the moment but it could be something nice and fun to add in a far and future release of a new version of the Mod when everything that is most important and necessary is already in it.
FH since 0.5
Last edited by Ronin Pedroshin; August 16th, 2004 at 06:05 PM.
I think if a dev took the time to make one due to some inclination, that it would be a cool easter egg in some maps. But I won't be disappointed if it never materializes, its up to the devs if they want to make one.
Kevin
Last edited by PanzerArm; August 16th, 2004 at 06:08 PM.
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