FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   FH2 Suggestions (http://forums.filefront.com/fh2-suggestions-486/)
-   -   ex pack (http://forums.filefront.com/fh2-suggestions/129858-ex-pack.html)

Falke June 17th, 2004 09:45 AM

ex pack
 
I dunno if this has ever been brouth up be4, hope it dint
but i think the expack should be different.
I think it should take like 5 or 6 seconds befaure putting it to the ground, and to have less then 4.

Its to easy just to trow 1 on a sherman and blow it up, or to put one on the ground, run away and to ruin a close combat fight.

[SYN] hydraSlav June 17th, 2004 10:29 AM

Re: ex pack
 
AFAIK, they are replacing it with timed satchel-charges

Eglaerinion June 17th, 2004 10:53 AM

Re: ex pack
 
Quote:

Originally Posted by Falke
I dunno if this has ever been brouth up be4, hope it dint
but i think the expack should be different.
I think it should take like 5 or 6 seconds befaure putting it to the ground, and to have less then 4.

Its to easy just to trow 1 on a sherman and blow it up, or to put one on the ground, run away and to ruin a close combat fight.

A tank is not for close combat without infantry support, so it deserves to be destroyed. And timed explosives what use do they have, they will just be ultra strong grenades then. It's nice to put expacks in a concealed place and watch (light) armor or infantry pass by before blowing them skyhigh. Esp cause mines do only little damaga against tanks.

Myrddraal June 17th, 2004 11:21 AM

Re: ex pack
 
Do people even pay attention at all?!?!?!?!? EXPacks are already gone . . . NO MORE!!! . . . . removed! 0.62 they are replaced with sachel charges that have a 5 second fuse, mines are going to do more damage and they will also be hard to see!

If you would casually glance through the forum or even . . . use the . . . . . (gonna say it) . . . . . use the search function. Then maybe we wouldn't have the same thread opened like a thousand times.

New ideas, or no ideas.

McGibs June 17th, 2004 03:27 PM

Re: ex pack
 
Yes, expacks are being replaced with timed satchel charges.

And I must say, they are quite nasty to anything smaller then a panther, though they do give the tanker a chance to escape (if you hear a charge hitting the tank, get out and RUN)

Elessar Telcontar June 17th, 2004 04:05 PM

Re: ex pack
 
Just a question for you, McGibs: Will you be able to "disarm" the satchel charges with a wrench? (Assuming you're fast enough.)

Aequitas June 17th, 2004 04:22 PM

Re: ex pack
 
Well, if satchels don't do fatal damage panthers or larger, and landmines are no longer "frisbees of death", I sure hope that handheld AT weapons are increased in damage to deal with them. And the aimbug fixed :) Sorry, had to say it.

BAM June 18th, 2004 12:41 AM

Re: ex pack
 
Quote:

Originally Posted by Elessar Telcontar
Just a question for you, McGibs: Will you be able to "disarm" the satchel charges with a wrench? (Assuming you're fast enough.)

probally not cuse they are just likea grenade but with a shorter throw distance ..

Myrddraal June 18th, 2004 09:30 AM

Re: ex pack
 
Quote:

Originally Posted by Aequitas
Well, if satchels don't do fatal damage panthers or larger, and landmines are no longer "frisbees of death", I sure hope that handheld AT weapons are increased in damage to deal with them. And the aimbug fixed :) Sorry, had to say it.

Why does everyone seem to think that Inf. should be able to casually take out tanks with ease . . . . ? Tanks are hard to kill that was the whole idea. If tanks were able to be easily taken out by Inf. then they would not have been created. The AT weapons devistate the tanks already, they don't need to be more powerful.

Aequitas June 18th, 2004 12:07 PM

Re: ex pack
 
Well, I don't mean they should be a lot better, but inf DO need SOME WAY of taking them out. Look at the % of tanks that are taken out by Expacks now? Minus that, and you have some serious tank rapeage. You can't always rely on friendly tanks being nearby to help.

Plus, the only way AT "devistate tanks" right now, is by horribly abusing the aimbug. If that stays ingame, they'll be fine (ugh) but if that's fixed, AT will be MUCH harder to use effectively, unless tweaked in many areas, IE. range, damage, firing time.

Whenever you see a tank roll into a base to take it, 99% of the time what do you see kill it? An expack. Nobody bothers to mine bases, and aside from me and a couple people I see, nobody sits in a base with a zooka/schreck waiting for a tank.

PLUS on most maps, there is almost nil for emplaced AT defenses, so all the work is on the shoulders of tanks, and inf. If your teams tanks are destroyed or distracted, should all the inf defending against enemy tanks instantly be forfeit? You may say yes, that's realistic, or no, not at all, but I think somewhere in the middle is more appropriate. We all have our own opinions, but mine is NOT that inf should own tanks, just keep the gameplay and balance in mind.

Please don't classify me as "Everyone" :(

Myrddraal June 18th, 2004 12:22 PM

Re: ex pack
 
sry for classifying you as everyone.

I have just seen this topic brought up alot. The sachel charges will be effective vs. tanks. Plus McGibs stated that the mines will be harder to see (just a small presure plate will be visible) and will do more damage. No expacks will just change Inf vs. tank tactics it will not make tanks unstoppable.


Edit:
also *hint to Devs* if they made rolling artie (like bf1918) then AT positions would be much more dynamic and effective

Aequitas June 18th, 2004 12:29 PM

Re: ex pack
 
The satchels will be effective, but not NEARLY as effective as Dets (which is a good thing). And it's great that mines are improved.
It will change things for sure, I'm just unsure of how much. I'm afraid a LOT. It will force people to play differently, and that's something that's hard to get across on pub servers.

Myrddraal June 18th, 2004 12:39 PM

Re: ex pack
 
Quote:

Originally Posted by Aequitas
and that's something that's hard to get across on pub servers.

LOL! True, far to true....... *sigh*

I still love the "What's wrong with the parachutes!!!" complaint on pubs or "The towed artie is fubar!!!"

hehehe, pubs . . . *sighs again*

Aequitas June 18th, 2004 12:48 PM

Re: ex pack
 
Ahh well, that's what WaW is for. :)


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.