Notices

Go Back   FileFront Forums > The Games! > Battlefield Series > Battlefield Mod: Forgotten Hope > FH2 Suggestions

Remember Me?

FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

Reply
 
LinkBack Thread Tools Display Modes
Old April 24th, 2004   #31
Retteketet met je Bajonet
 
VioLAtoR[xL]'s Avatar
 
Join Date: October 29th, 2003
Location: Chania
Status: Stoned
912 posts, 0 likes.
Rep Power: 26
VioLAtoR[xL] is a n00b
Default Re: Tank Control and Positions

@ The guys who think Artillery should lose the two man crew:

No, no, no!

This was one of the few things DICE did right, because it prevents people using them as assault guns.

http://forgottenhope2.hyves.nl/



Damnit Soldier, you're about as useless as a cock-flavored lollypop
VioLAtoR[xL] is offline   Reply With Quote
Old April 24th, 2004   #32
The stubborn Finn
 
Join Date: March 25th, 2004
Location: Finland
Status: Available
591 posts, 0 likes.
Rep Power: 25
Exel is a n00b
Default Re: Tank Control and Positions

Quote:
Originally Posted by VioLAtoR[xL]
@ The guys who think Artillery should lose the two man crew:

No, no, no!

This was one of the few things DICE did right, because it prevents people using them as assault guns.
No. The vehicles would lose their two-man crew, but they'd still have two seats. You'd still have to switch seats in order to fire. That'd prevent them from being used as assault guns, but would also allow the gunner to do his task in peace without the fear of some n00b stealing the vehicle for taxiing.

Last edited by Exel; April 24th, 2004 at 04:21 AM.
Exel is offline   Reply With Quote
Old April 24th, 2004   #33
Retteketet met je Bajonet
 
VioLAtoR[xL]'s Avatar
 
Join Date: October 29th, 2003
Location: Chania
Status: Stoned
912 posts, 0 likes.
Rep Power: 26
VioLAtoR[xL] is a n00b
Default Re: Tank Control and Positions

That sounds impossible. Having two seats will allow two people in them.

http://forgottenhope2.hyves.nl/



Damnit Soldier, you're about as useless as a cock-flavored lollypop
VioLAtoR[xL] is offline   Reply With Quote
Old April 24th, 2004   #34
BAM
I pretend I'm cooler than AzH
 
Join Date: April 27th, 2003
Location: Sweden
Status: AFK
3,421 posts, 0 likes.
Rep Power: 30
BAM is a n00b
Default Re: Tank Control and Positions

make it so that the Gun place is the entering point thne it will work ..
BAM is offline   Reply With Quote
Old April 24th, 2004   #35
Its cupnoodles not cuponoodles
 
SacredLizard's Avatar
 
Join Date: April 22nd, 2004
Status: recently dead, though optimistic
928 posts, 0 likes.
Rep Power: 25
SacredLizard has nothing to be ashamed ofSacredLizard has nothing to be ashamed of
Default Re: Tank Control and Positions

What about a way to immobilize the sp gun controlled by the gunner? I was using the deployable '88 and some guy got in and tried to drive away with me still using it, but he didn't know how to fold up the legs of the gun, so he just left. I suppose this might be possible if you could deploy some sort of foot or something that might stop the gun from moving. If the gunner controlled this, then there would be no worries about the vehicle suddenly taking off and driving into a ravine or something. Whatever. I totally agree that getting rid of the two-man thing would be a mistake.
SacredLizard is offline   Reply With Quote
Old April 25th, 2004   #36
XWWII Historical Research
 
Super Six Four's Avatar
 
Join Date: July 2nd, 2003
Location: NorCal
Status: Available
83 posts, 0 likes.
Rep Power: 0
Super Six Four is a n00b
Send a message via AIM to Super Six Four
Default Re: Tank Control and Positions

I have always been against this suggestion for the simple reason; communication.

No matter which way you shake it, there is no way on a public server to coordinate between two people. The function keys you can discount because you'll simply have overlapping calls of "enemy armour spotted". Then you would have to take the time to type in the direction and bearing of the enemy tank.

Using teamspeak would work, but only if you and your co-crewmember were on a private channel, otherwise you'd have numerous people talking simultaneously. Plus you'd have to sit around and wait for a specific person to co-crew your tank.

Personally, I think having a tank driven and gunned by a single person is in fact the most realistic representation of WW2 currently capable on a pc. A well trained crew thought and fought like one. A tank commander would yell out a command and the crew would react without hesitation. Whether turning (often just stepping on the drivers shoulders would tell him the direction to turn) or firing. I can only imagine trying to coordinate with joe public!

Super Six Four is offline   Reply With Quote
Old April 25th, 2004   #37
My Blood Is Olive Drab
 
NoCoolOnesLeft's Avatar
 
Join Date: November 18th, 2003
Location: Scouseland, United Kingdom
Status: Dead
4,401 posts, 0 likes.
Rep Power: 30
NoCoolOnesLeft has disabled reputation
Default Re: Tank Control and Positions

They did this with another mod, lets just say no one plays it now...

NoCoolOnesLeft is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Add More Control Via Administator Control Marker0077 SW:JK3 Modding, Mapping and Editing 7 July 9th, 2003 10:46 AM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind