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-   -   Tank Control and Positions (http://forums.filefront.com/fh2-suggestions/120857-tank-control-positions.html)

VioLAtoR[xL] April 24th, 2004 01:46 AM

Re: Tank Control and Positions
 
@ The guys who think Artillery should lose the two man crew:

No, no, no!

This was one of the few things DICE did right, because it prevents people using them as assault guns.

Exel April 24th, 2004 04:17 AM

Re: Tank Control and Positions
 
Quote:

Originally Posted by VioLAtoR[xL]
@ The guys who think Artillery should lose the two man crew:

No, no, no!

This was one of the few things DICE did right, because it prevents people using them as assault guns.

No. The vehicles would lose their two-man crew, but they'd still have two seats. You'd still have to switch seats in order to fire. That'd prevent them from being used as assault guns, but would also allow the gunner to do his task in peace without the fear of some n00b stealing the vehicle for taxiing.

VioLAtoR[xL] April 24th, 2004 04:37 AM

Re: Tank Control and Positions
 
That sounds impossible. Having two seats will allow two people in them.

BAM April 24th, 2004 04:40 AM

Re: Tank Control and Positions
 
make it so that the Gun place is the entering point thne it will work ..

SacredLizard April 24th, 2004 01:29 PM

Re: Tank Control and Positions
 
What about a way to immobilize the sp gun controlled by the gunner? I was using the deployable '88 and some guy got in and tried to drive away with me still using it, but he didn't know how to fold up the legs of the gun, so he just left. I suppose this might be possible if you could deploy some sort of foot or something that might stop the gun from moving. If the gunner controlled this, then there would be no worries about the vehicle suddenly taking off and driving into a ravine or something. Whatever. I totally agree that getting rid of the two-man thing would be a mistake.

Super Six Four April 25th, 2004 02:31 AM

Re: Tank Control and Positions
 
I have always been against this suggestion for the simple reason; communication.

No matter which way you shake it, there is no way on a public server to coordinate between two people. The function keys you can discount because you'll simply have overlapping calls of "enemy armour spotted". Then you would have to take the time to type in the direction and bearing of the enemy tank.

Using teamspeak would work, but only if you and your co-crewmember were on a private channel, otherwise you'd have numerous people talking simultaneously. Plus you'd have to sit around and wait for a specific person to co-crew your tank.

Personally, I think having a tank driven and gunned by a single person is in fact the most realistic representation of WW2 currently capable on a pc. A well trained crew thought and fought like one. A tank commander would yell out a command and the crew would react without hesitation. Whether turning (often just stepping on the drivers shoulders would tell him the direction to turn) or firing. I can only imagine trying to coordinate with joe public!

NoCoolOnesLeft April 25th, 2004 02:41 AM

Re: Tank Control and Positions
 
They did this with another mod, lets just say no one plays it now...


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