Notices

Go Back   FileFront Forums > The Games! > Battlefield Series > Battlefield Mod: Forgotten Hope > FH2 Suggestions

Remember Me?

FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

Reply
 
LinkBack Thread Tools Display Modes
Old April 19th, 2004   #11
The stubborn Finn
 
Join Date: March 25th, 2004
Location: Finland
Status: Available
591 posts, 0 likes.
Rep Power: 25
Exel is a n00b
Default Re: Tank Control and Positions

Instead the two-man feature should be removed from artillery too. Not the other way around. It's a major pain in the butt when you have established a good firing position and then some jerk comes and hops into the drivers seat and taxis to the front line, probably getting both killed in the process. The vehicles could still have two seats for driver and gunner separately, to prevent firing from the move and assaulting with them, but they could be manned by one player only.
Exel is offline   Reply With Quote
Old April 19th, 2004   #12
uwe bolltastic!
 
D-Fens's Avatar
 
Join Date: May 2nd, 2003
Status: spamming
4,897 posts, 0 likes.
Rep Power: 31
D-Fens should make some friends
Default Re: Tank Control and Positions

F6 F2? I think it could be worth a try. Otherwise I was thinking tanks could have positions inside tanks purely for transportation (as seen in the Stug3G)
D-Fens is offline   Reply With Quote
Old April 19th, 2004   #13
Retteketet met je Bajonet
 
VioLAtoR[xL]'s Avatar
 
Join Date: October 29th, 2003
Location: Chania
Status: Stoned
912 posts, 0 likes.
Rep Power: 26
VioLAtoR[xL] is a n00b
Default Re: Tank Control and Positions

Quote:
Originally Posted by Exel
Instead the two-man feature should be removed from artillery too. Not the other way around. It's a major pain in the butt when you have established a good firing position and then some jerk comes and hops into the drivers seat and taxis to the front line, probably getting both killed in the process. The vehicles could still have two seats for driver and gunner separately, to prevent firing from the move and assaulting with them, but they could be manned by one player only.
Then that same idiot that drives of with you firing takes a Wespe by himself and uses it as some sort of assault gun. Baaaad.
On some maps I'd like to see immobile Katushya's (Karelia, Outskirts) but that's about all mobile artillery should change.

As for tanks, NO!
Besides the obvious drawbacks like communication, a huge decrease in effectiveness or people not using them anymore, I think that even IF it would somehow work, you still have like half of your normal players available for doing the rest.

EDIT: Agreed D-Fense. More merry Tank ride-a-longs for the infantry. At least 2 positions on every tank, maybe more.

http://forgottenhope2.hyves.nl/



Damnit Soldier, you're about as useless as a cock-flavored lollypop

Last edited by VioLAtoR[xL]; April 19th, 2004 at 11:38 AM.
VioLAtoR[xL] is offline   Reply With Quote
Old April 20th, 2004   #14
SYNERGY Member
 
[SYN] hydraSlav's Avatar
 
Join Date: October 2nd, 2003
Status: Available
2,523 posts, 0 likes.
Rep Power: 28
[SYN] hydraSlav has been known to help people[SYN] hydraSlav has been known to help people
Send a message via ICQ to [SYN] hydraSlav
Default Re: Tank Control and Positions

It's time to make a sticky thread with the text:
"DEVS SAID MANY TIMES THEY WONT DO THIS"

[SYN] hydraSlav is offline   Reply With Quote
Old April 20th, 2004   #15
Wanna go Double Dutch?
 
Admiral Donutz's Avatar
 
Join Date: December 9th, 2003
Location: Under Arnhem bridge
Status: Supplying you with hot fresh coffee and chocolate cake! :coffee:
32,578 posts, 219 likes.
Rep Power: 63
Admiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finestAdmiral Donutz is Gaming Forums’ finest
Default Re: Tank Control and Positions

Quote:
Originally Posted by [SYN] hydraSlav
It's time to make a sticky thread with the text:
"DEVS SAID MANY TIMES THEY WONT DO THIS"
that would't work: most people ignore stickies! . Ever noticed how many people asked about "how to map" or to ask why their "FH doesn't work/Crashes to Desktop" , there where (are) both stickie threads for them but people just thend to ignore them! -->
"hmm i have a CTD bug, lets ask people WTF is going on"
*visits forums*
*browses*...
"Sticky: FAQ: bugs & problems"
"nah it can't be discussed inthere!, wait lets report this bug in a new post"
*posts*
*gets flamed to hell*
(or they just post and don't look for any threadtitles at all!)
Admiral Donutz is offline   Reply With Quote
Old April 20th, 2004   #16
The Frogs Will Invade By Air
 
Swe_Flying_Frog's Avatar
 
Join Date: October 2nd, 2003
Location: Sweden
Status: In Game
319 posts, 0 likes.
Rep Power: 26
Swe_Flying_Frog has disabled reputation
Default Re: Tank Control and Positions

I belive that it is impossible to get good coop if you're not playing LAN. It is not always possible to see what the player writes because you're so into the game..

The Tiger Got One Weak Point... And That's The Ass
- "Oddball", Kellys Heroes

вперёд k победе ! = Forward To Victory!
Swe_Flying_Frog is offline   Reply With Quote
Old April 20th, 2004   #17
Fan FH Mapper
 
Kingrudolf's Avatar
 
Join Date: October 8th, 2003
Location: The Netherlands
Status: Available
1,456 posts, 0 likes.
Rep Power: 27
Kingrudolf is a n00b
Default Re: Tank Control and Positions

Quote:
Originally Posted by McGibs
ugh.

NO

alright people? STOP SUGGESTING THIS.
After that reply this topic is ready to be closed.

Kingrudolf is offline   Reply With Quote
Old April 20th, 2004   #18
I post to get attention
 
Join Date: September 29th, 2003
Location: Germany
Status: Just posting
65 posts, 0 likes.
Rep Power: 0
scion is a n00b
Send a message via ICQ to scion
Default Re: Tank Control and Positions

Quote:
Originally Posted by McGibs
ugh.

NO

alright people? STOP SUGGESTING THIS.
Ok then, I was just suggesting a diffrent format, giving the driver something to do.

If you actually read my first post you would see that I start with "It has already been suggested many times..." I can accept that players will be taken away from other roles, and this may degrade gameplay too much. If that is the case that is fine, and this idea should be buried.

I do not accept however, that communication would be an issue. As D-Fens rightly pointed out to all of us, we have a set of perfectly good voice commands that are rarely, if ever used for communication between players. The scenario mentioned earlier, the gunner sees an enemy tank, is unable to get a shot off, or misses his shot. The gunner could quite easily use the stop/wait call (I'm sure most players don't even know there is one), perhaps combined with the enemy armour spotted call, the driver could stop, and allow the gunner to take his shot, then continue, perhaps by the Go call.

As was mentioned earlier, too many players may be taken up with two per tank. SilenT AssassiN suggested using this system only for heavy tanks. This could work, as this would mean only one or two tanks per map would requrire a crew of two. This would also balance the gameplay a bit, slightly nerfing the Heavys so they are not the indestructable war machines they are at the moment.

I think there is a general fear of change out there in the community, IMHO unwilling to try something new. If this was implemented, I believe it would be a feature that is sets FH apart from all other mods, and would increase the popularity futher.
scion is offline   Reply With Quote
Old April 20th, 2004   #19
FHdev
 
McGibs's Avatar
 
Join Date: October 2nd, 2003
Status: Available
4,377 posts, 0 likes.
Rep Power: 30
McGibs has disabled reputation
Default Re: Tank Control and Positions

Go download the wonderful Slilent Heroes mod, and tell me if their 2 man tanks are better for combat.

McGibs is offline   Reply With Quote
Old April 20th, 2004   #20
I sing the body electric...
 
LordKhaine's Avatar
 
Join Date: October 4th, 2003
Location: UK
Status: Stuff
642 posts, 0 likes.
Rep Power: 26
LordKhaine is a regular member
Default Re: Tank Control and Positions

Seperate gunner/driver would only work in a game with inbuilt voice com, and at a time when everyone is using voice com. Clearly that time has not yet come.
LordKhaine is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Add More Control Via Administator Control Marker0077 SW:JK3 Modding, Mapping and Editing 7 July 9th, 2003 10:46 AM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind