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Panzerfaust NEEDS UPDATING the panzerfaust 30 is far too unrealistic. For example: I was about no farther than 20 ft away from a allied tank, i fired and for the tracks and the panzerfaust dropped to the ground. not being able to reload, the tank turns around and mgs me. blagh Why does the panzerfaust 30 have to be used as artillary. i did some research and the panzerfaust was effective up to 90 ft. or maybe just replacing it with a panzerschreck which was affective up to 100 m and much more practical. which would be alot more balanced with the allies Bazooka M1a1 which had a range of 135 m |
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Back to your question, the panzerfaust 30 is pretty limited in range, but you have to take into account that a) the battlefield world is skewed dimensionally (just look at the size of the maps), and b) the panzerfaust warhead is the strongest in the game. If you want to see just how much a difference an increase in range makes, play some of the later maps, with panzerfaust 100s... Then you'll curse at your computer after your factory-fresh Sherman/T34 has been blown to bits just as you entered battle. |
Re: Panzerfaust NEEDS UPDATING The panzerfaust would go 30 meters straight then fall down as it was out of propellant, it did NOT arc AT ALL. The 100 would as well go 100 meters beforehand. The Panzerschreck had a range of 300 meters, and penetrated about 330 mm of armor. It is MUCH more powerful than the panzerfaust on ALL accounts. |
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Re: Panzerfaust NEEDS UPDATING The panzerschreck isnt in the game yet is it?... Maybe im confuzed on the subject.. But all ive seen are PF 100's.. |
Re: Panzerfaust NEEDS UPDATING yes ti si and it sucks |
Re: Panzerfaust NEEDS UPDATING There is a Panzerscreck pick up kit on El Alamein. Not sure why a Schreck is on a October 1942 map but oh well. |
Re: Panzerfaust NEEDS UPDATING queit you |
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Fine going back to Band Of Brothers |
Re: Panzerfaust NEEDS UPDATING goddo |
Re: Panzerfaust NEEDS UPDATING Does Gold beach ring a bell? |
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Well anyway, the PF30 kinda sucks, but the PF100 has a quite nice range. It's a defense weapon offcourse, not an assault one. So that's why they cut down on the range. But for me, the PF100 has a very nice range, much better than in 0.5, where they all used to have the same ark. The PF100 now fires say 30 ingame metres straight, then drops down. |
Re: Panzerfaust NEEDS UPDATING the PFs werent all that great in reality... sure they would smash through most any armor, but you had to get uncomfurtably close and could only fire once... besides that, you were a very obvious target once you had fired because of the huge backblast. its a one-shot mini bazooka. use it that way. however, they shouldnt be available until late '43 IIRC. PF60 in 44 and PF100 in 45. the zchreck however, should be available from 43 onwards. id prefer to see chrecks more than fausts in at roles. give the infantry a faust and the at-men panzerchrecks. oh and by the way, just to show im not biased... i always play allied. but the germans had alot more at capacity. |
Re: Panzerfaust NEEDS UPDATING Still, the facts that tanks are controlled by one player, and thus act as a single mind controlling its every movement, AND you can hear footsteps around your tank whilst in reality you couldn't hear yourself talking inside one should be compensated a little. |
Re: Panzerfaust NEEDS UPDATING Yes there are some strange occurances of Pzf100 in early maps and Pzf30 in late maps and more Panzerschrecks would be welcome. |
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Re: Panzerfaust NEEDS UPDATING Im pretty sure the Shrek also was a 1 rocket weapon, unreloadable. Based on the Bazooka. Not 100 on that though. |
Re: Panzerfaust NEEDS UPDATING I'm certain the panzerschreck was reloadable. Ingame it is pretty good, I just wish there were more kits. It has the same problem as many other kits, while the kits are ingame they're virtually all located at main bases. There need to be more kits around the flags. |
Re: Panzerfaust NEEDS UPDATING lol I was drunk when I made those replies...so...yeah. The panzerfaust 100 was the only decent panzerfaust in my opinion, 30 meters to take out a tank is errily close IRL to me, in game it's quite easy too though. HOWEVER, they need to lose their damn arc!!! They did not do this, they went 30/60/100 meters and then died out, STRAIGHT AS AN ARROW. Still, they did not punch through the most steel. Panzerschrecks went 300m straight and punched through 330mm, the panzerfaust is nowhere NEAR that. That's why I get pissed off when the faust/schreck doesn't knock out a Sherman through the front, it's bull honkey. Panzerschrecks should knock any tank out, period. Panzerfausts should knock any tank out in the right spot, period. Panzerfausts need to lose their damned arc, that's not realistic. Period. *EDIT* In game, for some God awful retarded reason, the panzerfaust is the most powerful HEAT weapon. I do NOT know why. The panzerschreck was clearly superior on all accounts, especially penetration and range. This needs to be fixed. *EDIT 2* Sorry, my bad. Quote:
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Re: Panzerfaust NEEDS UPDATING I hates the Panzerfaust30. It is unrealistically shortranged. It really need to get some range to be an effective tank weapon. If I could hit a tank with the butt of my rifle, I should be able to shoot it with a Panzerfaust, but that's not the case now. I prefer the Panzershreck over the faust based on two factors. Range, and ammo. Better range, 5 shots. I can usually kill a tank in one shot. |
Re: Panzerfaust NEEDS UPDATING how is 30 meters "unrealisticly shortranged?" |
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Re: Panzerfaust NEEDS UPDATING Yeah, what he said. Panzerfaust 30 does NOT shoot 30 meters by any stretch of the imagination. Didn't we have a Panzerfaust 60 in .5 on Valirisk? |
Re: Panzerfaust NEEDS UPDATING lol @ Geocities.. :lol: |
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[/rant] sorry, but when people ignore basic rules of the world it just pisses me off. if you were offended by that then ohwell:uhoh: |
Re: Panzerfaust NEEDS UPDATING He isn't ignoring physics :rolleyes:. The panzerfaust would travel in a straight line WHILE slowly descending... it was propelled and did not arc like a rifle grenade or whatever. |
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The 'faust was a rocket weapon - it flew so fast that gravity didn't have time to have a major effect on the flight arc, just like it doesn't effect tank rounds much either. The RPGs started to decent rapidly only after their propellant was consumed and the projectile lost its kinetic energy. The current flight charasteristics of the Pzfausts are simply obscene. |
Re: Panzerfaust NEEDS UPDATING Quick search on internet... Panzerfaust 30 had a projectile velocity of 30 m/s not very fast after all. Let's say a german soldier fires a panzerfaust 30 at 0 degrees from his shoulder, (1.5 m above ground) and that the ground is level. Quick graphic calculator use, X=30T, Y=1.5-9.8T^2 Seems like the rocket will hit the ground after approx 0.4 seconds, 11 metres from the german. I know that this isn't completely correct, but no matter what you say, gravity is pulling that projectile downwards with 9.8 m/s^2. Off course, if the rear end of the projectile is weighted (which I guess it was,) the rocket would also provide some lift, making the projectile losing it's altitude slower. |
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Re: Panzerfaust NEEDS UPDATING Here's a good pic from and up coming game "wartime command". The weapon is a Panzerfaust 60 and note the relatively flat trajectory of the warhead and the range it's being fired at. This is how the Panzerfaust should be ingame. http://community.codemasters.com/for...es/miker/8.jpg |
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Re: Panzerfaust NEEDS UPDATING Further, assuming I calculated it right, in order for the 'faust to fly the designated 30 meters it has to be launched in a 9.5 degree angle. Which is not that much, especially when compared to the current situation. |
Re: Panzerfaust NEEDS UPDATING Looking over my calculations again, I see that I was wrong (I did it in a hurry, fast and wrong). I forgot to count in the acceleration of the rocket. The trajectory I calculated would have been more appropriate to a down-powered version of the PIAT. How fast does a rocket fired from a panzerfaust accelerate, by the way? |
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Re: Panzerfaust NEEDS UPDATING Sorry for all this, I now realize that I was calculating with double gravity:clueless: |
Re: Panzerfaust NEEDS UPDATING I dont think BF has a fuel time for rockets. They go the same speed and trajectory no matter what sprites are spitting out the back of them. Which means if the faust was changed to go straighter, it's range would be too extreame (it cant be coded to go straight, THEN drop) Which poses a large prolem, and is likely why it was coded the way it was now. |
Re: Panzerfaust NEEDS UPDATING Changing the faust trajectory to something more like the Bazooka's would help. |
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Panssarinyrkki F2 ("Panzerfaust 30") Calibre of warhead: 142 mm Weapon length: 105,4 cm Weapon weight: 5,1 kg Tube length: ? Tube diameter: 4,4 cm Projectile length: 49,5 cm Projectile weight: 2,9 kg Warhead explosives: 800 g (TNT + RDX) Propellant charge: 95 g (blackpowder) Muzzle velocity: 30 m/sec Max. range: 30 meters Country of Origin: Germany Armour penetration: 60 degrees: 200 mm Ballistic data of 100 pshp F1 (26 meters/sec): Distance Elevation Flight time 11 meters 5,0 degrees 0,4 sec 17 meters 7,5 degrees 0,7 sec 22 meters 10,0 degrees 0,9 sec 28 meters 12,5 degrees 1,2 sec 33 meters 15,0 degrees 1,5 sec ------------------------ Panssarikauhu ("Raketenpanzerbüsche 54") Calibre of warhead: 88 mm Weapon length: 164 cm Weapon weight: 11 kg (with shield) Barrel calibre: 90 mm Projectile calibre: 88 mm Projectile length: ? Projectile weight: 3,25 kg Warhead explosives: 660 g (TNT + RDX) Propellant charge: ? g (blackpowder) Muzzle velocity: 100 - 110 m/sec Max. range: 150 m vs. static tank 120 m vs. moving tank 100 m practical (*) Country of Origin: Germany Armour penetration: 90 degrees: 230 mm (German data) 60 degrees: 160 mm (German data) 30 degrees: 95 mm (German data) 60 degrees: 100 mm (Finnish tests) Ballistic data of Panssarikauhu (105 meters/sec): Distance Elevation flight time 58 meters 1,5 degrees 0,5 sec 78 meters 2,0 degrees 0,7 sec 97 meters 2,5 degrees 0,9 sec 118 meters 3,0 degrees 1,1 sec 135 meters 3,5 degrees 1,3 sec --------------------- info found on excellent finnish site http://ankkurinvarsi.com/jaeger/OTHER_AT_WEAPONS2.htm this sites info confirms what most here claims, the faust was stronger than the schreck which is quite obvoius since the faust had an 800g warhead compared to the 660g warhead of the schreck. also check the trajectory info on the faust, it defintely didn't fly in a straight line. 15 degrees elevation for 33m range. the schreck though had a nice flightline. /Flunken |
Re: Panzerfaust NEEDS UPDATING Well, this is like the mg on planes issue. Do you make it unrealistic and take the easy way out or do you actually fix the damned problem? Instead of excuses, we should be looking for answers. XWWII did a great job on theirs. Why can't FH? |
Re: Panzerfaust NEEDS UPDATING Sorry for such a large reply, tried to edit it so it wouldnt' be so large,i tried but was prohibited to do it after 15 mins :(. |
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Re: Panzerfaust NEEDS UPDATING Looking at the specs for the PF30, it should perform like throwing a shotput. Considering that it uses a blackpowder charge, i'd say it's more like an unrifled RR than a rocket, ie. extremely short burn time. Therefore, its trajectory is probably close to correct. I'd have to test it to be sure, though. No way in this time-space continuum could it, or any object with mass, have ever have achieved a level flight path without wings, by any stretch. A secondary fire with a useable and accurate distance site would be a great solution in my opinion. |
Re: Panzerfaust NEEDS UPDATING Here is some cool video of the panzerfaust http://www.warhobbies.com/video/Panz...n%20action.MPG I cant really say much for the flight path though which is cut out in the video, sure as hell fun to watch crap getting blown up though. :naughty: beats the crap out of our little physics lesson earlier.... |
Re: Panzerfaust NEEDS UPDATING k, this is what i ment... You can't have a variering trajectory on BF's projectiles. So you cant have a faust charge fly relitivly accurate for 30 meters, then start to drop. BF's code wont let you do that. All of the projectiles have a constant arc and speed no matter what. So if they made the faust fly straight, it would either have an effective range of several hundred meters because it wouldnt drop, or, they would have to make the charge suddenly dissapear after 30 meters like in .5 The faust needs a sound like that. That would be sweet. |
Re: Panzerfaust NEEDS UPDATING I would be happy if it fired straight then dissapeared or exploded. It's really a pain in the ass to use right now. I saw a bazooka being fired on Mail Call the other day, and it looked and acted nothing like FH's slow moving roman candle rocket. There was almost no smoke trail or fire coming out of the back of the rocket. It looked almost like a tank shell. It also didn't "dip" as much, but I guess the BF engine limits that. If anything, the Pfaust30 needs a few more balls. It's really lame right now. |
Re: Panzerfaust NEEDS UPDATING In that video there was a hell of a lot of smoke when the panzerfaust was fired, can this be implemented? |
Re: Panzerfaust NEEDS UPDATING Could it be made like an object wich HAS fuel then? |
Re: Panzerfaust NEEDS UPDATING *Sigh* Some people still have the nerve to claim that the 'faust trajectory is correct... IT ISN'T, okay?! Like I said, to reach the maximum designated range of 30 meters the weapon must be fired in an angle of 9.5 degrees from 1.5 meters height. That is not much, and it certainly isn't anything like the present situation. Also, if you fire it straight on without any elevation from the same height, the projectile will fly for 16.5 meters, which is roughly 3 times more than now. :rolleyes: |
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