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roboreloaded April 16th, 2004 08:53 PM

Panzerfaust NEEDS UPDATING
 
the panzerfaust 30 is far too unrealistic. For example: I was about no farther than 20 ft away from a allied tank, i fired and for the tracks and the panzerfaust dropped to the ground. not being able to reload, the tank turns around and mgs me. blagh

Why does the panzerfaust 30 have to be used as artillary.

i did some research and the panzerfaust was effective up to 90 ft.

or maybe just replacing it with a panzerschreck which was affective up to 100 m
and much more practical.

which would be alot more balanced with the allies Bazooka M1a1 which had a range of 135 m

DeepBattleTheory April 16th, 2004 08:59 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by roboreloaded
the panzerfaust 30 is far too unrealistic. For example: I was about no farther than 20 ft away from a allied tank, i fired and for the tracks and the panzerfaust dropped to the ground. not being able to reload, the tank turns around and mgs me. blagh

Why does the panzerfaust 30 have to be used as artillary.

i did some research and the panzerfaust was effective up to 90 ft.

or maybe just replacing it with a panzerschreck which was affective up to 100 m
and much more practical.

which would be alot more balanced with the allies Bazooka M1a1 which had a range of 135 m

Use the search function before posting; this topic has been beaten to death on these boards.

Back to your question, the panzerfaust 30 is pretty limited in range, but you have to take into account that a) the battlefield world is skewed dimensionally (just look at the size of the maps), and b) the panzerfaust warhead is the strongest in the game. If you want to see just how much a difference an increase in range makes, play some of the later maps, with panzerfaust 100s... Then you'll curse at your computer after your factory-fresh Sherman/T34 has been blown to bits just as you entered battle.

KillorLive April 16th, 2004 09:05 PM

Re: Panzerfaust NEEDS UPDATING
 
The panzerfaust would go 30 meters straight then fall down as it was out of propellant, it did NOT arc AT ALL.

The 100 would as well go 100 meters beforehand.

The Panzerschreck had a range of 300 meters, and penetrated about 330 mm of armor. It is MUCH more powerful than the panzerfaust on ALL accounts.

DeepBattleTheory April 16th, 2004 09:26 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by KillorLive
The panzerfaust would go 30 meters straight then fall down as it was out of propellant, it did NOT arc AT ALL.

The 100 would as well go 100 meters beforehand.

The Panzerschreck had a range of 300 meters, and penetrated about 330 mm of armor. It is MUCH more powerful than the panzerfaust on ALL accounts.

So wait, in-game the panzerschreck is stronger? I dunno, it doesn't seem that way... But then again I don't see to many people using it.

TheWharGoul April 16th, 2004 10:13 PM

Re: Panzerfaust NEEDS UPDATING
 
The panzerschreck isnt in the game yet is it?... Maybe im confuzed on the subject.. But all ive seen are PF 100's..

KillorLive April 16th, 2004 10:18 PM

Re: Panzerfaust NEEDS UPDATING
 
yes ti si and it sucks

Anlushac11 April 16th, 2004 10:26 PM

Re: Panzerfaust NEEDS UPDATING
 
There is a Panzerscreck pick up kit on El Alamein. Not sure why a Schreck is on a October 1942 map but oh well.

KillorLive April 16th, 2004 10:31 PM

Re: Panzerfaust NEEDS UPDATING
 
queit you

Anlushac11 April 16th, 2004 10:34 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by KillorLive
queit you


Fine going back to Band Of Brothers

KillorLive April 16th, 2004 10:39 PM

Re: Panzerfaust NEEDS UPDATING
 
goddo

D-Fens April 17th, 2004 03:27 AM

Re: Panzerfaust NEEDS UPDATING
 
Does Gold beach ring a bell?

Kingrudolf April 17th, 2004 04:18 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by KillorLive
queit you

lol..

Well anyway, the PF30 kinda sucks, but the PF100 has a quite nice range. It's a defense weapon offcourse, not an assault one. So that's why they cut down on the range. But for me, the PF100 has a very nice range, much better than in 0.5, where they all used to have the same ark. The PF100 now fires say 30 ingame metres straight, then drops down.

Oddball_E8 April 17th, 2004 07:26 AM

Re: Panzerfaust NEEDS UPDATING
 
the PFs werent all that great in reality... sure they would smash through most any armor, but you had to get uncomfurtably close and could only fire once... besides that, you were a very obvious target once you had fired because of the huge backblast.
its a one-shot mini bazooka. use it that way.
however, they shouldnt be available until late '43 IIRC. PF60 in 44 and PF100 in 45.
the zchreck however, should be available from 43 onwards.
id prefer to see chrecks more than fausts in at roles.
give the infantry a faust and the at-men panzerchrecks.

oh and by the way, just to show im not biased... i always play allied.
but the germans had alot more at capacity.

VioLAtoR[xL] April 17th, 2004 08:02 AM

Re: Panzerfaust NEEDS UPDATING
 
Still, the facts that tanks are controlled by one player, and thus act as a single mind controlling its every movement, AND you can hear footsteps around your tank whilst in reality you couldn't hear yourself talking inside one should be compensated a little.

D-Fens April 17th, 2004 08:04 AM

Re: Panzerfaust NEEDS UPDATING
 
Yes there are some strange occurances of Pzf100 in early maps and Pzf30 in late maps and more Panzerschrecks would be welcome.

Sputty April 17th, 2004 09:23 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by KillorLive
yes ti si and it sucks

Not really, it may not be realistically strong, but it's still the best AT weapon(lowest arc, strong)

Driver April 17th, 2004 09:30 AM

Re: Panzerfaust NEEDS UPDATING
 
Im pretty sure the Shrek also was a 1 rocket weapon, unreloadable. Based on the Bazooka. Not 100 on that though.

LordKhaine April 17th, 2004 10:39 AM

Re: Panzerfaust NEEDS UPDATING
 
I'm certain the panzerschreck was reloadable. Ingame it is pretty good, I just wish there were more kits.

It has the same problem as many other kits, while the kits are ingame they're virtually all located at main bases. There need to be more kits around the flags.

KillorLive April 17th, 2004 10:50 AM

Re: Panzerfaust NEEDS UPDATING
 
lol

I was drunk when I made those replies...so...yeah.

The panzerfaust 100 was the only decent panzerfaust in my opinion, 30 meters to take out a tank is errily close IRL to me, in game it's quite easy too though.

HOWEVER, they need to lose their damn arc!!! They did not do this, they went 30/60/100 meters and then died out, STRAIGHT AS AN ARROW.

Still, they did not punch through the most steel. Panzerschrecks went 300m straight and punched through 330mm, the panzerfaust is nowhere NEAR that. That's why I get pissed off when the faust/schreck doesn't knock out a Sherman through the front, it's bull honkey. Panzerschrecks should knock any tank out, period. Panzerfausts should knock any tank out in the right spot, period. Panzerfausts need to lose their damned arc, that's not realistic. Period.


*EDIT*

In game, for some God awful retarded reason, the panzerfaust is the most powerful HEAT weapon. I do NOT know why. The panzerschreck was clearly superior on all accounts, especially penetration and range. This needs to be fixed.

*EDIT 2*

Sorry, my bad.

Quote:

Production of the Panzerschreck had changed to this successor model in October 1943. The new Raketenpanzerbüchse 54 weighed 11kg (24.2 lb.)(empty). It was also modified to fire the newly developed RPzB.Gr.4992 which with a modificaton of the propellant had a better practical range (usually cited at 180m). This ammunition too came in a summer and a winter version.The armor penetration of both RPzB.Gr. 4322 and 4992 was 230mm (9 in.), at a 60° impact angle this figure was reduced to 160mm (6.3 in.). The ammunition was transported in a carrying frame holding 5 rounds, the wooden supply crates contained 2 rounds.
http://www.geocities.com/Augusta/8172/panzerfaust3.htm

Ohioan April 17th, 2004 11:19 AM

Re: Panzerfaust NEEDS UPDATING
 
I hates the Panzerfaust30. It is unrealistically shortranged. It really need to get some range to be an effective tank weapon. If I could hit a tank with the butt of my rifle, I should be able to shoot it with a Panzerfaust, but that's not the case now. I prefer the Panzershreck over the faust based on two factors. Range, and ammo. Better range, 5 shots. I can usually kill a tank in one shot.

McGibs April 17th, 2004 11:50 AM

Re: Panzerfaust NEEDS UPDATING
 
how is 30 meters "unrealisticly shortranged?"

Exel April 17th, 2004 01:35 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by McGibs
how is 30 meters "unrealisticly shortranged?"

Because Pzfaust30 doesn't fly 30 meters unless you aim at the sky. Pzfaust100 does fly 30 meters, but it should fly 100 meters. And as many have said, make the weapons lose the damn arc.

Ohioan April 17th, 2004 01:41 PM

Re: Panzerfaust NEEDS UPDATING
 
Yeah, what he said. Panzerfaust 30 does NOT shoot 30 meters by any stretch of the imagination. Didn't we have a Panzerfaust 60 in .5 on Valirisk?

Kingrudolf April 17th, 2004 01:53 PM

Re: Panzerfaust NEEDS UPDATING
 
lol @ Geocities.. :lol:

BAM April 18th, 2004 01:01 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by Ohioan
Yeah, what he said. Panzerfaust 30 does NOT shoot 30 meters by any stretch of the imagination. Didn't we have a Panzerfaust 60 in .5 on Valirisk?

no it was a PFZ 30 in Valirisk all other maps had the PFZ 100 ..

PanzerAce April 18th, 2004 02:41 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by KillorLive
HOWEVER, they need to lose their damn arc!!! They did not do this, they went 30/60/100 meters and then died out, STRAIGHT AS AN ARROW.

wow, when was the last time you took a physics class, or even got out of your chair?? since when does gravity stop working for AT weapons, last i checked, gravity was still in affect, and unless some of the more outlandish claims about what german scientists did are true, they never managed to get rid of gravity. If you want realism then you need gravity, simple as that.
[/rant]

sorry, but when people ignore basic rules of the world it just pisses me off. if you were offended by that then ohwell:uhoh:

General Taskeen April 18th, 2004 10:34 PM

Re: Panzerfaust NEEDS UPDATING
 
He isn't ignoring physics :rolleyes:.

The panzerfaust would travel in a straight line WHILE slowly descending... it was propelled and did not arc like a rifle grenade or whatever.

Exel April 19th, 2004 04:20 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by PanzerAce
wow, when was the last time you took a physics class, or even got out of your chair?? since when does gravity stop working for AT weapons, last i checked, gravity was still in affect, and unless some of the more outlandish claims about what german scientists did are true, they never managed to get rid of gravity. If you want realism then you need gravity, simple as that.
[/rant]

sorry, but when people ignore basic rules of the world it just pisses me off. if you were offended by that then ohwell:uhoh:

*sigh*

The 'faust was a rocket weapon - it flew so fast that gravity didn't have time to have a major effect on the flight arc, just like it doesn't effect tank rounds much either. The RPGs started to decent rapidly only after their propellant was consumed and the projectile lost its kinetic energy. The current flight charasteristics of the Pzfausts are simply obscene.

Elessar Telcontar April 19th, 2004 09:11 AM

Re: Panzerfaust NEEDS UPDATING
 
Quick search on internet... Panzerfaust 30 had a projectile velocity of 30 m/s not very fast after all.

Let's say a german soldier fires a panzerfaust 30 at 0 degrees from his shoulder, (1.5 m above ground) and that the ground is level.

Quick graphic calculator use, X=30T, Y=1.5-9.8T^2

Seems like the rocket will hit the ground after approx 0.4 seconds, 11 metres from the german.

I know that this isn't completely correct, but no matter what you say, gravity is pulling that projectile downwards with 9.8 m/s^2. Off course, if the rear end of the projectile is weighted (which I guess it was,) the rocket would also provide some lift, making the projectile losing it's altitude slower.

PanzerAce April 19th, 2004 09:50 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by Elessar Telcontar
Quick search on internet... Panzerfaust 30 had a projectile velocity of 30 m/s not very fast after all.

Let's say a german soldier fires a panzerfaust 30 at 0 degrees from his shoulder, (1.5 m above ground) and that the ground is level.

Quick graphic calculator use, X=30T, Y=1.5-9.8T^2

Seems like the rocket will hit the ground after approx 0.4 seconds, 11 metres from the german.

I know that this isn't completely correct, but no matter what you say, gravity is pulling that projectile downwards with 9.8 m/s^2. Off course, if the rear end of the projectile is weighted (which I guess it was,) the rocket would also provide some lift, making the projectile losing it's altitude slower.

thank you for pointing that out, maybe now all those people that have never taken a physics class will get the idea.:uhoh:

Schpetzka April 21st, 2004 01:10 AM

Re: Panzerfaust NEEDS UPDATING
 
Here's a good pic from and up coming game "wartime command". The weapon is a Panzerfaust 60 and note the relatively flat trajectory of the warhead and the range it's being fired at. This is how the Panzerfaust should be ingame.

http://community.codemasters.com/for...es/miker/8.jpg

Exel April 21st, 2004 05:16 AM

Re: Panzerfaust NEEDS UPDATING
 
panzerfaust
Quote:

Originally Posted by Elessar Telcontar
Let's say a german soldier fires a panzerfaust 30 at 0 degrees from his shoulder, (1.5 m above ground) and that the ground is level.

Seems like the rocket will hit the ground after approx 0.4 seconds, 11 metres from the german.

Wrong. Assuming the projectile wont gain any lift during it's flight and it is fired in a 0 degree angle, the projectile will hit the ground 0.55 seconds after launch, 16.5 meters from the operator. Still, it is little more than a half of the weapons total range of 30 meters, which proves that the weapon does have some arc (as does Bazooka and Panzerschrek). However, 16.5m is something totally different than what we are seeing in FH currently. If you fire the 'faust straight forward, it wont fly for more than a couple of meters and you might get killed in the blast yourself. If you want to reach that 16.5m in FH you must aim high, and reaching 30 meters is practically impossible on flat ground.

Exel April 21st, 2004 06:18 AM

Re: Panzerfaust NEEDS UPDATING
 
Further, assuming I calculated it right, in order for the 'faust to fly the designated 30 meters it has to be launched in a 9.5 degree angle. Which is not that much, especially when compared to the current situation.

Elessar Telcontar April 21st, 2004 07:58 AM

Re: Panzerfaust NEEDS UPDATING
 
Looking over my calculations again, I see that I was wrong (I did it in a hurry, fast and wrong). I forgot to count in the acceleration of the rocket. The trajectory I calculated would have been more appropriate to a down-powered version of the PIAT.

How fast does a rocket fired from a panzerfaust accelerate, by the way?

D-Fens April 21st, 2004 08:36 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by Schpetzka
Here's a good pic from and up coming game "wartime command". The weapon is a Panzerfaust 60 and note the relatively flat trajectory of the warhead and the range it's being fired at. This is how the Panzerfaust should be ingame.

Interesting pic... in that range even a Panzerschreck and Bazooka has a problem in FH. I think they need to up the speed a bit.

Elessar Telcontar April 21st, 2004 09:29 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by Elessar Telcontar
Looking over my calculations again, I see that I was wrong (I did it in a hurry, fast and wrong). I forgot to count in the acceleration of the rocket. The trajectory I calculated would have been more appropriate to a down-powered version of the PIAT.

How fast does a rocket fired from a panzerfaust accelerate, by the way?

Damn, another mistake. How fast the panzerfaust accelerates has nothing to do with it's airtime. Exel, I think you've done a mistake, the only way an object will use 0.55 secs to hit the ground is if it starts 3 metres above ground.

Elessar Telcontar April 21st, 2004 10:50 AM

Re: Panzerfaust NEEDS UPDATING
 
Sorry for all this, I now realize that I was calculating with double gravity:clueless:

McGibs April 21st, 2004 11:31 AM

Re: Panzerfaust NEEDS UPDATING
 
I dont think BF has a fuel time for rockets. They go the same speed and trajectory no matter what sprites are spitting out the back of them.

Which means if the faust was changed to go straighter, it's range would be too extreame (it cant be coded to go straight, THEN drop)

Which poses a large prolem, and is likely why it was coded the way it was now.

Artie April 21st, 2004 02:13 PM

Re: Panzerfaust NEEDS UPDATING
 
Changing the faust trajectory to something more like the Bazooka's would help.

Flunken April 21st, 2004 03:05 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

The Panzerschreck had a range of 300 meters, and penetrated about 330 mm of armor. It is MUCH more powerful than the panzerfaust on ALL accounts.
------------------------
Panssarinyrkki F2
("Panzerfaust 30")

Calibre of warhead:
142 mm

Weapon length:
105,4 cm

Weapon weight:
5,1 kg

Tube length:
?

Tube diameter:
4,4 cm

Projectile length:
49,5 cm

Projectile weight:
2,9 kg

Warhead explosives:
800 g (TNT + RDX)

Propellant charge:
95 g (blackpowder)

Muzzle velocity:
30 m/sec

Max. range:
30 meters

Country of Origin:
Germany

Armour penetration:
60 degrees: 200 mm


Ballistic data of 100 pshp F1 (26 meters/sec):

Distance
Elevation
Flight time

11 meters
5,0 degrees
0,4 sec

17 meters
7,5 degrees
0,7 sec

22 meters
10,0 degrees
0,9 sec

28 meters
12,5 degrees
1,2 sec

33 meters
15,0 degrees
1,5 sec


------------------------
Panssarikauhu
("Raketenpanzerbüsche 54")

Calibre of warhead:
88 mm

Weapon length:
164 cm

Weapon weight:
11 kg (with shield)

Barrel calibre:
90 mm

Projectile calibre:
88 mm

Projectile length:
?

Projectile weight:
3,25 kg

Warhead explosives:
660 g (TNT + RDX)

Propellant charge:
? g (blackpowder)

Muzzle velocity:
100 - 110 m/sec

Max. range:
150 m vs. static tank

120 m vs. moving tank

100 m practical (*)

Country of Origin:
Germany

Armour penetration:
90 degrees: 230 mm (German data)

60 degrees: 160 mm (German data)

30 degrees: 95 mm (German data)

60 degrees: 100 mm (Finnish tests)

Ballistic data of Panssarikauhu (105 meters/sec):

Distance
Elevation
flight time

58 meters
1,5 degrees
0,5 sec

78 meters
2,0 degrees
0,7 sec

97 meters
2,5 degrees
0,9 sec

118 meters
3,0 degrees
1,1 sec

135 meters
3,5 degrees
1,3 sec

---------------------
info found on excellent finnish site http://ankkurinvarsi.com/jaeger/OTHER_AT_WEAPONS2.htm

this sites info confirms what most here claims, the faust was stronger than the schreck which is quite obvoius since the faust had an 800g warhead compared to the 660g warhead of the schreck. also check the trajectory info on the faust, it defintely didn't fly in a straight line. 15 degrees elevation for 33m range. the schreck though had a nice flightline.

/Flunken

KillorLive April 21st, 2004 03:09 PM

Re: Panzerfaust NEEDS UPDATING
 
Well, this is like the mg on planes issue.

Do you make it unrealistic and take the easy way out or do you actually fix the damned problem?

Instead of excuses, we should be looking for answers. XWWII did a great job on theirs. Why can't FH?

Flunken April 21st, 2004 03:24 PM

Re: Panzerfaust NEEDS UPDATING
 
Sorry for such a large reply, tried to edit it so it wouldnt' be so large,i tried but was prohibited to do it after 15 mins :(.

peckens April 21st, 2004 05:23 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by McGibs
I dont think BF has a fuel time for rockets. They go the same speed and trajectory no matter what sprites are spitting out the back of them.

Which means if the faust was changed to go straighter, it's range would be too extreame (it cant be coded to go straight, THEN drop)

Which poses a large prolem, and is likely why it was coded the way it was now.

i think it does it just doesnt stop because if u shoot a bazooka round strait up it will come back down with out smoke

The Bells of Hell April 21st, 2004 06:52 PM

Re: Panzerfaust NEEDS UPDATING
 
Looking at the specs for the PF30, it should perform like throwing a shotput. Considering that it uses a blackpowder charge, i'd say it's more like an unrifled RR than a rocket, ie. extremely short burn time. Therefore, its trajectory is probably close to correct. I'd have to test it to be sure, though. No way in this time-space continuum could it, or any object with mass, have ever have achieved a level flight path without wings, by any stretch. A secondary fire with a useable and accurate distance site would be a great solution in my opinion.

cheesemancrusader April 21st, 2004 07:08 PM

Re: Panzerfaust NEEDS UPDATING
 
Here is some cool video of the panzerfaust

http://www.warhobbies.com/video/Panz...n%20action.MPG

I cant really say much for the flight path though which is cut out in the video,
sure as hell fun to watch crap getting blown up though. :naughty:

beats the crap out of our little physics lesson earlier....

McGibs April 21st, 2004 09:20 PM

Re: Panzerfaust NEEDS UPDATING
 
k, this is what i ment...

You can't have a variering trajectory on BF's projectiles. So you cant have a faust charge fly relitivly accurate for 30 meters, then start to drop. BF's code wont let you do that. All of the projectiles have a constant arc and speed no matter what.

So if they made the faust fly straight, it would either have an effective range of several hundred meters because it wouldnt drop, or, they would have to make the charge suddenly dissapear after 30 meters like in .5

The faust needs a sound like that. That would be sweet.

Ohioan April 21st, 2004 09:35 PM

Re: Panzerfaust NEEDS UPDATING
 
I would be happy if it fired straight then dissapeared or exploded. It's really a pain in the ass to use right now.

I saw a bazooka being fired on Mail Call the other day, and it looked and acted nothing like FH's slow moving roman candle rocket. There was almost no smoke trail or fire coming out of the back of the rocket. It looked almost like a tank shell. It also didn't "dip" as much, but I guess the BF engine limits that.

If anything, the Pfaust30 needs a few more balls. It's really lame right now.

-Moldie- April 22nd, 2004 02:18 AM

Re: Panzerfaust NEEDS UPDATING
 
In that video there was a hell of a lot of smoke when the panzerfaust was fired, can this be implemented?

D-Fens April 22nd, 2004 03:29 AM

Re: Panzerfaust NEEDS UPDATING
 
Could it be made like an object wich HAS fuel then?

Exel April 22nd, 2004 01:42 PM

Re: Panzerfaust NEEDS UPDATING
 
*Sigh*

Some people still have the nerve to claim that the 'faust trajectory is correct... IT ISN'T, okay?! Like I said, to reach the maximum designated range of 30 meters the weapon must be fired in an angle of 9.5 degrees from 1.5 meters height. That is not much, and it certainly isn't anything like the present situation. Also, if you fire it straight on without any elevation from the same height, the projectile will fly for 16.5 meters, which is roughly 3 times more than now. :rolleyes:


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