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FH2 Suggestions
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Old May 6th, 2004   #81
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Default Re: Panzerfaust NEEDS UPDATING

Excellent philosophy... there is already a realism mod out there - XWWII.... and I don't rate highly of it... but nonetheless, if you want realism head there... This is gameplay/realism.... much more towards gameplay than realism...

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Old May 6th, 2004   #82
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Default Re: Panzerfaust NEEDS UPDATING

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Originally Posted by Kingrudolf
So you prefer to have a 100% pure realistic gameplay and get a hugely unbalanced gameplay rather than a little realism being sacrified for more fun?
You got it in one. There are plenty of other mods out there for those who like 'balanced game play', precious few for those who like it full-real. Why does EVERYthing have to be in favour of those who like it 'balanced'? How much is enough for the arcaders?

" but nonetheless, if you want realism head there... This is gameplay/realism.... much more towards gameplay than realism..."

Lol...that's ironic. The BG42 people told me to check out FH if I wanted full-real. Now the FH people are telling me to move along to another mod. And they'd probably tell me about another mod. And so on.

So really, what distinguishes one mod from another...almost imperceptible differences in nuance? Sounds to me like a row of coffee houses doing nothing more than offering slightly differing amounts of sugar in their beverages and claiming a unique taste.

It's same old same old and it's killing the PC as a gaming platform, because one has to question why one should bother spending the extra moolah on a PC when most 'PC' games are more suited to a console. The lines have been blurred almost to the point of invisibility.

So we look to the east yet again. Oleg Maddox already turned the flight-sim world on it's head with Il2, and there's a good chance he'll make a top tank/infantry sim out of his forthcoming RTS. Some call him a maverick. I call him a true visionary, one with the balls to take a chance.

FH, as it stands, is a fantastic mod and quite addictive. But I can already feel the addiction wearing off, and that is down to the frustration of the constant and relentless re-spawning as an infantryman. You guys reckon that's fun, where no amount of skill can save you from the railgun factor?

It really has become a console world.
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Old May 6th, 2004   #83
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Default Re: Panzerfaust NEEDS UPDATING

pf is the strongest in reality at least the 100 seris the schreck was nearly as powerful as the pf. none the less a rear shot with even the pf30 can take out most tanks. Another trick to make the pf more effective is when your defending set on an ammo box. I love the pf not only do you get atank killing weapon but you get a rifle

Actaully I heard xww2 sucks and this game is preety damn realisitic. You must also consider that this game is still a BETA. so its far from beeing finnished

Last edited by |KFG|Hell_March; May 6th, 2004 at 05:11 PM.
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Old May 6th, 2004   #84
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Default Re: Panzerfaust NEEDS UPDATING

Thats because if people wanted to experiance reality, they go do some in the real world.

GAME: An activity providing entertainment or amusement; a pastime.

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Old May 7th, 2004   #85
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
Originally Posted by McGibs
GAME: An activity providing entertainment or amusement; a pastime.
Up to a point. The entertainment for many gamers, called 'simmers', derives from the level of realism, and knowing it's as close to reality as current technology allows.

Check the combat mission series...a lot of people do enjoy going up against Tigers in Shermans under full-real conditions.
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Old May 7th, 2004   #86
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Default Re: Panzerfaust NEEDS UPDATING

Well, if you want completely accurate realism, you should try XWWII. In my opinion it's a really, really nice mod, altough quite small compared to FH. Their models and skins are looking decent and the gameplay is nice. So, try that out when they release the new 2.5 version. I'm looking forward to it.

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Old May 7th, 2004   #87
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Default Re: Panzerfaust NEEDS UPDATING

No matter how much you try, however much effort you put in, and even if you have the best Coders/skinners/moders etc. on your team...you'll never be able to make a game 'realistic'.

If you want realism, then obviously your asking for much more, and at the moment with the gaming industry in its current state it'll never be able to provide a fully 'realisitc' feel. FH tries its best, and you know why people hate real wars? because they are hell...no one wants a game like that.

A game is a game, no matter how hard you try to make it realistic it wont happen. In the end whats so realistic about 'spawning from thin air' tanks? an endless supply of respawning infantrymen and and a battle that is won because you have the most flags and/or have no 'tickets' left?

Theres just a point where you cant make a game any more realistic, its a myth. FH provides good fun, lots of entertainment and doesnt destroy gameplay whilst doing it.

If you want what you call 'more realism', then check out XWWII...in my opinion its boring, like a real war.

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Old May 7th, 2004   #88
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Default Re: Panzerfaust NEEDS UPDATING

I have to disagree, a game can be made realistic. Two examples should suffice to prove it:

Game a) You shoot a round from a Tiger at a Sherman, the Sherman glows red and disappears. While that is a crude representation of reality it is not very realistic.

Game b) You shoot as above and the Sherman rocks on it's chassis as a shower of sparks flys from the area of the hit, followed a split second later by a loud bang and sheet of flame as the turret flys off. All at 1600x1200x32, full particle effects etc and a touch of FSAA. That is a sophisticated representation of reality, and very realistic inasmuch that you are seeing on your monitor and hearing through your speakers pretty much what your eyes would see and your ears would hear in real life, given the suddeness of it.

Ultra realistic would be plugged into cerebral inputs such that you experienced the event as if it was truly real, with no way to distinguish between reality and virtual reality other than by your knowledge that it was not so.

It's a pretty vague adjective anyway since it's definition does not correlate particularly well with the way we gamers use it. 'Realistic' by my useage of the word means game b) looks and performs more similarly to reality than game a)

And so it is in FH. I would like the game to be more 'realistic' (behave more similarly to reality) such that, for example, the Panzerfaust fires a round 30m with a flat trajectory instead of an arced one.

If your definition is one that stipulates 'must feel like you're actually experiencing the event' then you're correct. But I don't think that's many gamers' definition of the word as it applies to our games.
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Old May 7th, 2004   #89
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
Originally Posted by SS.SGW.Siggi
I have to disagree, a game can be made realistic. Two examples should suffice to prove it:

Game a) You shoot a round from a Tiger at a Sherman, the Sherman glows red and disappears. While that is a crude representation of reality it is not very realistic.

Game b) You shoot as above and the Sherman rocks on it's chassis as a shower of sparks flys from the area of the hit, followed a split second later by a loud bang and sheet of flame as the turret flys off. All at 1600x1200x32, full particle effects etc and a touch of FSAA. That is a sophisticated representation of reality, and very realistic inasmuch that you are seeing on your monitor and hearing through your speakers pretty much what your eyes would see and your ears would hear in real life, given the suddeness of it.

Ultra realistic would be plugged into cerebral inputs such that you experienced the event as if it was truly real, with no way to distinguish between reality and virtual reality other than by your knowledge that it was not so.

It's a pretty vague adjective anyway since it's definition does not correlate particularly well with the way we gamers use it. 'Realistic' by my useage of the word means game b) looks and performs more similarly to reality than game a)

And so it is in FH. I would like the game to be more 'realistic' (behave more similarly to reality) such that, for example, the Panzerfaust fires a round 30m with a flat trajectory instead of an arced one.

If your definition is one that stipulates 'must feel like you're actually experiencing the event' then you're correct. But I don't think that's many gamers' definition of the word as it applies to our games.
I understand your point, and its good to see you've thought it out well

Im just saying that because of limitations, the main one being the Refractor 2 engine - is that FH can only achieve 'realism' as it is now without sacrifcing the fun in gameplay. Yes, I agree it would be great to have everything work out as it does in real life, but games have limitations...

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Old May 7th, 2004   #90
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Default Re: Panzerfaust NEEDS UPDATING

Shermans didn't always blow up... sometimes the round would go clean through. indeed the techs could patch up the tank and send it back into service... after clearing out the mess :|

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