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FH2 Suggestions
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Old May 5th, 2004   #61
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Default Re: Panzerfaust NEEDS UPDATING

There's no point to using a pzfaust 30 when you can drop expacks while jumping from that range and kill most tanks.

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Old May 5th, 2004   #62
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Default Re: Panzerfaust NEEDS UPDATING

All AT weapons have had their xhair closeing time reduced somewhat (faust is slightly faster) and no longer open when the mouse is moved. The faust 30 has also had a slightly longer range added to it (and faster velocity i belive). Also, it has been remodeled (by me) to the panzerfaust30 klein/fasutpatrone

And all you engies can kiss your stupid ol' expacks goodby, and say hello to the handy dandy 5 second satchel charge.

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Old May 5th, 2004   #63
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Default Re: Panzerfaust NEEDS UPDATING

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Originally Posted by KillorLive
30 meters to take out a tank is errily close IRL to me, in game it's quite easy too though.
30M is not too close. Having to throw a mine on the back of a tank is too close.
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Old May 5th, 2004   #64
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Default Re: Panzerfaust NEEDS UPDATING

Thanks for the info McGibs. That sounds perfect for the AT weps. Yes, I know about the aiming trick with the AT weapons.. but it always struck me as abuse of a bug, so I don't count it.

No more detpacks? Wow... that's huge. Having a 5 sec delay instead will TOTALLY change gameplay.. hopefully for the better.
What popped into my head right away was Arnheim.. no more waiting for Pumas and blasting them with dets. Popping out of a window and heaving a det at a moving tank is much different now too.. you'll have to time it a lot differently, and chances are they'll spot it. This should be interesting.
Hopefully they do more damage.
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Old May 5th, 2004   #65
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Default Re: Panzerfaust NEEDS UPDATING

setting traps with explosives will be pretty much non existant. Use mines. Expacks will likely still be availibe in special kits (ie: commando kit with smg and expacks)

Satchels are for throwing on top of the tank, then running. Hopefully theyl have less range then a expack, so you have to get quite close to the tank.

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Old May 5th, 2004   #66
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Default Re: Panzerfaust NEEDS UPDATING

Hopefully just 2 things then
A: You can throw them slightly further, so it's easier to get them up on the back of a tank and
B: they do more damage to they can actually harm a Tig/Kt. Or at least scare the shit out of them.

Other than that, should be fun.
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Old May 5th, 2004   #67
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Default Re: Panzerfaust NEEDS UPDATING

theyl be able to kill the big tanks, unlike expacks.

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Old May 5th, 2004   #68
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Default Re: Panzerfaust NEEDS UPDATING

gibs , how your bazooka and pnzrshreik coming ?

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Old May 6th, 2004   #69
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Exclamation Re: Panzerfaust NEEDS UPDATING

Quote:
Originally Posted by McGibs
All AT weapons have had their xhair closeing time reduced somewhat (faust is slightly faster) and no longer open when the mouse is moved. The faust 30 has also had a slightly longer range added to it (and faster velocity i belive). Also, it has been remodeled (by me) to the panzerfaust30 klein/fasutpatrone

And all you engies can kiss your stupid ol' expacks goodby, and say hello to the handy dandy 5 second satchel charge.
damn no more expacks on arnhem, then the engie needs the mines back! at least as a pick-up kit

satchelcharge, mmh, sounds interesting

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Old May 6th, 2004   #70
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
And all you engies can kiss your stupid ol' expacks goodby, and say hello to the handy dandy 5 second satchel charge.
yipeeeee

i always thought the expack engies had no place in a realism mod. they are what defines vanilla bf. and frankly i hate that class in vanilla bf as well. good riddance.
great work devs .
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