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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old April 22nd, 2004   #51
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Default Re: Panzerfaust NEEDS UPDATING

Did you READ my post?

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Old April 22nd, 2004   #52
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Default Re: Panzerfaust NEEDS UPDATING

the faust got nerfed for a reason and that was cuse of those Bunny jumping noobs ...
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Old April 23rd, 2004   #53
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
Originally Posted by McGibs
Did you READ my post?
Yes, I did, and I understand your point. My rant wasn't a reply to you but to the others who insisted that nothing is wrong. I understand the weapon may need an unrealistic arc to give it a realistic range, but in the current situation it has neither. You can't possibly reach 30 meters with it on flat ground, or at least you wont hit anything.

Quote:
Originally Posted by BAM
the faust got nerfed for a reason and that was cuse of those Bunny jumping noobs ...
I thought this mod placed realism above game balance...

The Panzerfaust was nerfed on all areas; range, arc, crosshair spread and recovery, damage. Maybe it's just me, but that is simply too much. The way it is now, Panzerfaust is inferior even to PIAT, which surely isn't realistic nor correct for the game balance.
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Old April 23rd, 2004   #54
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Default Re: Panzerfaust NEEDS UPDATING

the the piat is better than the panzerfaust ???? your sucha noob you havnt even tryed it out and this mod try to make the game balanced and not boring with a team of PFZ noobs (itsa bit like the M60law combo in BFV)
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Old April 23rd, 2004   #55
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
Originally Posted by BAM
your sucha noob you havnt even tryed it out -- itsa bit like the M60law combo in BFV


I'm going nuts...





Unless you haven't noticed, the Panzerfaust 30 is almost useless at the moment. The only situation where you can achieve anything with it is if you fire a non-moving target from a point-blank range. And it isn't realistic by any measure. The Pzfaust30 should be closer to what the Pzfaust100 is now.
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Old April 23rd, 2004   #56
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Default Re: Panzerfaust NEEDS UPDATING

i can kill a tank with the pfz 30 maybee it needs a little bit longer range...
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Old May 5th, 2004   #57
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Default Re: Panzerfaust NEEDS UPDATING

I'm going to have to agree that Gameplay wise the PF is pretty useless. You could throw the damm thing further than the projectile goes, but at least it hurts.

Something that I was thinking of..
I'm am NO expert on weapons, but I've heard said that the PF was easier to use than the Bazooka. Shouldn't this show itself in the game?

I mean, the Bazooka now seems fine, you have to set up and aim, but the projectile will go a fair distance with good punch. When using a PF, I'd think the aiming time (crosshairs closing) sould be faster than the zooka. This could balance out the shorter distance by letting you snap them off a bit quicker. A BIT quicker.

This make any sense? Or am I just a stupid noob?
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Old May 5th, 2004   #58
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Default Re: Panzerfaust NEEDS UPDATING

The PF is one of the most deadly AT weapons in the game, yes with the 30 you have to be close. THAT IS ACCURATE!!!

As for crosshair slowness,

There is a way to hold your crosshair tight while you move and it is easy to learn.

First stay immobile for awhile waiting until your AT crosshair is in close and tight

Switch weapons to your pistol or to your knife

While moving with the pistol or knife in hand, your AT crosshair will keep its last register, which is the tight closed one.

Once you feel you have a good shot position, switch back to your AT weapon and shoot without moving.

Your shot will be precise since your crosshair is tiny and centered.
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Old May 5th, 2004   #59
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Default Re: Panzerfaust NEEDS UPDATING

thats what i tell people ALL the time but they never listen

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Old May 5th, 2004   #60
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Default Re: Panzerfaust NEEDS UPDATING

It is the most effective way to use ANY of the AT weapons
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