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Re: Panzerfaust NEEDS UPDATING Well, this is like the mg on planes issue. Do you make it unrealistic and take the easy way out or do you actually fix the damned problem? Instead of excuses, we should be looking for answers. XWWII did a great job on theirs. Why can't FH? |
Re: Panzerfaust NEEDS UPDATING Sorry for such a large reply, tried to edit it so it wouldnt' be so large,i tried but was prohibited to do it after 15 mins :(. |
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Re: Panzerfaust NEEDS UPDATING Looking at the specs for the PF30, it should perform like throwing a shotput. Considering that it uses a blackpowder charge, i'd say it's more like an unrifled RR than a rocket, ie. extremely short burn time. Therefore, its trajectory is probably close to correct. I'd have to test it to be sure, though. No way in this time-space continuum could it, or any object with mass, have ever have achieved a level flight path without wings, by any stretch. A secondary fire with a useable and accurate distance site would be a great solution in my opinion. |
Re: Panzerfaust NEEDS UPDATING Here is some cool video of the panzerfaust http://www.warhobbies.com/video/Panz...n%20action.MPG I cant really say much for the flight path though which is cut out in the video, sure as hell fun to watch crap getting blown up though. :naughty: beats the crap out of our little physics lesson earlier.... |
Re: Panzerfaust NEEDS UPDATING k, this is what i ment... You can't have a variering trajectory on BF's projectiles. So you cant have a faust charge fly relitivly accurate for 30 meters, then start to drop. BF's code wont let you do that. All of the projectiles have a constant arc and speed no matter what. So if they made the faust fly straight, it would either have an effective range of several hundred meters because it wouldnt drop, or, they would have to make the charge suddenly dissapear after 30 meters like in .5 The faust needs a sound like that. That would be sweet. |
Re: Panzerfaust NEEDS UPDATING I would be happy if it fired straight then dissapeared or exploded. It's really a pain in the ass to use right now. I saw a bazooka being fired on Mail Call the other day, and it looked and acted nothing like FH's slow moving roman candle rocket. There was almost no smoke trail or fire coming out of the back of the rocket. It looked almost like a tank shell. It also didn't "dip" as much, but I guess the BF engine limits that. If anything, the Pfaust30 needs a few more balls. It's really lame right now. |
Re: Panzerfaust NEEDS UPDATING In that video there was a hell of a lot of smoke when the panzerfaust was fired, can this be implemented? |
Re: Panzerfaust NEEDS UPDATING Could it be made like an object wich HAS fuel then? |
Re: Panzerfaust NEEDS UPDATING *Sigh* Some people still have the nerve to claim that the 'faust trajectory is correct... IT ISN'T, okay?! Like I said, to reach the maximum designated range of 30 meters the weapon must be fired in an angle of 9.5 degrees from 1.5 meters height. That is not much, and it certainly isn't anything like the present situation. Also, if you fire it straight on without any elevation from the same height, the projectile will fly for 16.5 meters, which is roughly 3 times more than now. :rolleyes: |
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