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Old April 21st, 2004   #31
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Default Re: Panzerfaust NEEDS UPDATING

Here's a good pic from and up coming game "wartime command". The weapon is a Panzerfaust 60 and note the relatively flat trajectory of the warhead and the range it's being fired at. This is how the Panzerfaust should be ingame.

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Old April 21st, 2004   #32
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Default Re: Panzerfaust NEEDS UPDATING

panzerfaust
Quote:
Originally Posted by Elessar Telcontar
Let's say a german soldier fires a panzerfaust 30 at 0 degrees from his shoulder, (1.5 m above ground) and that the ground is level.

Seems like the rocket will hit the ground after approx 0.4 seconds, 11 metres from the german.
Wrong. Assuming the projectile wont gain any lift during it's flight and it is fired in a 0 degree angle, the projectile will hit the ground 0.55 seconds after launch, 16.5 meters from the operator. Still, it is little more than a half of the weapons total range of 30 meters, which proves that the weapon does have some arc (as does Bazooka and Panzerschrek). However, 16.5m is something totally different than what we are seeing in FH currently. If you fire the 'faust straight forward, it wont fly for more than a couple of meters and you might get killed in the blast yourself. If you want to reach that 16.5m in FH you must aim high, and reaching 30 meters is practically impossible on flat ground.
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Old April 21st, 2004   #33
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Default Re: Panzerfaust NEEDS UPDATING

Further, assuming I calculated it right, in order for the 'faust to fly the designated 30 meters it has to be launched in a 9.5 degree angle. Which is not that much, especially when compared to the current situation.
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Old April 21st, 2004   #34
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Default Re: Panzerfaust NEEDS UPDATING

Looking over my calculations again, I see that I was wrong (I did it in a hurry, fast and wrong). I forgot to count in the acceleration of the rocket. The trajectory I calculated would have been more appropriate to a down-powered version of the PIAT.

How fast does a rocket fired from a panzerfaust accelerate, by the way?
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Old April 21st, 2004   #35
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
Originally Posted by Schpetzka
Here's a good pic from and up coming game "wartime command". The weapon is a Panzerfaust 60 and note the relatively flat trajectory of the warhead and the range it's being fired at. This is how the Panzerfaust should be ingame.
Interesting pic... in that range even a Panzerschreck and Bazooka has a problem in FH. I think they need to up the speed a bit.
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Old April 21st, 2004   #36
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
Originally Posted by Elessar Telcontar
Looking over my calculations again, I see that I was wrong (I did it in a hurry, fast and wrong). I forgot to count in the acceleration of the rocket. The trajectory I calculated would have been more appropriate to a down-powered version of the PIAT.

How fast does a rocket fired from a panzerfaust accelerate, by the way?
Damn, another mistake. How fast the panzerfaust accelerates has nothing to do with it's airtime. Exel, I think you've done a mistake, the only way an object will use 0.55 secs to hit the ground is if it starts 3 metres above ground.
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Old April 21st, 2004   #37
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Default Re: Panzerfaust NEEDS UPDATING

Sorry for all this, I now realize that I was calculating with double gravity
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Old April 21st, 2004   #38
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Default Re: Panzerfaust NEEDS UPDATING

I dont think BF has a fuel time for rockets. They go the same speed and trajectory no matter what sprites are spitting out the back of them.

Which means if the faust was changed to go straighter, it's range would be too extreame (it cant be coded to go straight, THEN drop)

Which poses a large prolem, and is likely why it was coded the way it was now.

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Old April 21st, 2004   #39
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Default Re: Panzerfaust NEEDS UPDATING

Changing the faust trajectory to something more like the Bazooka's would help.
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Old April 21st, 2004   #40
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
The Panzerschreck had a range of 300 meters, and penetrated about 330 mm of armor. It is MUCH more powerful than the panzerfaust on ALL accounts.
------------------------
Panssarinyrkki F2
("Panzerfaust 30")

Calibre of warhead:
142 mm

Weapon length:
105,4 cm

Weapon weight:
5,1 kg

Tube length:
?

Tube diameter:
4,4 cm

Projectile length:
49,5 cm

Projectile weight:
2,9 kg

Warhead explosives:
800 g (TNT + RDX)

Propellant charge:
95 g (blackpowder)

Muzzle velocity:
30 m/sec

Max. range:
30 meters

Country of Origin:
Germany

Armour penetration:
60 degrees: 200 mm


Ballistic data of 100 pshp F1 (26 meters/sec):

Distance
Elevation
Flight time

11 meters
5,0 degrees
0,4 sec

17 meters
7,5 degrees
0,7 sec

22 meters
10,0 degrees
0,9 sec

28 meters
12,5 degrees
1,2 sec

33 meters
15,0 degrees
1,5 sec


------------------------
Panssarikauhu
("Raketenpanzerbüsche 54")

Calibre of warhead:
88 mm

Weapon length:
164 cm

Weapon weight:
11 kg (with shield)

Barrel calibre:
90 mm

Projectile calibre:
88 mm

Projectile length:
?

Projectile weight:
3,25 kg

Warhead explosives:
660 g (TNT + RDX)

Propellant charge:
? g (blackpowder)

Muzzle velocity:
100 - 110 m/sec

Max. range:
150 m vs. static tank

120 m vs. moving tank

100 m practical (*)

Country of Origin:
Germany

Armour penetration:
90 degrees: 230 mm (German data)

60 degrees: 160 mm (German data)

30 degrees: 95 mm (German data)

60 degrees: 100 mm (Finnish tests)

Ballistic data of Panssarikauhu (105 meters/sec):

Distance
Elevation
flight time

58 meters
1,5 degrees
0,5 sec

78 meters
2,0 degrees
0,7 sec

97 meters
2,5 degrees
0,9 sec

118 meters
3,0 degrees
1,1 sec

135 meters
3,5 degrees
1,3 sec

---------------------
info found on excellent finnish site http://ankkurinvarsi.com/jaeger/OTHER_AT_WEAPONS2.htm

this sites info confirms what most here claims, the faust was stronger than the schreck which is quite obvoius since the faust had an 800g warhead compared to the 660g warhead of the schreck. also check the trajectory info on the faust, it defintely didn't fly in a straight line. 15 degrees elevation for 33m range. the schreck though had a nice flightline.

/Flunken

Last edited by Flunken; April 21st, 2004 at 03:14 PM.
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