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Old April 17th, 2004   #11
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Default Re: Panzerfaust NEEDS UPDATING

Does Gold beach ring a bell?
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Old April 17th, 2004   #12
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
Originally Posted by KillorLive
queit you
lol..

Well anyway, the PF30 kinda sucks, but the PF100 has a quite nice range. It's a defense weapon offcourse, not an assault one. So that's why they cut down on the range. But for me, the PF100 has a very nice range, much better than in 0.5, where they all used to have the same ark. The PF100 now fires say 30 ingame metres straight, then drops down.

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Old April 17th, 2004   #13
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Default Re: Panzerfaust NEEDS UPDATING

the PFs werent all that great in reality... sure they would smash through most any armor, but you had to get uncomfurtably close and could only fire once... besides that, you were a very obvious target once you had fired because of the huge backblast.
its a one-shot mini bazooka. use it that way.
however, they shouldnt be available until late '43 IIRC. PF60 in 44 and PF100 in 45.
the zchreck however, should be available from 43 onwards.
id prefer to see chrecks more than fausts in at roles.
give the infantry a faust and the at-men panzerchrecks.

oh and by the way, just to show im not biased... i always play allied.
but the germans had alot more at capacity.
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Old April 17th, 2004   #14
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Default Re: Panzerfaust NEEDS UPDATING

Still, the facts that tanks are controlled by one player, and thus act as a single mind controlling its every movement, AND you can hear footsteps around your tank whilst in reality you couldn't hear yourself talking inside one should be compensated a little.

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Old April 17th, 2004   #15
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Default Re: Panzerfaust NEEDS UPDATING

Yes there are some strange occurances of Pzf100 in early maps and Pzf30 in late maps and more Panzerschrecks would be welcome.
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Old April 17th, 2004   #16
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Default Re: Panzerfaust NEEDS UPDATING

Quote:
Originally Posted by KillorLive
yes ti si and it sucks
Not really, it may not be realistically strong, but it's still the best AT weapon(lowest arc, strong)
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Old April 17th, 2004   #17
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Default Re: Panzerfaust NEEDS UPDATING

Im pretty sure the Shrek also was a 1 rocket weapon, unreloadable. Based on the Bazooka. Not 100 on that though.

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Old April 17th, 2004   #18
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Default Re: Panzerfaust NEEDS UPDATING

I'm certain the panzerschreck was reloadable. Ingame it is pretty good, I just wish there were more kits.

It has the same problem as many other kits, while the kits are ingame they're virtually all located at main bases. There need to be more kits around the flags.
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Old April 17th, 2004   #19
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Default Re: Panzerfaust NEEDS UPDATING

lol

I was drunk when I made those replies...so...yeah.

The panzerfaust 100 was the only decent panzerfaust in my opinion, 30 meters to take out a tank is errily close IRL to me, in game it's quite easy too though.

HOWEVER, they need to lose their damn arc!!! They did not do this, they went 30/60/100 meters and then died out, STRAIGHT AS AN ARROW.

Still, they did not punch through the most steel. Panzerschrecks went 300m straight and punched through 330mm, the panzerfaust is nowhere NEAR that. That's why I get pissed off when the faust/schreck doesn't knock out a Sherman through the front, it's bull honkey. Panzerschrecks should knock any tank out, period. Panzerfausts should knock any tank out in the right spot, period. Panzerfausts need to lose their damned arc, that's not realistic. Period.


*EDIT*

In game, for some God awful retarded reason, the panzerfaust is the most powerful HEAT weapon. I do NOT know why. The panzerschreck was clearly superior on all accounts, especially penetration and range. This needs to be fixed.

*EDIT 2*

Sorry, my bad.

Quote:
Production of the Panzerschreck had changed to this successor model in October 1943. The new Raketenpanzerbüchse 54 weighed 11kg (24.2 lb.)(empty). It was also modified to fire the newly developed RPzB.Gr.4992 which with a modificaton of the propellant had a better practical range (usually cited at 180m). This ammunition too came in a summer and a winter version.The armor penetration of both RPzB.Gr. 4322 and 4992 was 230mm (9 in.), at a 60° impact angle this figure was reduced to 160mm (6.3 in.). The ammunition was transported in a carrying frame holding 5 rounds, the wooden supply crates contained 2 rounds.
http://www.geocities.com/Augusta/8172/panzerfaust3.htm

[img]http://killorlive.ninjahamster.net/HAHAHA.GIF[/img][img]http://killorlive.ninjahamster.net/owned.jpg[/img]
Explanation: Two percent probability that the miniature organic is simply looking for trouble and needs to be blasted. That may be wishful thinking on my part, master.

Last edited by KillorLive; April 17th, 2004 at 11:01 AM.
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Old April 17th, 2004   #20
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Default Re: Panzerfaust NEEDS UPDATING

I hates the Panzerfaust30. It is unrealistically shortranged. It really need to get some range to be an effective tank weapon. If I could hit a tank with the butt of my rifle, I should be able to shoot it with a Panzerfaust, but that's not the case now. I prefer the Panzershreck over the faust based on two factors. Range, and ammo. Better range, 5 shots. I can usually kill a tank in one shot.

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