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-   -   Panzerfaust NEEDS UPDATING (http://forums.filefront.com/fh2-suggestions/120531-panzerfaust-needs-updating.html)

McGibs April 22nd, 2004 04:00 PM

Re: Panzerfaust NEEDS UPDATING
 
Did you READ my post?

BAM April 22nd, 2004 11:47 PM

Re: Panzerfaust NEEDS UPDATING
 
the faust got nerfed for a reason and that was cuse of those Bunny jumping noobs ...

Exel April 23rd, 2004 01:40 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by McGibs
Did you READ my post?

Yes, I did, and I understand your point. My rant wasn't a reply to you but to the others who insisted that nothing is wrong. I understand the weapon may need an unrealistic arc to give it a realistic range, but in the current situation it has neither. You can't possibly reach 30 meters with it on flat ground, or at least you wont hit anything.

Quote:

Originally Posted by BAM
the faust got nerfed for a reason and that was cuse of those Bunny jumping noobs ...

I thought this mod placed realism above game balance...

The Panzerfaust was nerfed on all areas; range, arc, crosshair spread and recovery, damage. Maybe it's just me, but that is simply too much. The way it is now, Panzerfaust is inferior even to PIAT, which surely isn't realistic nor correct for the game balance. :rolleyes:

BAM April 23rd, 2004 05:16 AM

Re: Panzerfaust NEEDS UPDATING
 
the the piat is better than the panzerfaust ???? your sucha noob you havnt even tryed it out and this mod try to make the game balanced and not boring with a team of PFZ noobs (itsa bit like the M60law combo in BFV)

Exel April 23rd, 2004 08:37 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by BAM
your sucha noob you havnt even tryed it out -- itsa bit like the M60law combo in BFV

:mEk:

I'm going nuts...





Unless you haven't noticed, the Panzerfaust 30 is almost useless at the moment. The only situation where you can achieve anything with it is if you fire a non-moving target from a point-blank range. And it isn't realistic by any measure. The Pzfaust30 should be closer to what the Pzfaust100 is now.

BAM April 23rd, 2004 09:26 AM

Re: Panzerfaust NEEDS UPDATING
 
i can kill a tank with the pfz 30 maybee it needs a little bit longer range...

Aequitas May 5th, 2004 06:30 PM

Re: Panzerfaust NEEDS UPDATING
 
I'm going to have to agree that Gameplay wise the PF is pretty useless. You could throw the damm thing further than the projectile goes, but at least it hurts.

Something that I was thinking of..
I'm am NO expert on weapons, but I've heard said that the PF was easier to use than the Bazooka. Shouldn't this show itself in the game?

I mean, the Bazooka now seems fine, you have to set up and aim, but the projectile will go a fair distance with good punch. When using a PF, I'd think the aiming time (crosshairs closing) sould be faster than the zooka. This could balance out the shorter distance by letting you snap them off a bit quicker. A BIT quicker.

This make any sense? Or am I just a stupid noob?

Myrddraal May 5th, 2004 07:34 PM

Re: Panzerfaust NEEDS UPDATING
 
The PF is one of the most deadly AT weapons in the game, yes with the 30 you have to be close. THAT IS ACCURATE!!!

As for crosshair slowness,

There is a way to hold your crosshair tight while you move and it is easy to learn.

First stay immobile for awhile waiting until your AT crosshair is in close and tight

Switch weapons to your pistol or to your knife

While moving with the pistol or knife in hand, your AT crosshair will keep its last register, which is the tight closed one.

Once you feel you have a good shot position, switch back to your AT weapon and shoot without moving.

Your shot will be precise since your crosshair is tiny and centered.

peckens May 5th, 2004 07:37 PM

Re: Panzerfaust NEEDS UPDATING
 
thats what i tell people ALL the time but they never listen

Myrddraal May 5th, 2004 07:53 PM

Re: Panzerfaust NEEDS UPDATING
 
It is the most effective way to use ANY of the AT weapons

Formerly Human May 5th, 2004 08:02 PM

Re: Panzerfaust NEEDS UPDATING
 
There's no point to using a pzfaust 30 when you can drop expacks while jumping from that range and kill most tanks.

McGibs May 5th, 2004 08:59 PM

Re: Panzerfaust NEEDS UPDATING
 
All AT weapons have had their xhair closeing time reduced somewhat (faust is slightly faster) and no longer open when the mouse is moved. The faust 30 has also had a slightly longer range added to it (and faster velocity i belive). Also, it has been remodeled (by me) to the panzerfaust30 klein/fasutpatrone

And all you engies can kiss your stupid ol' expacks goodby, and say hello to the handy dandy 5 second satchel charge.

Anlushac11 May 5th, 2004 09:08 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by KillorLive
30 meters to take out a tank is errily close IRL to me, in game it's quite easy too though.

30M is not too close. Having to throw a mine on the back of a tank is too close.

Aequitas May 5th, 2004 09:23 PM

Re: Panzerfaust NEEDS UPDATING
 
Thanks for the info McGibs. That sounds perfect for the AT weps. Yes, I know about the aiming trick with the AT weapons.. but it always struck me as abuse of a bug, so I don't count it.

No more detpacks? Wow... that's huge. Having a 5 sec delay instead will TOTALLY change gameplay.. hopefully for the better.
What popped into my head right away was Arnheim.. no more waiting for Pumas and blasting them with dets. Popping out of a window and heaving a det at a moving tank is much different now too.. you'll have to time it a lot differently, and chances are they'll spot it. This should be interesting.
Hopefully they do more damage.

McGibs May 5th, 2004 09:30 PM

Re: Panzerfaust NEEDS UPDATING
 
setting traps with explosives will be pretty much non existant. Use mines. Expacks will likely still be availibe in special kits (ie: commando kit with smg and expacks)

Satchels are for throwing on top of the tank, then running. Hopefully theyl have less range then a expack, so you have to get quite close to the tank.

Aequitas May 5th, 2004 10:22 PM

Re: Panzerfaust NEEDS UPDATING
 
Hopefully just 2 things then
A: You can throw them slightly further, so it's easier to get them up on the back of a tank and
B: they do more damage to they can actually harm a Tig/Kt. Or at least scare the shit out of them.

Other than that, should be fun.

McGibs May 5th, 2004 11:12 PM

Re: Panzerfaust NEEDS UPDATING
 
theyl be able to kill the big tanks, unlike expacks.

SilenT AssassiN May 5th, 2004 11:30 PM

Re: Panzerfaust NEEDS UPDATING
 
gibs , how your bazooka and pnzrshreik coming ?

Prime Evil May 6th, 2004 12:05 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by McGibs
All AT weapons have had their xhair closeing time reduced somewhat (faust is slightly faster) and no longer open when the mouse is moved. The faust 30 has also had a slightly longer range added to it (and faster velocity i belive). Also, it has been remodeled (by me) to the panzerfaust30 klein/fasutpatrone

And all you engies can kiss your stupid ol' expacks goodby, and say hello to the handy dandy 5 second satchel charge.

damn no more expacks on arnhem, then the engie needs the mines back! at least as a pick-up kit :D

satchelcharge, mmh, sounds interesting :D

Flunken May 6th, 2004 01:30 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

And all you engies can kiss your stupid ol' expacks goodby, and say hello to the handy dandy 5 second satchel charge.
yipeeeee

i always thought the expack engies had no place in a realism mod. they are what defines vanilla bf. and frankly i hate that class in vanilla bf as well. good riddance.
great work devs :D.

PanzerAce May 6th, 2004 08:03 AM

Re: Panzerfaust NEEDS UPDATING
 
YAY!! 5 second charges!! and Gibs, it possible to make them stick to the first surface that they hit? that would be even 1337er....

Count Nosferatu May 6th, 2004 08:23 AM

Re: Panzerfaust NEEDS UPDATING
 
Panzerfausts requires patience and skill... I quite like them as they are actually - don't get noobs running around like in 0.5 and you can actually kill IS2s more effectively due to their pisspoor trajectory [hit the top]

The new satchel charges sounds very interesting indeed.... how powerful will it be, and will setting and charging be needed?

D-Fens May 6th, 2004 08:32 AM

Re: Panzerfaust NEEDS UPDATING
 
So whatever happened to the Pzf 60?

BAM May 6th, 2004 09:41 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by Count Nosferatu
Panzerfausts requires patience and skill... I quite like them as they are actually - don't get noobs running around like in 0.5 and you can actually kill IS2s more effectively due to their pisspoor trajectory [hit the top]

The new satchel charges sounds very interesting indeed.... how powerful will it be, and will setting and charging be needed?

it will probally just be like a grenade but it dosnt go that far when you throw it .

Count Nosferatu May 6th, 2004 11:03 AM

Re: Panzerfaust NEEDS UPDATING
 
Bit like the ET stachel charge? The plot thickens...

SS.SGW.Siggi May 6th, 2004 12:07 PM

Re: Panzerfaust NEEDS UPDATING
 
"I thought this mod placed realism above game balance..."

I expect the modders got such a battering from the console brats, who want EVERY game arcaded down to their crass level, that they succumbed to the pressure in some areas.

It can sometimes be extremely difficult for a visionary to maintain the purity of that vision.

There's a simple solution...re-establish the vision, ignore the brats, and go for it 100%.

The FH modders began, afaik, with the intention of creating a full-real mod. I hope they can go over the mod again and get rid of the 'game balancing' compromises.

If you're going to run a flag up a pole, run it right the way to the top and sod the detractors. They can go play the vanilla game, or BG42.

Kingrudolf May 6th, 2004 12:53 PM

Re: Panzerfaust NEEDS UPDATING
 
So you prefer to have a 100% pure realistic gameplay and get a hugely unbalanced gameplay rather than a little realism being sacrified for more fun?

NoCoolOnesLeft May 6th, 2004 01:12 PM

Re: Panzerfaust NEEDS UPDATING
 
Satchel charge? new faust? this is getting better every day...

BAM May 6th, 2004 01:20 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by Count Nosferatu
Bit like the ET stachel charge? The plot thickens...

more like the charge in Finn wars (if you have tryed it ..)

McGibs May 6th, 2004 01:31 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

"I thought this mod placed realism above game balance..."

I expect the modders got such a battering from the console brats, who want EVERY game arcaded down to their crass level, that they succumbed to the pressure in some areas.

It can sometimes be extremely difficult for a visionary to maintain the purity of that vision.

There's a simple solution...re-establish the vision, ignore the brats, and go for it 100%.

The FH modders began, afaik, with the intention of creating a full-real mod. I hope they can go over the mod again and get rid of the 'game balancing' compromises.

If you're going to run a flag up a pole, run it right the way to the top and sod the detractors. They can go play the vanilla game, or BG42.
No, totall realism is not the goal of forgotten hope. It is the balance between gameplay and realism. Leaning more towards realism, but that does NOT mean we can throw gameplay out the freaking window. Because it is a game, and games tend to require, you know... gameplay.

The satchel charge works like a heavy grenade. Run up, toss it, run away. 5 seconds later it blows up real good. So yeh, its pretty much exactly the same as finnwars charge, only it doesnt take 30 seconds to go off.

Count Nosferatu May 6th, 2004 04:00 PM

Re: Panzerfaust NEEDS UPDATING
 
Excellent philosophy... there is already a realism mod out there - XWWII.... and I don't rate highly of it... but nonetheless, if you want realism head there... This is gameplay/realism.... much more towards gameplay than realism...

SS.SGW.Siggi May 6th, 2004 04:53 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by Kingrudolf
So you prefer to have a 100% pure realistic gameplay and get a hugely unbalanced gameplay rather than a little realism being sacrified for more fun?

You got it in one. :) There are plenty of other mods out there for those who like 'balanced game play', precious few for those who like it full-real. Why does EVERYthing have to be in favour of those who like it 'balanced'? How much is enough for the arcaders?

" but nonetheless, if you want realism head there... This is gameplay/realism.... much more towards gameplay than realism..."

Lol...that's ironic. The BG42 people told me to check out FH if I wanted full-real. Now the FH people are telling me to move along to another mod. And they'd probably tell me about another mod. And so on. :D

So really, what distinguishes one mod from another...almost imperceptible differences in nuance? Sounds to me like a row of coffee houses doing nothing more than offering slightly differing amounts of sugar in their beverages and claiming a unique taste.

It's same old same old and it's killing the PC as a gaming platform, because one has to question why one should bother spending the extra moolah on a PC when most 'PC' games are more suited to a console. The lines have been blurred almost to the point of invisibility.

So we look to the east yet again. Oleg Maddox already turned the flight-sim world on it's head with Il2, and there's a good chance he'll make a top tank/infantry sim out of his forthcoming RTS. Some call him a maverick. I call him a true visionary, one with the balls to take a chance.

FH, as it stands, is a fantastic mod and quite addictive. But I can already feel the addiction wearing off, and that is down to the frustration of the constant and relentless re-spawning as an infantryman. You guys reckon that's fun, where no amount of skill can save you from the railgun factor?

It really has become a console world. :(

|KFG|Hell_March May 6th, 2004 05:08 PM

Re: Panzerfaust NEEDS UPDATING
 
pf is the strongest in reality at least the 100 seris the schreck was nearly as powerful as the pf. none the less a rear shot with even the pf30 can take out most tanks. Another trick to make the pf more effective is when your defending set on an ammo box. I love the pf not only do you get atank killing weapon but you get a rifle :)

Actaully I heard xww2 sucks and this game is preety damn realisitic. You must also consider that this game is still a BETA. so its far from beeing finnished

McGibs May 6th, 2004 05:15 PM

Re: Panzerfaust NEEDS UPDATING
 
Thats because if people wanted to experiance reality, they go do some in the real world.

GAME: An activity providing entertainment or amusement; a pastime.

SS.SGW.Siggi May 7th, 2004 08:39 AM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by McGibs
GAME: An activity providing entertainment or amusement; a pastime.

Up to a point. The entertainment for many gamers, called 'simmers', derives from the level of realism, and knowing it's as close to reality as current technology allows.

Check the combat mission series...a lot of people do enjoy going up against Tigers in Shermans under full-real conditions. :)

MkH^ May 7th, 2004 09:16 AM

Re: Panzerfaust NEEDS UPDATING
 
Well, if you want completely accurate realism, you should try XWWII. In my opinion it's a really, really nice mod, altough quite small compared to FH. Their models and skins are looking decent and the gameplay is nice. So, try that out when they release the new 2.5 version. I'm looking forward to it.

NoCoolOnesLeft May 7th, 2004 10:27 AM

Re: Panzerfaust NEEDS UPDATING
 
No matter how much you try, however much effort you put in, and even if you have the best Coders/skinners/moders etc. on your team...you'll never be able to make a game 'realistic'.

If you want realism, then obviously your asking for much more, and at the moment with the gaming industry in its current state it'll never be able to provide a fully 'realisitc' feel. FH tries its best, and you know why people hate real wars? because they are hell...no one wants a game like that.

A game is a game, no matter how hard you try to make it realistic it wont happen. In the end whats so realistic about 'spawning from thin air' tanks? an endless supply of respawning infantrymen and and a battle that is won because you have the most flags and/or have no 'tickets' left?

Theres just a point where you cant make a game any more realistic, its a myth. FH provides good fun, lots of entertainment and doesnt destroy gameplay whilst doing it.

If you want what you call 'more realism', then check out XWWII...in my opinion its boring, like a real war.

SS.SGW.Siggi May 7th, 2004 11:32 AM

Re: Panzerfaust NEEDS UPDATING
 
I have to disagree, a game can be made realistic. Two examples should suffice to prove it:

Game a) You shoot a round from a Tiger at a Sherman, the Sherman glows red and disappears. While that is a crude representation of reality it is not very realistic.

Game b) You shoot as above and the Sherman rocks on it's chassis as a shower of sparks flys from the area of the hit, followed a split second later by a loud bang and sheet of flame as the turret flys off. All at 1600x1200x32, full particle effects etc and a touch of FSAA. That is a sophisticated representation of reality, and very realistic inasmuch that you are seeing on your monitor and hearing through your speakers pretty much what your eyes would see and your ears would hear in real life, given the suddeness of it.

Ultra realistic would be plugged into cerebral inputs such that you experienced the event as if it was truly real, with no way to distinguish between reality and virtual reality other than by your knowledge that it was not so.

It's a pretty vague adjective anyway since it's definition does not correlate particularly well with the way we gamers use it. 'Realistic' by my useage of the word means game b) looks and performs more similarly to reality than game a)

And so it is in FH. I would like the game to be more 'realistic' (behave more similarly to reality) such that, for example, the Panzerfaust fires a round 30m with a flat trajectory instead of an arced one.

If your definition is one that stipulates 'must feel like you're actually experiencing the event' then you're correct. But I don't think that's many gamers' definition of the word as it applies to our games. :)

NoCoolOnesLeft May 7th, 2004 12:17 PM

Re: Panzerfaust NEEDS UPDATING
 
Quote:

Originally Posted by SS.SGW.Siggi
I have to disagree, a game can be made realistic. Two examples should suffice to prove it:

Game a) You shoot a round from a Tiger at a Sherman, the Sherman glows red and disappears. While that is a crude representation of reality it is not very realistic.

Game b) You shoot as above and the Sherman rocks on it's chassis as a shower of sparks flys from the area of the hit, followed a split second later by a loud bang and sheet of flame as the turret flys off. All at 1600x1200x32, full particle effects etc and a touch of FSAA. That is a sophisticated representation of reality, and very realistic inasmuch that you are seeing on your monitor and hearing through your speakers pretty much what your eyes would see and your ears would hear in real life, given the suddeness of it.

Ultra realistic would be plugged into cerebral inputs such that you experienced the event as if it was truly real, with no way to distinguish between reality and virtual reality other than by your knowledge that it was not so.

It's a pretty vague adjective anyway since it's definition does not correlate particularly well with the way we gamers use it. 'Realistic' by my useage of the word means game b) looks and performs more similarly to reality than game a)

And so it is in FH. I would like the game to be more 'realistic' (behave more similarly to reality) such that, for example, the Panzerfaust fires a round 30m with a flat trajectory instead of an arced one.

If your definition is one that stipulates 'must feel like you're actually experiencing the event' then you're correct. But I don't think that's many gamers' definition of the word as it applies to our games. :)

I understand your point, and its good to see you've thought it out well :)

Im just saying that because of limitations, the main one being the Refractor 2 engine - is that FH can only achieve 'realism' as it is now without sacrifcing the fun in gameplay. Yes, I agree it would be great to have everything work out as it does in real life, but games have limitations...

Count Nosferatu May 7th, 2004 01:09 PM

Re: Panzerfaust NEEDS UPDATING
 
Shermans didn't always blow up... sometimes the round would go clean through. indeed the techs could patch up the tank and send it back into service... after clearing out the mess :|


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