I believe the engineer class is a bit too good. It's being more or less whored by everyone. I recommend the following:
First off there should be only one form of explosives either Mines OR ExPacks.
Mines are rather heavy and running around with four along with a rifle with ammo and explosive packs and a detonator is a lot of weight. No engineer would be able to run around as fast as he can in game with all that gear which is one of my reasonings for either giving them mines OR expacks not both.
Secondly perhaps less of the mines and expacks as well, how about 2. That way engineers are still useful and deadly but need a ammo truck or ammo point to remain useful.
Thirdly either a rifle OR a pistol not both. Besides the lack of grenades I believe they should have a negative for regular combat as well and that could by only having a rifle OR a pistol not both.
These I'm opting for these changes so that in game you won't see a team full of engineers with a small number of other classes. No need to flame, I can live if no changes are made but I just want this to be in the air at least.
In BF:V's weapon loadout system, you can have the engineer either equipped with mines and lets add timed-expacks, or the second loadout to have regular expacks and a rifle.
This way, the player can choose if he wants to be a "defending" engineer (mines and time-delayed expacks), or be an "attacking" enginer, with a rifle and regular expacks (but limit them)
BTW, awsome sig , is that a Russian women with a broom? :lol:
In BF:V's weapon loadout system, you can have the engineer either equipped with mines and lets add timed-expacks, or the second loadout to have regular expacks and a rifle.
This way, the player can choose if he wants to be a "defending" engineer (mines and time-delayed expacks), or be an "attacking" enginer, with a rifle and regular expacks (but limit them)
BTW, awsome sig , is that a Russian women with a broom? :lol:
I knew you were going to say that
Anyway, I don“t think the engineer class is been whored a lot.
In my experiance, people only really pick the enginner if there is an obvious reason. For example for driving tanks, blowing up doors or just defending against armour.
I also don“t think that the engineers loadout is unfair, although I do agree they should not have a pistol. I can see, that maybe 3 detpack and 3 mines might be a bit fairer, without really nerfing the engineer to much.
My only real flaw about the engineer class is, that in most armys, the engineer carrys the same rifle as the Assault class. Therefor you have the choice, either to have 2 grenades+ 1 rifles grenade, or you can have 4 detpacks, 4 mines + a wrench. So I often trade in the few grenades for the ability to take out tanks.
My suggestion would be, that every country needs some weaker rifles for the enginner class, similar to the M1 Carabine. Maybe there are some shorter versions of the K98 or Moisin Nagant.
Well... i am sort of sure that they could spend several months trying to make them in vanilla BF, but then again, they could turn out buggy and laggy. However, they are already fully implemented in BF:V, so it will require only to switch the models around
Last edited by [SYN] hydraSlav; April 10th, 2004 at 05:35 AM.
I agree that the loadout of the engineer should be much lighter. Weight is a huge burden to any foot soldier. I think thats what is great about this mod, is the realistic ammo loadouts (especially the Pz Faust). This should be carried over to the Engineer.
Also maybe the engineer should lose the wrench.. and give it to a new vehicle crewman class. This would also free up a spot in the engineer class. The empty space could hold grenades, AP mines, or some other exotic engineer stuff (like the German Heft-Hohladung magnetic AT mine). The vehicle crewman gets the wrench, knife and pistol, and Binos.
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