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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old April 13th, 2004   #21
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Default Re: Engineer suggestion

funniest thing was yesterday on berlin outskirts, then entire russian team (well, like 8 or 9 guys that were engies) were swarming over the kingtiger with xpacks. They were all whineing about the guy being a hacker and not dieing from the 800 xpacks they hit him with.

damn newbs.

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Old April 13th, 2004   #22
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Default Re: Engineer suggestion

Quote:
Originally Posted by McGibs
funniest thing was yesterday on berlin outskirts, then entire russian team (well, like 8 or 9 guys that were engies) were swarming over the kingtiger with xpacks. They were all whineing about the guy being a hacker and not dieing from the 800 xpacks they hit him with.

damn newbs.
I know!

Why can't the explosive packs simply be reduced in power, against tanks. I mean, an explosive pack might be able to damage a tread if placed next to them, but certainly it wouldn't be able to penetrate the actual armoured skin. The explosion isn't contained; it expands into the air.

Right now FH is like DC, with the damn C4. Can you believe that up until the recent patch, the M1 Abrams and T-72 took only ONE C4 stick to destroy? Now it takes two, and the n00bs are all upset. My God...

Last edited by DeepBattleTheory; April 13th, 2004 at 10:21 AM.
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Old April 13th, 2004   #23
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Default Re: Engineer suggestion

hehehe, c4 was soooooooooooo cheap. Especially because it took like 8 AT rockets to kill a tank.

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Old April 13th, 2004   #24
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Default Re: Engineer suggestion

Untill FH0.6, 1 expack could kill 4 tanks side-by-side

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Old April 13th, 2004   #25
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Default Re: Engineer suggestion

Quote:
Originally Posted by McGibs
hehehe, c4 was soooooooooooo cheap. Especially because it took like 8 AT rockets to kill a tank.
LOL! I also remember everyone calling them "mini-nukes". Funny, but so true.

Back to the topic at hand:
In place of the explosive packs, I want some of those magnetic mines... bad... real BAD... So that I can recreate that scene from "Stalingrad" where teh Germanz wait for the T-34s to roll by, in order plant the mines underneath the hulls, IIRC.

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Old April 13th, 2004   #26
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Default Re: Engineer suggestion

Quote:
Originally Posted by Schpetzka
It's a panzerIV Ausf B in Poland. I saw it in a book and couldn't resist scanning it, it goes great with my quote of Russian military doctrine though.
I also like the sig.

On Breakthrough the other day the ENTIRE 24 person team of Axis was Enginieers, except for me and one other guy (occupying spaces #1 and #2) who were Anti-Tank.
It was a harrowing experience. I think the entire class loadout should be changed to more realistic stuff. No person carries 4 mines on their back.

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Old April 13th, 2004   #27
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Default Re: Engineer suggestion

Quote:
Originally Posted by DeepBattleTheory
I know!

Why can't the explosive packs simply be reduced in power, against tanks. I mean, an explosive pack might be able to damage a tread if placed next to them, but certainly it wouldn't be able to penetrate the actual armoured skin. The explosion isn't contained; it expands into the air.
Thats what I was thinking aswell. I don“t think reducing X-pack power in general would be a good idea, but I think you should change the code.

I think X-pack should work as explained in Armageddon: "If you explode a firecracker in your open hand, not much is going to happen (maybe a few scratches). However if you close you fist around it, you might loose your whole hand".

This means, that X-packs detonated on the open surface of a tank should only do very little damage (still enough to kill light armour though). However, if the X-packs detonate underneath the tank, it should cause some SERIOUS damage.
(No tank should be able to take more than 3 or 4 X-pack that detonate underneath it).

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Old April 13th, 2004   #28
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Default Re: Engineer suggestion

I don't believe you can remove mines entirely, or else the engineer can't remove them without the game crashing (this bug effected an older DC version)

Reduction of mines/tnt (2 of each?) and the removal of the pistol would be nice. Then again, it would be nice to see assault engineers in some FH maps, armed with SMGS and explosives (but without a wrench).
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