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Re: Engineer suggestion funniest thing was yesterday on berlin outskirts, then entire russian team (well, like 8 or 9 guys that were engies) were swarming over the kingtiger with xpacks. They were all whineing about the guy being a hacker and not dieing from the 800 xpacks they hit him with. damn newbs. |
Re: Engineer suggestion Quote:
Why can't the explosive packs simply be reduced in power, against tanks. I mean, an explosive pack might be able to damage a tread if placed next to them, but certainly it wouldn't be able to penetrate the actual armoured skin. The explosion isn't contained; it expands into the air. Right now FH is like DC, with the damn C4. Can you believe that up until the recent patch, the M1 Abrams and T-72 took only ONE C4 stick to destroy? Now it takes two, and the n00bs are all upset. My God... :( |
Re: Engineer suggestion hehehe, c4 was soooooooooooo cheap. Especially because it took like 8 AT rockets to kill a tank. |
Re: Engineer suggestion Untill FH0.6, 1 expack could kill 4 tanks side-by-side ;) |
Re: Engineer suggestion Quote:
Back to the topic at hand: In place of the explosive packs, I want some of those magnetic mines... bad... real BAD... So that I can recreate that scene from "Stalingrad" where teh Germanz wait for the T-34s to roll by, in order plant the mines underneath the hulls, IIRC. |
Re: Engineer suggestion Quote:
On Breakthrough the other day the ENTIRE 24 person team of Axis was Enginieers, except for me and one other guy (occupying spaces #1 and #2) who were Anti-Tank. It was a harrowing experience. I think the entire class loadout should be changed to more realistic stuff. No person carries 4 mines on their back. |
Re: Engineer suggestion Quote:
I think X-pack should work as explained in Armageddon: "If you explode a firecracker in your open hand, not much is going to happen (maybe a few scratches). However if you close you fist around it, you might loose your whole hand". This means, that X-packs detonated on the open surface of a tank should only do very little damage (still enough to kill light armour though). However, if the X-packs detonate underneath the tank, it should cause some SERIOUS damage. (No tank should be able to take more than 3 or 4 X-pack that detonate underneath it). |
Re: Engineer suggestion I don't believe you can remove mines entirely, or else the engineer can't remove them without the game crashing (this bug effected an older DC version) Reduction of mines/tnt (2 of each?) and the removal of the pistol would be nice. Then again, it would be nice to see assault engineers in some FH maps, armed with SMGS and explosives (but without a wrench). |
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