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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old April 11th, 2004   #11
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Default Re: Engineer suggestion

actaully it would probally take about the same amount of time to make sticky weapons as it would for them to tool the whole mod over its alot more than just a few models. I mean look how many different vehicles and other shit there is in fh and the coding for bf:v is probally a slight bit different as well. Perhaops they could consider tooling over to bf:v when the populerity of fh takes off more but for now it wouldnt be worth it to tool the whole thing over.

Yes engineers are the most whored class they have it all. I rifle pistol mines expacks and the wrench. I would agree the engineer does carry to much wieght wise as well. Engineer loadouts should be different per map depending on what the map calls for or what was used in rl. Also I'd like to see the american engineer with a grease gun. I wanna grease gun
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Old April 11th, 2004   #12
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Default Re: Engineer suggestion

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Originally Posted by RgrBouch
Also maybe the engineer should lose the wrench.. and give it to a new vehicle crewman class. This would also free up a spot in the engineer class. The empty space could hold grenades, AP mines, or some other exotic engineer stuff (like the German Heft-Hohladung magnetic AT mine). The vehicle crewman gets the wrench, knife and pistol, and Binos.
Really like the idea of the crewman class - just like the pilot class. Would add more realism IMO, as the tanks were really cramped and there wasn't any place to take a rifle or even an SMG into the tanks interior...and tanks required special training - like planes. So we'd end up having following system:

Lightly armored/transport vehicles can be driven by anyone.

Vehicle crew: Tanks only
Pilot: Planes only

Maybe even have some ship crew? Not sure about the equipment though - what about a wrench, knife and a pistol?
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Old April 12th, 2004   #13
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Default Re: Engineer suggestion

No No No - The idea about the Pilot is to prevent people from just using the planes as transports.

If u made Vechile crew it would ruin the idea of BF AND FH. Pilots are great - no vechile crew.
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Old April 12th, 2004   #14
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Default Re: Engineer suggestion

Devs said many times that they will not make a tank-crew, nor make tanks "multi-crew" like in SH

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Old April 12th, 2004   #15
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Default Re: Engineer suggestion

I believe my words were twisted...

I am not advocating making a crewman class that is the only one to enter vehicles. In my opinion any class should be able to use vehicles. I just think the engineer class should be more realistic (give the wrench to a crewman class, and give the engineer mine probes to remove mines and ex packs). Real combat engineers emplace obstacles, and clear them... they don't run about the battlefield fixing vehicles. I think a crewman class could be permanant or utilised like the pilot kit. In either case any class could enter a vehicle, and they could still be repaired, just not by the engineer. No loss of functoinality, or play of the game, and it becomes more realistic.

I'm sure all of this has been in previous threads, I just was'nt sure what I said had been exactly thought of before. There are like 61 pages of threads! If I inadvertantly rererereiterated anything then I apologize.
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Old April 13th, 2004   #16
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Default Re: Engineer suggestion

I've seen two sets of operation with the engineer and explosive packs, some engineers throw all 4 expacks at a tank and blow it, others mange to throw only one? and kill it. How do you throw and detonate only one?
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Old April 13th, 2004   #17
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Default Re: Engineer suggestion

I like that. It'd be like the planes are now. Anyone can get in and fly one but only pilots have parachutes. Now anyone could drive a tank but only a "tanker" would be able to repair it. Should give the "tanker" binoculars as well. WOuld help out those arty boys in the bank to get a target here and there when the tankers need to repair and arty support at the same time.

Last edited by Schpetzka; April 13th, 2004 at 12:56 AM.
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Old April 13th, 2004   #18
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Default Re: Engineer suggestion

Quote:
Originally Posted by Akula971
I've seen two sets of operation with the engineer and explosive packs, some engineers throw all 4 expacks at a tank and blow it, others mange to throw only one? and kill it. How do you throw and detonate only one?
Did you buy BF42 yesterday? How long have you been playing?

You throw the expack by pressing the "fire" button, you change to the detonator by pressing the "alt-fire" (default RMB), once the detonator is in hand you press the "fire" button again to blow up any expacks that have been laid down.

Wasting 4 expacks on a single tank (unless it's a Tiger) is just plain stupid, 1-2 expacks is enough for almost anything in FH

And i don't think tankers could repair their tanks in the field


Last edited by [SYN] hydraSlav; April 13th, 2004 at 03:24 AM.
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Old April 13th, 2004   #19
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Default Re: Engineer suggestion

russians tank drivers placed inner spring matteress on their tanks to stop hollow charge explosives damagaing them....rather stop gap, but it worked a bit

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Old April 13th, 2004   #20
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Default Re: Engineer suggestion

Quote:
Originally Posted by [SYN] hydraSlav
Did you buy BF42 yesterday? How long have you been playing?

You throw the expack by pressing the "fire" button, you change to the detonator by pressing the "alt-fire" (default RMB), once the detonator is in hand you press the "fire" button again to blow up any expacks that have been laid down.

Wasting 4 expacks on a single tank (unless it's a Tiger) is just plain stupid, 1-2 expacks is enough for almost anything in FH

And i don't think tankers could repair their tanks in the field
Throwing 4 ex packs at a Tiger/KT is kinda a waste too as they need like 12 of them to die. Then you just need to request Kamikazi airplanes
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