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Re: Engineer suggestion actaully it would probally take about the same amount of time to make sticky weapons as it would for them to tool the whole mod over its alot more than just a few models. I mean look how many different vehicles and other shit there is in fh and the coding for bf:v is probally a slight bit different as well. Perhaops they could consider tooling over to bf:v when the populerity of fh takes off more but for now it wouldnt be worth it to tool the whole thing over. Yes engineers are the most whored class they have it all. I rifle pistol mines expacks and the wrench. I would agree the engineer does carry to much wieght wise as well. Engineer loadouts should be different per map depending on what the map calls for or what was used in rl. Also I'd like to see the american engineer with a grease gun. I wanna grease gun |
Re: Engineer suggestion Quote:
Lightly armored/transport vehicles can be driven by anyone. Vehicle crew: Tanks only Pilot: Planes only Maybe even have some ship crew? Not sure about the equipment though - what about a wrench, knife and a pistol? |
Re: Engineer suggestion No No No - The idea about the Pilot is to prevent people from just using the planes as transports. If u made Vechile crew it would ruin the idea of BF AND FH. Pilots are great - no vechile crew. |
Re: Engineer suggestion Devs said many times that they will not make a tank-crew, nor make tanks "multi-crew" like in SH |
Re: Engineer suggestion I believe my words were twisted... I am not advocating making a crewman class that is the only one to enter vehicles. In my opinion any class should be able to use vehicles. I just think the engineer class should be more realistic (give the wrench to a crewman class, and give the engineer mine probes to remove mines and ex packs). Real combat engineers emplace obstacles, and clear them... they don't run about the battlefield fixing vehicles. I think a crewman class could be permanant or utilised like the pilot kit. In either case any class could enter a vehicle, and they could still be repaired, just not by the engineer. No loss of functoinality, or play of the game, and it becomes more realistic. I'm sure all of this has been in previous threads, I just was'nt sure what I said had been exactly thought of before. There are like 61 pages of threads! If I inadvertantly rererereiterated anything then I apologize. |
Re: Engineer suggestion I've seen two sets of operation with the engineer and explosive packs, some engineers throw all 4 expacks at a tank and blow it, others mange to throw only one? and kill it. How do you throw and detonate only one? |
Re: Engineer suggestion I like that. It'd be like the planes are now. Anyone can get in and fly one but only pilots have parachutes. Now anyone could drive a tank but only a "tanker" would be able to repair it. Should give the "tanker" binoculars as well. WOuld help out those arty boys in the bank to get a target here and there when the tankers need to repair and arty support at the same time. |
Re: Engineer suggestion Quote:
You throw the expack by pressing the "fire" button, you change to the detonator by pressing the "alt-fire" (default RMB), once the detonator is in hand you press the "fire" button again to blow up any expacks that have been laid down. Wasting 4 expacks on a single tank (unless it's a Tiger) is just plain stupid, 1-2 expacks is enough for almost anything in FH :nodding: And i don't think tankers could repair their tanks in the field |
Re: Engineer suggestion russians tank drivers placed inner spring matteress on their tanks to stop hollow charge explosives damagaing them....rather stop gap, but it worked a bit |
Re: Engineer suggestion Quote:
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