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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old March 21st, 2004   #31
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Default Re: Mines

You should be able to both just toss the mine to the ground so that it remains visible, like it currently is, and alternately take some time to "dig it in" and camouflage it, so that it isn't visible, at least easily.

Last edited by tvih; March 21st, 2004 at 05:47 AM.
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Old March 21st, 2004   #32
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Default Re: Mines

A while ago I had the mod "Silent Heroes." In that mod, mines put on the ground were only partially visible--as if they had been buried--sort of a neat feature.
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Old March 21st, 2004   #33
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Default Re: Mines

Quote:
Originally Posted by tvih
You should be able to both just toss the mine to the ground so that it remains visible, like it currently is, and alternately take some time to "dig it in" and camouflage it, so that it isn't visible, at least easily.
sounds a feature for secondary fire.
primary fire, toss like a frisbe, secondary fire, bury it

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Old March 22nd, 2004   #34
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Default Re: Mines

FW have this future the enginer alos have a spade and it can "drop" snow (when you use button nr 2)
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Old March 22nd, 2004   #35
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Default Re: Mines

Quote:
Originally Posted by Eglaerinion
Mines are too weak in FH.
I'd have to agree with you on that one, as long as taking out tank tracks is impossible, they should at least give them the amount of damage to set them on fire.

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Old April 5th, 2004   #36
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Default Re: Mines

I just found a thread here stating that there are going to be AP mines in FH, burried AP mines! Just wondering why they aren't in yet, that should be easy to get in, only serious problem would be with bridges and inside houses etc. Hope they will have them in 0.62! (If any of the devs read this, it wasn't my purpose to harass you about AP mines earlier, I hadn't seen that thread when I wondered why you don't have them when they are so easy to make.)
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