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Re: Mines Quote:
The Bridge At Remagen isn't that good if you compare it to more modern movies as Das Boot, A Bridge To Far or Stalingrad. |
Re: Mines If mines are gonna last until their detonated I at least want a mine laying action where you'd be prone, undo the lower plug remove the blasting cap put the lower plug back undo the upper plug insert the blasting cap, and then slowly screw in the detenator rod(if the mines then had detenator rods). It's be slow but one dedicated engineer with with an APC for ammo could close off bridges to all but infantry or deny areas of manuever, it'd be even more effective with group of engineers (true with everything though). Also with permanent mines you could channel enemy vehicles into "kill zones". Also it'd stop the mad engineer charging vehicles and chucking mines at them. |
Re: Mines Well don't go whining about raising the dead, I used 'search' for a suggestion about mines. -Mines should be invisible, except on stone bridges and repairpads and the like. -Mines of your own team should be visible on the minimap. -Mines should take a few seconds to deploy. I hate frisbee's that look like mines. Maybe a cool digging soundsample during this time. |
Re: Mines How about implementing magnetic mines? The germans used them to close assault tanks and they worked pretty good. Would be cool to have something else than just panzerfausts for infantry. The fact of the matter is that magnetic mines were much more frequently issued to infantry that panzerfausts. //A_Rude_Gesture |
Re: Mines Great plan, but the regular mines need some serious work first. They are evil vanilla frisbees! |
Re: Mines Would AP mines really suck that bad? Come on, DC is DC, this is FH. Not that that makes much difference at all... |
Re: Mines Heh.. magnetic mines would rock.. But you would have to make it so German tanks with zimmerit on them couldent get any stuck on them.. A link of info if anyone wanted... http://www.panzerworld.net/zimmerit.html (Heh.. Just thinking.. I wouldent mind seeing some german S-mines.. shoot up from the ground and rip a few allied soldiers in half.. Wouldent that be fun to animate :naughty: ) But It doesnt seem practical.. |
Re: Mines Most people don´t recognise that you can actually disarm mines with the wrench. With that in mind, you couls really make mines stay permanently (lets say up to 8/ engineer). |
Re: Mines Talk about promoting Base Camping.. I agree.:micro: Quote:
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Re: Mines Quote:
Mines are too weak in FH. |
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