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Suggestions I LOVE the mod. There are a few things I would like to see changed, but dont get me wrong, its great! Suggestions: - Replace the blood spurts with puffs of white. This is both more realistic and makes it look alot better. Perhaps you could add a little blood here and there, but not that much. The current blood spurt in the game seems very out of place to me, and appears to be unequivalent to the quality of the rest of the game. Also, would it be possible to make blood draw from the person you are shooting at, but ONLY when it is recognized by the server that he/she has actually been hit? Its a pain shooting at people and seeing blood draw from them, but no damage to be delt (terrible hit detection in bf1942 >:( ) - Removal of the impact detect crosshair that was added a few patches ago? - At the moment, almost all of the weapons in the game are too accurate. This most especially goes for the rifles. You still have players rifling, and even SMG'ing, others at a distance where, in real life, it would be impossible. Also, running with the rifles doesnt effect your accuracy? There is even adjusting crosshair to your movement speed, but no accuracy change. - When going from stand to prone, remove the ability to be able to shoot in mid air of a dive or in the middle of the stand to prone animation (add a few seconds of inability to shoot). Its pretty rediculous b/c your accuracy with the support/smgs goes from terrible to perfect within a matter of seconds, therefore players exploit this to their advantage. This is the same exact situation DoD was plagued with. - When sitting on the side of tanks, give the players the ability to shoot with their current weapon (support should be very innaccurate) - Make running backwards and, most especially, strafing slower. Theyre a bit too fast at the moment. Picture yourself from a FP perspective running at the speed at which the player runs in the game (fast jog), sideways, without looking where your going and while shooting a gun. You would trip within a few feet. Slow down of strafe will also get rid of that deathmatchy strafe back and forth thing people do which would be impossible with all that gear on, let alone with it off. Its a cheap menuever that doesnt belong in such a good mod. - Make a time interval limit between each jump so people wont constantly bounce back and forth. Its another cheap menuever which should be rid of. - Similar to DOD, perhaps a sprint addition could be added. Its pretty self explanatory with the bar, lowering of the gun.. etc etc. I may add more later, but thats it for now. Express your opinions. One more question: Will the team be adding any major things to make the game more teamplay orientated? |
Re: Suggestions A lot of those have already been posted use search!:deal: |
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Re: Suggestions :agreed: It would suck bigtime |
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"(terrible hit detection in bf1942 > ) - Removal of the impact detect crosshair that was added a few patches ago?" ??? does he not see the correlation there? |
Re: Suggestions how about SERVER side variable to disable hit detection, oops this is DiCE's fault again |
Re: Suggestions it is server side and i have no idea why anyone would want to disable it |
Re: Suggestions for the "hardcore" servers. "N.P.S" settings someone called it b4. but Options are good |
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Re: Suggestions I must say i agree with crab on the strafe part |
Re: Suggestions is it a coincidence that tis guys name is crab, and hes saying walk sideways slow, just like a real crab? i think not. |
Re: Suggestions hahaha a joke hahaha I love jokes hahaha but that on suck't! |
Re: Suggestions i know this |
Re: Suggestions ok, here I go. 1: Blood is good, but having a puff of dust would look really nice too. And no, because of bf shitty net code, its impossible to make blood draw when it actually hits the person, or it would already. 2: fuck no. thats the stupidest thing ive heard of. thats the only way of telling that youve actually hit something. 3: Fixed in .6 all weapons have been compleatly recoded. Rifles you must stop and aim for 1-3 seconds before accuratly fireing. Smgs own close quarters over rifles, but cant be used long range ect ect. 4: Impossible to do, but it doesnt matter in .6. no weapon's crosshairs close within 1 second now. mgs take a good 3 seconds to set up. 5: VERY difficult to code. Quazi was working on it, but i belive he gave up. he got as far as having the main weapon selected and shooting once (then the sound looped and he couldnt shoot again). so i wouldnt count on it. Just get off the tank and fight. 6: Impossible to code. 7: Impossible to code. 8: Impossible to code. |
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Re: Suggestions nah, they can walk forewards and bacwards too, only slower. they can also swim like lobsters cuz they have a tail. They just dont do it very often. |
Re: Suggestions Yeah, I guess the impact detect crosshair was DICE's cheap way of solving their hit detection problems. By the looks of it, it doesnt appear that they will be fixing the hit detection either. I can shoot fine without it, but thats just me. When theres rediculous bugs in a game that game devs dont plan on fixing, going out of the way of realism to fix them seems reasonable to me now. And about the other things, I never knew BF1942 was so damn limited. :uhm: Glad to see most of you agree with me though :nodding: |
Re: Suggestions bf1942 is a horrible mod platform. The only reason it has any mods at all is because of it's unique gameplay. |
Re: Suggestions I have a feeling that when Half-Life 2 and other good games come out this year, BF1942's player count will half itself. This is mainly due to the fact that the devs claim HL2 can do what BF1942 can, but only better. |
Re: Suggestions I have no doubts there. to bad hl2 wont be out for another indeterminate period of time. |
Re: Suggestions I was under imprwession that HL2 was due out end ofsummer, I know it got pushed back. Any word on Doom 3? |
Re: Suggestions Everyone whimpers when someone suggests turning OFF the hit detection? Why? In my experience I've found that having no hit detection only makes the game more realistic and isn't that what FH is striving for? IF you shoot at something and it doesn't fall over/explode, then you gotta work on the assumption that it's still out there and capable of shooting back at you. |
Re: Suggestions ... if by more realistic you mean shooting someone and having tons of blood come out, but your bullets not ACTUALLY hitting them, then yeh, i guess its more realistic. I just like to know when ive hit something, and not have to guess. |
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Re: Suggestions "Crabs are 10-legged animals that walk sideways. There are almost 5,000 different species of crabs; about 4,500 are true crabs, plus about 500 are hermit crabs (hermit crabs don't have a very hard shell and use other animals' old shells for protection). Most crabs live in the oceans, but many, like the robber crab, live on land." "Why Do Crabs Walk Sideways?" "Because that's the way their legs bend. Muscles work in pairs. A muscle can only retract, or pull; to lengthen again it must relax and be pulled back by another 'antagonistic' muscle." Source: http://www.stemnet.nf.ca/CITE/oceancrabs.htm |
Re: Suggestions lol good stuff, but i think weve moved on :) lol |
Re: Suggestions ugh... puppets, they CAN walk forewards. You obviously havnt been to enough aquariums or watched enough discovery channel. Its not like can only walk sideways. They can move forewards or backwards to nagotiate terrian and the like. anyways... why the fuck are we even talking about crabs... |
Re: Suggestions We're infested with them? :D |
Re: Suggestions Uh...not to sounds like a total moron, but..."hit detection crosshair?" What? I suddenly feel like I've been missing something important in all the time I've been playing... |
Re: Suggestions When you shoot and hit a target, there's an 'extra' diagonal x-hair that 'flares' in the main one. Let's you know you've scored a hit. Definitely handy with artillery :D |
Re: Suggestions *blink blink* I'll be damned. |
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