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Brothers in Arms-Hell's Highway I'm finding it fun to play. I got the pc version a week ago. I really like the destroyable cover feature. I also like being able to "dig in". Meaning you can take cover behind something or at a corner of a building and just peak over or around and fire without exposing your whole body. It's also neat to be able to control your squad. On one mission there was a mg nest in a church steeple and I ordered the bazooka squad to take it out. One dead on shot and the steeple explodes, it was pretty kewl. It's fairly realistic with the exception of being able to carry and fire a mg42. Today I had to clear the way for some Sherman Fireflies which rightfully so, were operated by the Brits. I also really like being able to hear the Germans talking. You can hear the panic in their voices and that adds a lot to the realism. I guess that once I make it through all the levels on novice I'll then try at the higher difficulty levels, I'm thinking that once I do that the game will get tiring. I have not really checked out the on line play yet. Nothing beats FH but it gives me something to play in the evening when TDP and Pixel's servers are empty. I'm not sure that it's worth $50 but I'm enjoying playing it thus far. |
Re: Brothers in Arms-Hell's Highway Wow. They released a sequel? With more options, guns, statics like barns and even tanks? Hopefully they fixed some issues, that made the first game really boring. All you ever had were these 2 squads, while the environment was totally limited. I always ran into the map borders and the game became quite boring after some time. 'Go here while sending squad #2 that way'. Thereby the sights felt very inaccurate. Sights are bouncing all the time, which feels somewhat realistic, but it can be annoying if you don't hit for a longer time. Almost feels like every hit is random. So, the game is based on a good idea, but I have doubts about the fun factor even in the sequel. After having played the multiplayer in the first release, the game didn't really provide new content in the campaign. |
Re: Brothers in Arms-Hell's Highway New terrain is more open for you own ideas how to beat the enemy. But don't get lost :p |
Re: Brothers in Arms-Hell's Highway Plus you get a MG, Bazooka, and exploding sheep squad this time around. |
Re: Brothers in Arms-Hell's Highway And more german soldiers mp40ing little innocent girls with teddy bears in their arms. |
Re: Brothers in Arms-Hell's Highway Got this game last weekend but didn't have any time to play it so I borrowed it to my friend. Finally going to play it this week, hoping they managed to display Eindhoven correctly; been driving a lot there this week and I want to see what parts I can recognize. |
Re: Brothers in Arms-Hell's Highway I'm getting this game once I get my new rig. |
Re: Brothers in Arms-Hell's Highway In about 9 hours I can play it :) |
Re: Brothers in Arms-Hell's Highway After playing it all night I can say only one word: AMAZING! This game feels like such a big improvement on the last BIA's. Mainly because they finally fix'd the shooting and I for once don't actually have to stand next to my enemy to hit him or send another team to flank them. The controls for the PS3 are a bit confusing at first (R1 to throw a grenade where R1 is usually shoot, whilst R2 serves for firing purposes) but after a short while of playing you will get the hang of it and everything goes very smoothly The scenery of Eindhoven and the surrounding villages has been captured perfectly, heck I even recognized a road I was traveling on earlier this week. Like I said, I play this game on the PS3 so I don't know how it compares to the PC or XBOX360 but the graphics and details look awesome and I laugh everytime I see Dutch Roadsigns that warn for bicycles or other stuff. The detail of gore is also very amazing (like the German sniper that is fell out of a Church Tower), German soldiers feel like real enemies of flesh and blood rather then sandbag dummies as in Call of Duty. And ofcourse I couldn't resist to take a screenshot. ;) Spoiler: I can really recommend this game to anyone who loves WW2. |
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I want to check them against my "verkeersregelement" (trafficrules) book from 1938. =p |
Re: Brothers in Arms-Hell's Highway what did you do to that germans? throw them in a buzzsaw?? |
Re: Brothers in Arms-Hell's Highway 1 Attachment(s) I just saw a screenshot of a roadsign (indicating a cyclinglane) but it uses a modern design. I see a white circle around the edge and the cycle itself seems modern aswell (can't tell from the angle though). Ohwell. =p http://www.leusden.nl/files/6930/fietspad.jpg The 30's and 40's design was a bit different, no white border and more detail to the bicycle (IMO better looking due to the higher level of detail). Edit: WW2 era design. http://forums.filefront.com/attachme...1&d=1224423437 |
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Re: Brothers in Arms-Hell's Highway Damn it, WW2 era signs ftw, modern signs are crappy. :( Any directionsigns? Old style ANWB directionsigns or german ones (as the german occupiers ordered the yellow signs to be placed along main routes): Example: Signs in Rotterdam WW2: http://www.beeldbankwo2.nl/cgi-bin/f...72039&size=980 http://www.beeldbankwo2.nl/cgi-bin/f...72042&size=980 |
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Baffling ... why is everyone so hot on this game when it completely DUMPS the original concept ? It's like turning Chess into Draughts. |
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If you like the new BIA HH style of gameplay then great ! I'm just being very pedantic because Ubi / Gearbox at least CLAIM that it's "realistic". I've never had to put multiple rounds in someone in the first two. They were simply missing. I've heard stories of people in real life emptying entire clips at people point blank and ALL of them missing ! I'd have no problem with HH if it was marketted differently, but it gives the worrying and dangeros impression that WW2 was won by a few wisecracking soldiers with a Bazooka, instead of pure tenacity and a lot of pain. Some of the very hardcore tactics are still taught at West Point 60 years later ... they use an example of an assault on positions on D Day. Don't be fooled ! |
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That maybe so but don't forget this is also a game; events take place and the game expects you to participate in them with the most ideal outcome: you and your squad alive. Fail in that task and you get a restart. If developers didn't do things do like this you'd be playing with a new character every map just for the sake of keeping realistic to the statistic amount of casualties in the war. Developers create a game so it sells the most money; if this requires heroic squads that nail down German platoons after each other and break any form of realism for the sake of good selling they will do this. |
Re: Brothers in Arms-Hell's Highway looks good ingame and is kind of fun... same gameplay as the first one though, basically charge and shoot like crazy.. the "tactical" side-mechanics are cute but rarely used. You shoot until the germans die.. your team-mates get resurrected if they die, even on hard setting. some nice stuff to look at. |
Re: Brothers in Arms-Hell's Highway Too bad there is no (PC) demo out yet which is kinda weird since demos should be out shortly beforeor around the time of a games release... Regarding the Philips factory. Is it just me or do the trains look fucking ugly and out of place? http://www.gamer.nl/images/content/E...785820_1_2.jpg ^ On this low res screeny they look like german ICE (highspeed train) wagons of poor detail (like an old 2002 era mod...). DO they actually look that bad or is it just the screenie. http://www.gamer.nl/images/content/E...785820_3_2.jpg vs http://www.gamer.nl/images/content/E...785820_4_2.jpg I like the B&w photo better. something looks off on the screenshot (and no I'm not talking about the photo and screenshot not being a perfect match). Dunno. |
Re: Brothers in Arms-Hell's Highway the graphics in BiA HH (PC version) is really nice.. there are some indoors scenery in the beginning that is very cool... at the moment Im stuck in a field with hordes of germans attacking, and there is an MG42 which is stupid to use.. but I will do my best to hang on the interest the environment that caught me. I look at my BiA HH experience as a chance to walk through the environment of this era, not to play a game or a story. A bit like a virtual reality theatre. |
Re: Brothers in Arms-Hell's Highway It's a fun game. Some get nitpicky on all the details how (un)realistic it is but... just compare it with any MoH release or CoD and you'll shaddup because you won't find any better unless you go maybe for Arma(!?) which is in modern time. Bleh. It's a different game compared with anything else I've played anyways. Lots of action and cool stuff you can do. Especially with the pistol. Too bad SP is a bit short. I guess it's always like that in any game that offer a SP mode though. |
Re: Brothers in Arms-Hell's Highway Sink looks really cool and Cole died like he should. And yes, that sniper looked funny. And maybe is the bazooka a bit to powerful but it's so funny to blow up a sandbag MG position with it :) German minced meat! |
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Re: Brothers in Arms-Hell's Highway Nahh nothing special really... it's just really powerful :P Especially since I like to get up close and personal! EDIT: The only thing that buggers me is that you get 20 mags for all the wpns you carry which is a bit lame. If the LHC existed back then and was active you'd get sucked up and been flying to the swiss border due to all the lead you got around your waist, in your pockets. |
Re: Brothers in Arms-Hell's Highway I have a question; For the PC version, is there offline coop? Like if me and my friend wanted to play it with a few controllers on my pc. |
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This is the only point I disagree with from your arguement. As an avid shooter, I can say that the sights in the original BiA games were shit. You do not have that much fucking sway. FH2 actually got the amount of sway in real life dead on, while BiA was grossly, GROSSLY, exaggerated. On the rest of your points, I am in total agreement. |
Re: Brothers in Arms-Hell's Highway Yes, in the first BiA's that was a bit too much but I still managed to get headshots :p On to post 5,000 Mudra! |
Re: Brothers in Arms-Hell's Highway Actually. When I shoot (real life) I'm at the point where the gun doesn't even move (90% of the time stand to shoot). When you've shot for so long, you learn to control the gun, and you develop a steadyness. |
Re: Brothers in Arms-Hell's Highway I have read that Germans don't throw grenades? Is this true?? I have seen several screenshots that made me think "ouch, if the jerries throw one grenade they will take out the entire squad" such as a screensie showing a squad hiding behind a wall near some 88's that they have to tak out. Not throwing grenades at a group of enemies (jerries or yankees depending on what side you are on) packed together (behind a low wall or something)would be kinda silly, unless soldiers like to play wack-a-mole and fire back and forth at eachother untill one side is killed off... besides who doesn't like a "Oh fuck gr BOOM *most of your squad is dead*" moments? =p |
Re: Brothers in Arms-Hell's Highway Wow, these trains look like good ol' Unreal Tournament. |
Re: Brothers in Arms-Hell's Highway I have to try this game, any Demo or something? |
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Re: Brothers in Arms-Hell's Highway BiA is alot of "wack-a-mole and fire back and forth at eachother untill one side is killed off..." |
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BIA is actually , if your playing it right, a "out flank the enemy and kill them off". |
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Try just firing some bullets at a Flak 18 which is aiming at you :p You have to outflank the enemy, most of the time they are stronger. They got MG's, rifle/SMG, raketenpanzerbuche, 88's. |
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Also, the MG42 is the M60 of it's age in this game; when you have it you may walk slower but it's the ultimate house-clearing tool. Just aim, spray and no praying needed. I also noted that there seems to be no option (either that or I overlooked it) to send my attack-team in to take out the enemy at close range. I remember that in the earlier BiA's you could let a team either fire at an enemy to suppress them or let them engage the enemy. Quote:
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Re: Brothers in Arms-Hell's Highway I'm also exploring the game on regular :p After finishing it I will try it on authentic, will be some harder I guess. |
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Later on I did all the rush up and grab them by the neck by myself. |
Re: Brothers in Arms-Hell's Highway Same here, usually I just let the assault group follow me while I flank the enemy myself. I keep the support group behind to put the pressure on the enemy. |
Re: Brothers in Arms-Hell's Highway According to that video, it looks like they completely got rid of the suppression effect :/ I disapprove. |
Re: Brothers in Arms-Hell's Highway It's still there. And it's very usefull. I mostly use my MG or rifle squad to surpress them so they won't notice me and assault squad flanking them. And if you don't surpress them they will stand up and aim, if you surpress them they will still fire but they don't aim, they just put their gun/rifle around a corner and fire on the spot where they think you are :p So actually the AI is somewhat smarter there now. |
Re: Brothers in Arms-Hell's Highway Well yeah. I meant that the the suppression was gone for you, the player. The bots were firing at him, yet it didn't make accurately returning fire any harder. (In previous BiA games, the sway was drastically increased when under fire) |
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I didn't had real trouble with the RPB's in the factory. I just kept having lucky headshots on the RPB gunner :p |
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