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Siberian Soldier October 16th, 2008 03:13 PM

Brothers in Arms-Hell's Highway
 
I'm finding it fun to play. I got the pc version a week ago. I really like the destroyable cover feature. I also like being able to "dig in". Meaning you can take cover behind something or at a corner of a building and just peak over or around and fire without exposing your whole body. It's also neat to be able to control your squad. On one mission there was a mg nest in a church steeple and I ordered the bazooka squad to take it out. One dead on shot and the steeple explodes, it was pretty kewl. It's fairly realistic with the exception of being able to carry and fire a mg42. Today I had to clear the way for some Sherman Fireflies which rightfully so, were operated by the Brits. I also really like being able to hear the Germans talking. You can hear the panic in their voices and that adds a lot to the realism. I guess that once I make it through all the levels on novice I'll then try at the higher difficulty levels, I'm thinking that once I do that the game will get tiring. I have not really checked out the on line play yet. Nothing beats FH but it gives me something to play in the evening when TDP and Pixel's servers are empty. I'm not sure that it's worth $50 but I'm enjoying playing it thus far.

Dukat October 17th, 2008 01:37 PM

Re: Brothers in Arms-Hell's Highway
 
Wow. They released a sequel? With more options, guns, statics like barns and even tanks? Hopefully they fixed some issues, that made the first game really boring. All you ever had were these 2 squads, while the environment was totally limited. I always ran into the map borders and the game became quite boring after some time. 'Go here while sending squad #2 that way'. Thereby the sights felt very inaccurate. Sights are bouncing all the time, which feels somewhat realistic, but it can be annoying if you don't hit for a longer time. Almost feels like every hit is random. So, the game is based on a good idea, but I have doubts about the fun factor even in the sequel. After having played the multiplayer in the first release, the game didn't really provide new content in the campaign.

[130.Pz]W.Fuchs October 17th, 2008 02:21 PM

Re: Brothers in Arms-Hell's Highway
 
New terrain is more open for you own ideas how to beat the enemy. But don't get lost :p

[130.Pz]I.Kluge October 17th, 2008 02:23 PM

Re: Brothers in Arms-Hell's Highway
 
Plus you get a MG, Bazooka, and exploding sheep squad this time around.

Ofw. Josef Schneider October 17th, 2008 02:31 PM

Re: Brothers in Arms-Hell's Highway
 
And more german soldiers mp40ing little innocent girls with teddy bears in their arms.

Pornska October 17th, 2008 02:37 PM

Re: Brothers in Arms-Hell's Highway
 
Got this game last weekend but didn't have any time to play it so I borrowed it to my friend.

Finally going to play it this week, hoping they managed to display Eindhoven correctly; been driving a lot there this week and I want to see what parts I can recognize.

Sir Apple October 17th, 2008 03:26 PM

Re: Brothers in Arms-Hell's Highway
 
I'm getting this game once I get my new rig.

[130.Pz]W.Fuchs October 17th, 2008 03:34 PM

Re: Brothers in Arms-Hell's Highway
 
In about 9 hours I can play it :)

Pornska October 19th, 2008 06:13 AM

Re: Brothers in Arms-Hell's Highway
 
After playing it all night I can say only one word: AMAZING!

This game feels like such a big improvement on the last BIA's. Mainly because they finally fix'd the shooting and I for once don't actually have to stand next to my enemy to hit him or send another team to flank them.
The controls for the PS3 are a bit confusing at first (R1 to throw a grenade where R1 is usually shoot, whilst R2 serves for firing purposes) but after a short while of playing you will get the hang of it and everything goes very smoothly

The scenery of Eindhoven and the surrounding villages has been captured perfectly, heck I even recognized a road I was traveling on earlier this week.

Like I said, I play this game on the PS3 so I don't know how it compares to the PC or XBOX360 but the graphics and details look awesome and I laugh everytime I see Dutch Roadsigns that warn for bicycles or other stuff.
The detail of gore is also very amazing (like the German sniper that is fell out of a Church Tower), German soldiers feel like real enemies of flesh and blood rather then sandbag dummies as in Call of Duty. And ofcourse I couldn't resist to take a screenshot. ;)
Spoiler:
http://forums.filefront.com/gallery/...1_PA090201.JPG

This picture doesn't even do the in-game graphics justice because I had to take it with my camera infront of my tv due lack of in-game screenshots with the PS3


I can really recommend this game to anyone who loves WW2.

Admiral Donutz October 19th, 2008 06:23 AM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by Polska (Post 4639544)
I see Dutch Roadsigns that warn for bicycles or other stuff.

:naughty: Show me, Dutch roadsigns, streetsigns, directionsigns etc. ftw! Rawr!

I want to check them against my "verkeersregelement" (trafficrules) book from 1938. =p

Ts4EVER October 19th, 2008 06:27 AM

Re: Brothers in Arms-Hell's Highway
 
what did you do to that germans? throw them in a buzzsaw??

Admiral Donutz October 19th, 2008 06:32 AM

Re: Brothers in Arms-Hell's Highway
 
1 Attachment(s)
I just saw a screenshot of a roadsign (indicating a cyclinglane) but it uses a modern design. I see a white circle around the edge and the cycle itself seems modern aswell (can't tell from the angle though). Ohwell. =p

http://www.leusden.nl/files/6930/fietspad.jpg

The 30's and 40's design was a bit different, no white border and more detail to the bicycle (IMO better looking due to the higher level of detail).

Edit: WW2 era design.

http://forums.filefront.com/attachme...1&d=1224423437

Pornska October 19th, 2008 06:36 AM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by Ts4EVER (Post 4639566)
what did you do to that germans? throw them in a buzzsaw??

I threw a grenade at them.

Quote:

Originally Posted by Admiral Donutz (Post 4639570)
I just saw a screenshot of a roadsign (indicating a cyclinglane) but it uses a modern design. I see a white circle around the edge and the cycle itself seems modern aswell (can't tell from the angle though). Ohwell. =p

http://www.leusden.nl/files/6930/fietspad.jpg

The 30's and 40's design was a bit different, no white border and more detail to the bicycle (IMO better looking due to the higher level of detail).

Yes, as far as I can tell most signs are modern but there's also a shell station that uses the old shell logo (without the clam). And one mission takes place in the famous Phillips factory. :lol:

Admiral Donutz October 19th, 2008 06:41 AM

Re: Brothers in Arms-Hell's Highway
 
Damn it, WW2 era signs ftw, modern signs are crappy. :(

Any directionsigns? Old style ANWB directionsigns or german ones (as the german occupiers ordered the yellow signs to be placed along main routes):


Example: Signs in Rotterdam WW2:

http://www.beeldbankwo2.nl/cgi-bin/f...72039&size=980

http://www.beeldbankwo2.nl/cgi-bin/f...72042&size=980

DJBarney October 19th, 2008 07:19 AM

Re: Brothers in Arms-Hell's Highway
 
Hello :)

Quote:

Originally Posted by Polska (Post 4639544)
they finally fix'd the shooting and I for once don't actually have to stand next to my enemy to hit him or send another team to flank them.

Baffling. "Fixed" is ROCK steady gun sights ? "Fixed" is space invaders shooting gallery ? "Fixed" is assault teams that just sit where they are because they are never needed, and fire teams that do nothing because you can just pick enemies off like coconuts ?

Baffling ... why is everyone so hot on this game when it completely DUMPS the original concept ? It's like turning Chess into Draughts.

Pornska October 19th, 2008 07:25 AM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by DJBarney (Post 4639617)
Hello :)



Baffling. "Fixed" is ROCK steady gun sights ? "Fixed" is space invaders shooting gallery ? "Fixed" is assault teams that just sit where they are because they are never needed, and fire teams that do nothing because you can just pick enemies off like coconuts ?

Baffling ... why is everyone so hot on this game when it completely DUMPS the original concept ? It's like turning Chess into Draughts.

It doesn't dump the original concept, you still have to flank your enemies to progress through the game and you still can't single handedly rambo forward without getting ripped to shreds. BiA's shooting was just broken because you could put 8 full Thompson clips in a visible German head and he would still be standing because you didn't ''suppress'' him enough. They finally fixed this so it's possible with luck to pick of a German in the distance when you aim well enough.

DJBarney October 19th, 2008 07:40 AM

Re: Brothers in Arms-Hell's Highway
 
Quote:

for once don't actually have to stand next to my enemy to hit him or send another team to flank them
??

If you like the new BIA HH style of gameplay then great ! I'm just being very pedantic because Ubi / Gearbox at least CLAIM that it's "realistic".

I've never had to put multiple rounds in someone in the first two. They were simply missing. I've heard stories of people in real life emptying entire clips at people point blank and ALL of them missing !

I'd have no problem with HH if it was marketted differently, but it gives the worrying and dangeros impression that WW2 was won by a few wisecracking soldiers with a Bazooka, instead of pure tenacity and a lot of pain. Some of the very hardcore tactics are still taught at West Point 60 years later ... they use an example of an assault on positions on D Day.

Don't be fooled !

Pornska October 19th, 2008 08:00 AM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by DJBarney (Post 4639647)
??

If you like the new BIA HH style of gameplay then great ! I'm just being very pedantic because Ubi / Gearbox at least CLAIM that it's "realistic".

Maybe that's what they said, I didn't; I never said this game was more realistic then the earlier BiA's. I simply noted I was glad I can finally shoot down a German from a distance without having to stand 2 feet next to him or sending attack sections to kill them. For others this may be like a flaw, but for me this is a fix.

I've never had to put multiple rounds in someone in the first two. They were simply missing. I've heard stories of people in real life emptying entire clips at people point blank and ALL of them missing !

Quote:

Originally Posted by DJBarney (Post 4639647)
I'd have no problem with HH if it was marketted differently, but it gives the worrying and dangeros impression that WW2 was won by a few wisecracking soldiers with a Bazooka, instead of pure tenacity and a lot of pain. Some of the very hardcore tactics are still taught at West Point 60 years later ... they use an example of an assault on positions on D Day.

Don't be fooled !

I don't exactly understand what you mean with this; your saying that it's unrealistic for a single squad to withstand through so many battles?

That maybe so but don't forget this is also a game; events take place and the game expects you to participate in them with the most ideal outcome: you and your squad alive. Fail in that task and you get a restart. If developers didn't do things do like this you'd be playing with a new character every map just for the sake of keeping realistic to the statistic amount of casualties in the war. Developers create a game so it sells the most money; if this requires heroic squads that nail down German platoons after each other and break any form of realism for the sake of good selling they will do this.

Natty Wallo October 19th, 2008 08:04 AM

Re: Brothers in Arms-Hell's Highway
 
looks good ingame and is kind of fun... same gameplay as the first one though, basically charge and shoot like crazy.. the "tactical" side-mechanics are cute but rarely used. You shoot until the germans die..

your team-mates get resurrected if they die, even on hard setting.

some nice stuff to look at.

Admiral Donutz October 19th, 2008 08:10 AM

Re: Brothers in Arms-Hell's Highway
 
Too bad there is no (PC) demo out yet which is kinda weird since demos should be out shortly beforeor around the time of a games release...

Regarding the Philips factory. Is it just me or do the trains look fucking ugly and out of place?

http://www.gamer.nl/images/content/E...785820_1_2.jpg
^ On this low res screeny they look like german ICE (highspeed train) wagons of poor detail (like an old 2002 era mod...). DO they actually look that bad or is it just the screenie.

http://www.gamer.nl/images/content/E...785820_3_2.jpg
vs
http://www.gamer.nl/images/content/E...785820_4_2.jpg

I like the B&w photo better. something looks off on the screenshot (and no I'm not talking about the photo and screenshot not being a perfect match). Dunno.

Natty Wallo October 19th, 2008 08:28 AM

Re: Brothers in Arms-Hell's Highway
 
the graphics in BiA HH (PC version) is really nice.. there are some indoors scenery in the beginning that is very cool... at the moment Im stuck in a field with hordes of germans attacking, and there is an MG42 which is stupid to use.. but I will do my best to hang on the interest the environment that caught me.

I look at my BiA HH experience as a chance to walk through the environment of this era, not to play a game or a story. A bit like a virtual reality theatre.

GooGeL October 19th, 2008 10:22 AM

Re: Brothers in Arms-Hell's Highway
 
It's a fun game. Some get nitpicky on all the details how (un)realistic it is but... just compare it with any MoH release or CoD and you'll shaddup because you won't find any better unless you go maybe for Arma(!?) which is in modern time. Bleh.

It's a different game compared with anything else I've played anyways. Lots of action and cool stuff you can do. Especially with the pistol. Too bad SP is a bit short. I guess it's always like that in any game that offer a SP mode though.

[130.Pz]W.Fuchs October 19th, 2008 10:39 AM

Re: Brothers in Arms-Hell's Highway
 
Sink looks really cool and Cole died like he should. And yes, that sniper looked funny. And maybe is the bazooka a bit to powerful but it's so funny to blow up a sandbag MG position with it :) German minced meat!

Biiviz October 19th, 2008 10:48 AM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by GooGeL (Post 4639925)
Lots of action and cool stuff you can do. Especially with the pistol. Too bad SP is a bit short.

What can you do with the pistol?

GooGeL October 19th, 2008 10:50 AM

Re: Brothers in Arms-Hell's Highway
 
Nahh nothing special really... it's just really powerful :P Especially since I like to get up close and personal!

EDIT: The only thing that buggers me is that you get 20 mags for all the wpns you carry which is a bit lame. If the LHC existed back then and was active you'd get sucked up and been flying to the swiss border due to all the lead you got around your waist, in your pockets.

Sir Apple October 19th, 2008 11:35 AM

Re: Brothers in Arms-Hell's Highway
 
I have a question; For the PC version, is there offline coop? Like if me and my friend wanted to play it with a few controllers on my pc.

Von Mudra October 19th, 2008 11:38 AM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by DJBarney (Post 4639617)
Baffling. "Fixed" is ROCK steady gun sights ?


This is the only point I disagree with from your arguement.

As an avid shooter, I can say that the sights in the original BiA games were shit. You do not have that much fucking sway. FH2 actually got the amount of sway in real life dead on, while BiA was grossly, GROSSLY, exaggerated.

On the rest of your points, I am in total agreement.

[130.Pz]W.Fuchs October 19th, 2008 11:44 AM

Re: Brothers in Arms-Hell's Highway
 
Yes, in the first BiA's that was a bit too much but I still managed to get headshots :p
On to post 5,000 Mudra!

Sir Apple October 19th, 2008 11:46 AM

Re: Brothers in Arms-Hell's Highway
 
Actually. When I shoot (real life) I'm at the point where the gun doesn't even move (90% of the time stand to shoot). When you've shot for so long, you learn to control the gun, and you develop a steadyness.

Admiral Donutz October 19th, 2008 11:52 AM

Re: Brothers in Arms-Hell's Highway
 
I have read that Germans don't throw grenades? Is this true?? I have seen several screenshots that made me think "ouch, if the jerries throw one grenade they will take out the entire squad" such as a screensie showing a squad hiding behind a wall near some 88's that they have to tak out.

Not throwing grenades at a group of enemies (jerries or yankees depending on what side you are on) packed together (behind a low wall or something)would be kinda silly, unless soldiers like to play wack-a-mole and fire back and forth at eachother untill one side is killed off... besides who doesn't like a "Oh fuck gr BOOM *most of your squad is dead*" moments? =p

Ofw. Josef Schneider October 19th, 2008 11:53 AM

Re: Brothers in Arms-Hell's Highway
 
Wow, these trains look like good ol' Unreal Tournament.

torenico October 19th, 2008 12:31 PM

Re: Brothers in Arms-Hell's Highway
 
I have to try this game, any Demo or something?

FH1neverdies October 19th, 2008 12:45 PM

Re: Brothers in Arms-Hell's Highway
 

Natty Wallo October 19th, 2008 12:48 PM

Re: Brothers in Arms-Hell's Highway
 
BiA is alot of "wack-a-mole and fire back and forth at eachother untill one side is killed off..."

Sir Apple October 19th, 2008 12:58 PM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by Natty Wallo (Post 4640204)
BiA is alot of "wack-a-mole and fire back and forth at eachother untill one side is killed off..."

No.

BIA is actually , if your playing it right, a "out flank the enemy and kill them off".

[130.Pz]W.Fuchs October 19th, 2008 01:33 PM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by Natty Wallo (Post 4640204)
BiA is alot of "wack-a-mole and fire back and forth at eachother untill one side is killed off..."

I disagree. The video may convince you off that but thats a bad example of how to kill the enemy.
Try just firing some bullets at a Flak 18 which is aiming at you :p
You have to outflank the enemy, most of the time they are stronger. They got MG's, rifle/SMG, raketenpanzerbuche, 88's.

Pornska October 19th, 2008 01:35 PM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by Admiral Donutz (Post 4640088)
I have read that Germans don't throw grenades? Is this true?? I have seen several screenshots that made me think "ouch, if the jerries throw one grenade they will take out the entire squad" such as a screensie showing a squad hiding behind a wall near some 88's that they have to tak out.

Not throwing grenades at a group of enemies (jerries or yankees depending on what side you are on) packed together (behind a low wall or something)would be kinda silly, unless soldiers like to play wack-a-mole and fire back and forth at eachother untill one side is killed off... besides who doesn't like a "Oh fuck gr BOOM *most of your squad is dead*" moments? =p

Now that you mention it, I have indeed yet to encounter an enemy grenade being thrown at me, perhaps because I play on regular?( enemy only throws grenades at hard or authentic?)

Also, the MG42 is the M60 of it's age in this game; when you have it you may walk slower but it's the ultimate house-clearing tool. Just aim, spray and no praying needed.

I also noted that there seems to be no option (either that or I overlooked it) to send my attack-team in to take out the enemy at close range. I remember that in the earlier BiA's you could let a team either fire at an enemy to suppress them or let them engage the enemy.

Quote:

Originally Posted by .Invictus. (Post 4640290)
Try just firing some bullets at a Flak 18 which is aiming at you :p
You have to outflank the enemy, most of the time they are stronger. They got MG's, rifle/SMG, raketenpanzerbuche, 88's.

Those Raketenpanzerbuche are a real pain, I had to do the part in the factory several times over before I nailed them all.

[130.Pz]W.Fuchs October 19th, 2008 01:38 PM

Re: Brothers in Arms-Hell's Highway
 
I'm also exploring the game on regular :p
After finishing it I will try it on authentic, will be some harder I guess.

GooGeL October 19th, 2008 02:14 PM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by Polska (Post 4640295)
I also noted that there seems to be no option (either that or I overlooked it) to send my attack-team in to take out the enemy at close range. I remember that in the earlier BiA's you could let a team either fire at an enemy to suppress them or let them engage the enemy.

Yea, I was missing that feature when I started the campaign! Especially when they moan about flanking them... Instead you need to try target a spot near 'em so they run up there and kill them. Which can be a bit harsh sometimes since the icon rather switch over to supress them. :uhoh:

Later on I did all the rush up and grab them by the neck by myself.

Pornska October 19th, 2008 02:18 PM

Re: Brothers in Arms-Hell's Highway
 
Same here, usually I just let the assault group follow me while I flank the enemy myself. I keep the support group behind to put the pressure on the enemy.

Kradovech October 19th, 2008 11:29 PM

Re: Brothers in Arms-Hell's Highway
 
According to that video, it looks like they completely got rid of the suppression effect :/ I disapprove.

[130.Pz]W.Fuchs October 20th, 2008 04:23 AM

Re: Brothers in Arms-Hell's Highway
 
It's still there. And it's very usefull. I mostly use my MG or rifle squad to surpress them so they won't notice me and assault squad flanking them.
And if you don't surpress them they will stand up and aim, if you surpress them they will still fire but they don't aim, they just put their gun/rifle around a corner and fire on the spot where they think you are :p So actually the AI is somewhat smarter there now.

Kradovech October 20th, 2008 09:56 AM

Re: Brothers in Arms-Hell's Highway
 
Well yeah. I meant that the the suppression was gone for you, the player. The bots were firing at him, yet it didn't make accurately returning fire any harder. (In previous BiA games, the sway was drastically increased when under fire)

Biiviz October 20th, 2008 09:59 AM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by Kradovech (Post 4641814)
Well yeah. I meant that the the suppression was gone for you, the player. The bots were firing at him, yet it didn't make accurately returning fire any harder. (In previous BiA games, the sway was drastically increased when under fire)

The screen turns red, though.

[130.Pz]W.Fuchs October 20th, 2008 10:14 AM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by Polska (Post 4640295)
I also noted that there seems to be no option (either that or I overlooked it) to send my attack-team in to take out the enemy at close range. I remember that in the earlier BiA's you could let a team either fire at an enemy to suppress them or let them engage the enemy.



Those Raketenpanzerbuche are a real pain, I had to do the part in the factory several times over before I nailed them all.

Yes, the "kill 'em all" charge has been removed. Shame. Loved to use that option to end a stalemate (atleast thats how Dawson calls it)

I didn't had real trouble with the RPB's in the factory. I just kept having lucky headshots on the RPB gunner :p

Pornska October 20th, 2008 01:34 PM

Re: Brothers in Arms-Hell's Highway
 
Quote:

Originally Posted by Biiviz (Post 4641820)
The screen turns red, though.

Yep, when the screen turns completely red you know your luck has run out, and the next bullet will most likely be fatal.


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