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PR 0.7 Released heeeeeeeeeyaa!! , but i like FH2 ¬¬ anyways.. PR 0.7 has been relased.. 0.7 Project Reality : Battlefield 2 Mod - Mod File Links donwload maps and core this will be a cool mod.. , but i like FH2 ¬¬ hehehahah lie lie.. PR and FH2 pwns!! hope you like it |
Re: PR 0.7 Released Project Reality never appealed to me, but I congratulate the Devs on their release. |
Re: PR 0.7 Released I'v been downloading for 4 hours now and I'm only at 20%, the links are hideously slow and so is the torrent. Way too many leechers. If you are to download this expect it to take all day. :( |
Re: PR 0.7 Released im downloading it now as well,i jsut finished the core and im on to the levels, i hope they both work, id be prety angry if they ended up being corupt. |
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Re: PR 0.7 Released Good mod. They also like realism |
Re: PR 0.7 Released ill bet the spawn time is still about 20 years of waiting.... good stuff!! |
Re: PR 0.7 Released As soon as one stops looking at PR like another mod for BF2, and think more on the terms of OFP/ArmA PR becomes really fun to play.. especialy with this new version.. |
Re: PR 0.7 Released agh.. 4 hours left |
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btw, did they remove the minimap in this release or this bad idea is old? |
Re: PR 0.7 Released Mini map is gone from everything but vehicles. I actually liked the .61 version, but I don't think I'm going to try .7 I just don't like the changes they've made. |
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the remove it, this reale its not good, MAN they eliminated the "Spawn on SL".. that sucks bad bad bad |
Re: PR 0.7 Released Wow, it seems they are just hacking to death teamwork. |
Re: PR 0.7 Released This release has gone way too hardcore on the realism in my opinion. May uninstall soon, and I've been a stickler for that mod since it started. All the dumb rules they have on how the game should be played is to me pretty ridiculous. And the removal of the ability to spawn on the squad leader was retarded, btw |
Re: PR 0.7 Released Now you see why some feedback can screw a mod. Some persons complain about the spawn on SL because they say: "It's boring to be SL", and tadam, removed and teamplay walks the plank. Spawn on SL is the best tool for teamplay in BF2, period, yeah, sometimes the SL must hide, but not always, ok, he must not lead a charge but c'mon, he can and must also take calculated risks, and then is a hell of fun, this rally points thing doesn't bring this kind of teamplay, never will do. And let's not talk about the removed minimap, it's imposible to play tactically and teamplay based if you don't know where are your mates, where is the line, etc. To steal info to the players is not realism. |
Re: PR 0.7 Released not only that, they removed the trasnport vehicles , now with only 1 spawn point you need to walk ALWAYS , is fuking retarded . i really hope they fix this , this is the worse vesion . |
Re: PR 0.7 Released Now the scuad leader wa replaced whit the Rally point, as you say lobo, be a SL in PR its not boring, becuase you place a Rally, and go whit your comrades, then all die, regroup on SL / Rally and its all OK.. the rally cannot be deployed to close to the flags (maybe +500 meters) so you have to walk more than 500 and beign shot in 30 meters, so eliminated the spawning on SL = not a good idea But JDAMS are cool, big explosion, long time before they impact (thats ok.. nothing bad) And much lag too, why a 17 KM map? only for 64 players?,i known, combined arms tanks supporting infatery, helos supporting both and aircraft supporting them all, but you lost a plane, you have to wait 10 minutes for support, if the pilot its a noob? i really dont like huge maps.. very detailed and cool stuff, but not funny. The most part of the maps is not used, only snpiers and campers go there, but the work of PR devs is really nioce, they discovered much stuff, like the distant sounds of the weapons, thats amazing, but the maps, recoil (oh man, you can fire whit the G3, its almost imposible in CQB!) the size of maps, its just bad |
Re: PR 0.7 Released The thing that turned me off the most about PR is that you feel like you're being punished for playing. Long spawn times, loooong walking distances, takes a while to get into the fight, and when you get there, you're either killed by your own team or...killed by your own team. Mind you this is from personal experience, but they went a little too deep with (and it hurts me to say this...) realism and killed all the fun, least-annoying parts of BF2. And plus if some idiot gets a hold of a vital piece of strategic equipment your whole side is pretty much fucked. |
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Re: PR 0.7 Released I wont be interested in PR until its more about actual combat than waiting for combat. I prefer a larger scale scenerio, depicting more combatants fighting. So you have fast respawns, and there's a constant flow of players actually fighting. And a simulated front line. Not the small engagement thing they have with PR, where its like a platoon that travels for an hour to attack a small outpost. You never get the feeling of a big battle in PR. And waiting for a half hour, to have a 30 second firefight is boring.. |
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Re: PR 0.7 Released Well that was my point, you can simulate huge battles with what seems like hundreds of soldiers, by having fast, close respawns. So there is nearly always 64 players fighting. Not 3 or 4 fighting, and the rest waiting for 2 minutes to respawn. That makes a battle, in any scenerio, seem small. |
Re: PR 0.7 Released Bi Ming a night map, there is a greta combat, bridges, APC's, closing in etc. The Spawn on APC was cool and funny, because you was losing, so you start looking for it, you find itr, you blow it and thats all Now, nobody uses the APC, because they known, the APC in 0.7 its totally stupid, ddint change any course on the map, nobody can spawn, and the map its soo big, so you can get killed on the spawn |
Re: PR 0.7 Released .6 was the best balance imo between realism and gameplay. I loved .6 This has gone a little too far, I mean, .5 second delay on opening the map? :Puzzled: I really think an engine like Armed Assault or OFP would be better for this type of game. |
Re: PR 0.7 Released I like some of the new features, but all in all they killed it, its still fun in some aspects, but the removal of SL spawn and the spawn points in vehicals is just messed, if they just did not take the Sl spawn off it might be beter suited for gameplay, the min map removal is also a big mistake. |
Re: PR 0.7 Released Taken from the PR forums in response to complaints about the lack of Spawn on SL: "SL Spawn... ummm, dont die, stick with your SL, and get an RP down fast. If not, pay the consequences. Not to be a dick, but it makes for much better firefights. Want to win a fight? Easier now than it was. Before you HAD to get the SL, or the rest would just spawn on him. Now it actually matters that you ALL stay alive, rather than just having the SL stay back and be a movable spawn for his squad." I love the "don't die" part. What assholes. |
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In what game is the objective to die? I dont really see how my suggesting that you dont die is such a terrible thing to suggest. The SL spawn was removed partly because of the inclusion of the RP spawning. if your SL is effective and places a Rally Point back a little bit from the action, then you have a safe, close place to spawn and help your squad. Or, your squad has a close, effective place to regroup and request kits before moving back out into the fighting. PR .7 brought about major changes. I really fear using "brought" because thats past tense and its only been out to the public for 2 days. TWO days! It was in testing for months. Every time I played a testing round it was nothing but amazing improvements in gameplay. Now, Im not saying there arent problems with gameplay. There are. And I can assure you that they are being worked on as we speak. I'm not here to divide between FH and PR, but I would hope that those of you representing PR, and I see some of you have names similar to those seen on our own forums, would give the latest .708 release more play time than 2 days before you make a final declaration of absolute hatred for it. Keep in mind that with every release, as Im sure as seen in FH2 and every other mod out there, there are new players who are unaccustomed to the particular gameplay of the mod in question. Over time, these players become acquainted with the changes and become veterans who can teach new players in the future. And even with the veterans, it is still a new release, and there are MANY new gameplay changes. I said it on the PR forums, and Ill say it again here, but please give it some time before you bash it as a total failure. Thank you and happy gaming wherever you decide to do it, OkitaMakoto |
Re: PR 0.7 Released Okita dont apologize! It's true the new spawning system is a bitch sometimes but atleast it forces you to stick the hell together! Last night i had an entire insurgent squad behind wall in village hoping not to get blown up! While the challenger and apc's just kept pummeling the already derelict structures. We stood still for maybe 10 minutes barely moving an inch until squad 3 could get past the schmitar patrolling the outside of the city not letting anything in or out, They finally got him with a co-ordinated rpg strike and saved our asses by blowing up the challenger and apc, It was one hell of an adrenaline rush! The longer spawn time is there to stop people from running off in the middle of a firefight! And it works! In PR we have this unofficial saying. The Squad that stays together lives. I dare anyone to find a similar Teamwork experience in Fh2, Not trying to start anything but i have only had a few good experiences in the 2 weeks that fh2 was released, While i've had more teamwork and more fun these past 2 days in .7! I know i sound like a PR fanboy but thats because i am one! But not one that constantly distorts the truth to suit his own agenda as many other people do here. But one who praises the thing he likes because it brings him joy when doing it. I admit i do like FH2 aswell. But i've been teamkilled already 5 times for sniper rifle in the past week, And i cant recall how many times for field dressings. Long story short. PR is for teamwork to a degree unachievable in Vanilla. FH2 is for a fun time unachievable in Vanilla. (Although i have to admit Fh2 is a bit more fun then PR if there is teamwork involved, Not everyone getting a sniper kit or Assault to rape the enemies base for kills) Btw dev's if you're reading this take a page from PR make it so if you tk someone for their kit you automatically die! I swear to god being tk'ed for your weapon get's really fucken annoying after the 10th time on the same server because you wont tell a noob where to get sniper kit. Also The best FH2 server for teamwork was Tactical Gamer. Alot of PR players played there and i had an awesome time. |
Re: PR 0.7 Released Tactical Gamer has been the forerunner for teamwork and teamplay. Ive been with them since Aug of 2005 and even though I don't actively play there anymore they will always remain as the best BF2 server Ive ever played on! |
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When I play PR this is usually what happens: *Does somethings, dies from some kind of non-bullet related death* *Gets vehicle, dies from something else* *Cries* I disagree with what you posted ,in bold, completely. One thing that is annoys me in Fh2 are tk punishers for accidental TK's. Now, having someone tk and die because the person they killed had an important kit and was 500m away? No thanks. That is horrible. If you are on a decent server, like most of PR's and FH2's, I will tell you that person won't be there much longer. Spontaneous Combustion (TM) should not play apart in any game. :lol: PR is fun if you know the guys you are with. Hell, I had a blast with alot of WaW guys, but that was it. Perhaps I need to find out who the leaders are in PR. FH2 is more my cup of tea, why? I came here to play not wait. Life is too short to be waiting. Did you remove the minimap too? Ifso, I sob. :-( One last thing is, what happens if one squad member is killed, and there is no minimap how cna I find the squad members? |
Re: PR 0.7 Released BI MING PWNS! i also hear Chinese Ghost, because i hear "Ichinchantaninto" or "Ichin!" so i scare, i start to look everywere, ehrn i see a determinate point on a hill, i see a guy, there, near the moon, y only see his figure, i dont known if its a enemy or foe and hes shoot me, i was:0wned: |
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Btw do you know what happened to me today? I got tk'ed for my sniper kit(again) by someone because i did'nt tell them where to find it.(Because i did'nt know! I got it off a dead guy and they did'nt believe me) Quote:
Press your map key and it will show you everything normally. |
Re: PR 0.7 Released I think PR has a shit load of good ideas and it should be the best thing in town for the hardcore realism fanatics and well organized squads. But I don't think it's ever gonna get too mainstream unless the devs stop wanking off over the words 'teamplay' and 'realism' and start wanking off to the words 'entertainment' and 'compromise'. I'm for all encouraging teamwork, but they go overboard with bludging plays over the head with it. And some of it doesn't even make sense. Forward command posts likely to bear the brunt of an armored assault don't have a supply of anti-tank weapons? Everything but service rifles are lorded over by a Godlike Quatermaster who refuses to supply men in the field? Automatic Rifles and Gernade Launchers are special equipment? In the standard Marine Corp fire team, one out of four Marines has an AR, and one out of four (Usually more in the field) has a 203. And also, I like occasionally seeing and engaging the enemy. |
Re: PR 0.7 Released My first time ever playing PR was yesterday.(I played for a bit today too) and this is what I like and don't like about the mod.... Dislikes: #1.Huge maps with hardly anything to drive(lots of running=bad). #2.Not being able to set a rally point unless you have at least two other squad members....When I join a server that requires you to be in a squad or face being kicked, I usually have to start a new squad because the rest are full or are mic only squads. So I start a new squad and head out to where the fighting is(this usually means running for 10 mins and constatly checking the map to see if I'm going in the right direction).As I'm running to where I need to be, more people have already joined my squad and are telling me to set up a rally point.Problem is I can't because I either picked a different class or the officer kit wasn't available when I first entered the game.So I request an officer kit, but It never comes!Theres usually no text saying why I can't have one either and when there is text it says the commander has to wait one minute before issuing(sp?) another...After waiting a minute I request again, but still I get nothing! I have even left my squad then rejoined so I don't have to be squad leader, but some how I always end up the leader in a few minutes!Going to a new squad doesn't help either because I always end up being squad leader a few minutes later too!It's like nobody wants to be squad leader! #3.How bad your aim is after moving..It's like your rifle suddenly turns into a hand held tank cannon tank. Good:(Have to make this quick cause I got to go!) Sounds(really like what they did here) Maps look great but need more trucks,humvees etc.. Game modes(destroy the weapons cache(sp?)= cool idea. Kits(IED'S , SAW!,lol civilian) The mod has the potential to be great...But right now the 3 things that I didn't like are so annoying!I'll play it some more to see if it grows on me, but I hope some of the stuff I mentioned will fixed. |
Re: PR 0.7 Released I don't know why theres a sad face next to the word "Good"...Don't remember putting that there. |
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Re: PR 0.7 Released Excellent release as always. Some nasty bugs got in this version, but as soon as they get fixed 0.7 will be the best PR so far. |
Re: PR 0.7 Released SEAN CONNERY, your problem has easy solution, play in servers with good moderation, to TK you for a kit is a bannable ofence in those servers. We will not kill players taking a special kit in the terrain, that's unrealistic |
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And thanks for clearing it up. :-D |
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Personally i love the deviation because i used to whore the Ak101 in ghosttown alot and i'm used to deviation.(Except we did'nt have the luxury of perfect aim after 1.5 seconds of staying still shooting or not) Quote:
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Well i'm done here(for now) |
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