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torenico December 31st, 2007 09:21 AM

PR 0.7 Released
 
heeeeeeeeeyaa!! , but i like FH2 ¬¬

anyways.. PR 0.7 has been relased.. 0.7

Project Reality : Battlefield 2 Mod - Mod File Links

donwload maps and core

this will be a cool mod.. , but i like FH2 ¬¬ hehehahah

lie lie.. PR and FH2 pwns!!

hope you like it

NCOL December 31st, 2007 10:53 AM

Re: PR 0.7 Released
 
Project Reality never appealed to me, but I congratulate the Devs on their release.

TristanYockell December 31st, 2007 11:59 AM

Re: PR 0.7 Released
 
I'v been downloading for 4 hours now and I'm only at 20%, the links are hideously slow and so is the torrent. Way too many leechers. If you are to download this expect it to take all day. :(

Hawk_345 December 31st, 2007 01:26 PM

Re: PR 0.7 Released
 
im downloading it now as well,i jsut finished the core and im on to the levels, i hope they both work, id be prety angry if they ended up being corupt.

torenico December 31st, 2007 02:37 PM

Re: PR 0.7 Released
 
Quote:

Originally Posted by TristanYockell (Post 4124812)
I'v been downloading for 4 hours now and I'm only at 20%, the links are hideously slow and so is the torrent. Way too many leechers. If you are to download this expect it to take all day. :(

yeah, i have 600K coneection, it will take.. 15 hours.. maybe for other day, but looks cool

Mart Ini December 31st, 2007 02:48 PM

Re: PR 0.7 Released
 
Good mod. They also like realism

imlittlev December 31st, 2007 03:51 PM

Re: PR 0.7 Released
 
ill bet the spawn time is still about 20 years of waiting.... good stuff!!

FatJoe January 1st, 2008 06:04 AM

Re: PR 0.7 Released
 
As soon as one stops looking at PR like another mod for BF2, and think more on the terms of OFP/ArmA PR becomes really fun to play.. especialy with this new version..

torenico January 1st, 2008 07:04 AM

Re: PR 0.7 Released
 
agh.. 4 hours left

Thorondor123 January 1st, 2008 08:09 AM

Re: PR 0.7 Released
 
Quote:

Originally Posted by torenico (Post 4126204)
agh.. 4 hours left

Waiting for respawn? @:D

FlyGuy45 January 1st, 2008 08:26 AM

Re: PR 0.7 Released
 
Quote:

Originally Posted by Thorondor123 (Post 4126313)
Waiting for respawn? @:D

:lol:

Lobo January 1st, 2008 04:21 PM

Re: PR 0.7 Released
 
Quote:

Originally Posted by Thorondor123 (Post 4126313)
Waiting for respawn?

:rofl:

btw, did they remove the minimap in this release or this bad idea is old?

Who_Flung_Poo? January 1st, 2008 04:53 PM

Re: PR 0.7 Released
 
Mini map is gone from everything but vehicles.

I actually liked the .61 version, but I don't think I'm going to try .7 I just don't like the changes they've made.

torenico January 1st, 2008 05:24 PM

Re: PR 0.7 Released
 
Quote:

Originally Posted by Lobo (Post 4127331)
:rofl:

btw, did they remove the minimap in this release or this bad idea is old?


the remove it, this reale its not good, MAN they eliminated the "Spawn on SL".. that sucks bad bad bad

FlyGuy45 January 1st, 2008 05:28 PM

Re: PR 0.7 Released
 
Wow, it seems they are just hacking to death teamwork.

FactionRecon January 1st, 2008 05:48 PM

Re: PR 0.7 Released
 
This release has gone way too hardcore on the realism in my opinion. May uninstall soon, and I've been a stickler for that mod since it started. All the dumb rules they have on how the game should be played is to me pretty ridiculous.

And the removal of the ability to spawn on the squad leader was retarded, btw

Lobo January 1st, 2008 06:23 PM

Re: PR 0.7 Released
 
Now you see why some feedback can screw a mod. Some persons complain about the spawn on SL because they say: "It's boring to be SL", and tadam, removed and teamplay walks the plank.

Spawn on SL is the best tool for teamplay in BF2, period, yeah, sometimes the SL must hide, but not always, ok, he must not lead a charge but c'mon, he can and must also take calculated risks, and then is a hell of fun, this rally points thing doesn't bring this kind of teamplay, never will do.

And let's not talk about the removed minimap, it's imposible to play tactically and teamplay based if you don't know where are your mates, where is the line, etc. To steal info to the players is not realism.

SiCaRiO January 1st, 2008 06:25 PM

Re: PR 0.7 Released
 
not only that, they removed the trasnport vehicles , now with only 1 spawn point you need to walk ALWAYS , is fuking retarded .

i really hope they fix this , this is the worse vesion .

torenico January 1st, 2008 06:33 PM

Re: PR 0.7 Released
 
Now the scuad leader wa replaced whit the Rally point, as you say lobo, be a SL in PR its not boring, becuase you place a Rally, and go whit your comrades, then all die, regroup on SL / Rally and its all OK.. the rally cannot be deployed to close to the flags (maybe +500 meters) so you have to walk more than 500 and beign shot in 30 meters, so eliminated the spawning on SL = not a good idea

But JDAMS are cool, big explosion, long time before they impact (thats ok.. nothing bad)

And much lag too, why a 17 KM map? only for 64 players?,i known, combined arms tanks supporting infatery, helos supporting both and aircraft supporting them all, but you lost a plane, you have to wait 10 minutes for support, if the pilot its a noob? i really dont like huge maps.. very detailed and cool stuff, but not funny. The most part of the maps is not used, only snpiers and campers go there, but the work of PR devs is really nioce, they discovered much stuff, like the distant sounds of the weapons, thats amazing, but the maps, recoil (oh man, you can fire whit the G3, its almost imposible in CQB!) the size of maps, its just bad

NCOL January 2nd, 2008 02:23 AM

Re: PR 0.7 Released
 
The thing that turned me off the most about PR is that you feel like you're being punished for playing.

Long spawn times, loooong walking distances, takes a while to get into the fight, and when you get there, you're either killed by your own team or...killed by your own team. Mind you this is from personal experience, but they went a little too deep with (and it hurts me to say this...) realism and killed all the fun, least-annoying parts of BF2.

And plus if some idiot gets a hold of a vital piece of strategic equipment your whole side is pretty much fucked.

Coca-Cola January 2nd, 2008 05:07 AM

Re: PR 0.7 Released
 
Quote:

Originally Posted by NCOL (Post 4128136)
Long spawn times, loooong walking distances, takes a while to get into the fight, and when you get there, you're either killed by your own team or...killed by your own team. Mind you this is from personal experience, but they went a little too deep with (and it hurts me to say this...) realism and killed all the fun, least-annoying parts of BF2.

To be fair though, the running "meter" lasts longer than before. As much as I hate to say it, I've enough of being killed upon spawning on squad leader as well from being put into a situation in front of someone's gun and or backwards to the enemy. But getting rid of the APC as a spawn point...meh. I think in this new version, they're showing a lot more of their true colours and unfortunately it shows how little games(of this era; I'm not holding my breath) can portray reality.

Real-BadSeed January 2nd, 2008 05:22 AM

Re: PR 0.7 Released
 
I wont be interested in PR until its more about actual combat than waiting for combat. I prefer a larger scale scenerio, depicting more combatants fighting. So you have fast respawns, and there's a constant flow of players actually fighting. And a simulated front line. Not the small engagement thing they have with PR, where its like a platoon that travels for an hour to attack a small outpost. You never get the feeling of a big battle in PR. And waiting for a half hour, to have a 30 second firefight is boring..

Coca-Cola January 2nd, 2008 05:27 AM

Re: PR 0.7 Released
 
Quote:

Originally Posted by Real-BadSeed (Post 4128402)
I wont be interested in PR until its more about actual combat than waiting for combat. I prefer a larger scale scenerio, depicting more combatants fighting. So you have fast respawns, and there's a constant flow of players actually fighting. And a simulated front line. Not the small engagement thing they have with PR, where its like a platoon that travels for an hour to attack a small outpost. You never get the feeling of a big battle in PR. And waiting for a half hour, to have a 30 second firefight is boring..

That's the thing, a 30 second fight in Basrah isn't realistic. Maybe Basrah at the moment isn't the best example but the have hypothetical battles with Britain and China...surely China won't field 32 guys to defend their civilization and country. Until you can get enough guys all these massive spawn times and relatively higher tactical training is really wasted in the big picture. Why don't they move on to Arm:A or something. For now they're just filling a massive void...

Real-BadSeed January 2nd, 2008 05:34 AM

Re: PR 0.7 Released
 
Well that was my point, you can simulate huge battles with what seems like hundreds of soldiers, by having fast, close respawns. So there is nearly always 64 players fighting. Not 3 or 4 fighting, and the rest waiting for 2 minutes to respawn. That makes a battle, in any scenerio, seem small.

torenico January 2nd, 2008 06:42 AM

Re: PR 0.7 Released
 
Bi Ming a night map, there is a greta combat, bridges, APC's, closing in etc.

The Spawn on APC was cool and funny, because you was losing, so you start looking for it, you find itr, you blow it and thats all

Now, nobody uses the APC, because they known, the APC in 0.7 its totally stupid, ddint change any course on the map, nobody can spawn, and the map its soo big, so you can get killed on the spawn

foodmaniac2003 January 2nd, 2008 10:09 AM

Re: PR 0.7 Released
 
.6 was the best balance imo between realism and gameplay. I loved .6

This has gone a little too far, I mean, .5 second delay on opening the map? :Puzzled:

I really think an engine like Armed Assault or OFP would be better for this type of game.

Hawk_345 January 2nd, 2008 10:59 AM

Re: PR 0.7 Released
 
I like some of the new features, but all in all they killed it, its still fun in some aspects, but the removal of SL spawn and the spawn points in vehicals is just messed, if they just did not take the Sl spawn off it might be beter suited for gameplay, the min map removal is also a big mistake.

FactionRecon January 2nd, 2008 12:18 PM

Re: PR 0.7 Released
 
Taken from the PR forums in response to complaints about the lack of Spawn on SL:

"SL Spawn... ummm, dont die, stick with your SL, and get an RP down fast. If not, pay the consequences. Not to be a dick, but it makes for much better firefights. Want to win a fight? Easier now than it was. Before you HAD to get the SL, or the rest would just spawn on him. Now it actually matters that you ALL stay alive, rather than just having the SL stay back and be a movable spawn for his squad."

I love the "don't die" part. What assholes.

OkitaMakoto January 2nd, 2008 05:18 PM

Re: PR 0.7 Released
 
Quote:

Originally Posted by FactionRecon (Post 4129356)
Taken from the PR forums in response to complaints about the lack of Spawn on SL:

"SL Spawn... ummm, dont die, stick with your SL, and get an RP down fast. If not, pay the consequences. Not to be a dick, but it makes for much better firefights. Want to win a fight? Easier now than it was. Before you HAD to get the SL, or the rest would just spawn on him. Now it actually matters that you ALL stay alive, rather than just having the SL stay back and be a movable spawn for his squad."

I love the "don't die" part. What assholes.

Hi, that was quoted from me. I'm not here to troll, and I'm not here to be an "asshole", because really, I'm not. What I'd like to ask you is this:

In what game is the objective to die? I dont really see how my suggesting that you dont die is such a terrible thing to suggest.

The SL spawn was removed partly because of the inclusion of the RP spawning. if your SL is effective and places a Rally Point back a little bit from the action, then you have a safe, close place to spawn and help your squad. Or, your squad has a close, effective place to regroup and request kits before moving back out into the fighting.

PR .7 brought about major changes. I really fear using "brought" because thats past tense and its only been out to the public for 2 days. TWO days! It was in testing for months. Every time I played a testing round it was nothing but amazing improvements in gameplay. Now, Im not saying there arent problems with gameplay. There are. And I can assure you that they are being worked on as we speak.

I'm not here to divide between FH and PR, but I would hope that those of you representing PR, and I see some of you have names similar to those seen on our own forums, would give the latest .708 release more play time than 2 days before you make a final declaration of absolute hatred for it.

Keep in mind that with every release, as Im sure as seen in FH2 and every other mod out there, there are new players who are unaccustomed to the particular gameplay of the mod in question. Over time, these players become acquainted with the changes and become veterans who can teach new players in the future. And even with the veterans, it is still a new release, and there are MANY new gameplay changes.

I said it on the PR forums, and Ill say it again here, but please give it some time before you bash it as a total failure.


Thank you and happy gaming wherever you decide to do it,
OkitaMakoto

SEAN CONNERY January 2nd, 2008 08:38 PM

Re: PR 0.7 Released
 
Okita dont apologize! It's true the new spawning system is a bitch sometimes but atleast it forces you to stick the hell together! Last night i had an entire insurgent squad behind wall in village hoping not to get blown up! While the challenger and apc's just kept pummeling the already derelict structures.

We stood still for maybe 10 minutes barely moving an inch until squad 3 could get past the schmitar patrolling the outside of the city not letting anything in or out, They finally got him with a co-ordinated rpg strike and saved our asses by blowing up the challenger and apc, It was one hell of an adrenaline rush!

The longer spawn time is there to stop people from running off in the middle of a firefight! And it works! In PR we have this unofficial saying.

The Squad that stays together lives.

I dare anyone to find a similar Teamwork experience in Fh2, Not trying to start anything but i have only had a few good experiences in the 2 weeks that fh2 was released, While i've had more teamwork and more fun these past 2 days in .7!

I know i sound like a PR fanboy but thats because i am one! But not one that constantly distorts the truth to suit his own agenda as many other people do here. But one who praises the thing he likes because it brings him joy when doing it.

I admit i do like FH2 aswell. But i've been teamkilled already 5 times for sniper rifle in the past week, And i cant recall how many times for field dressings.


Long story short.

PR is for teamwork to a degree unachievable in Vanilla.

FH2 is for a fun time unachievable in Vanilla.

(Although i have to admit Fh2 is a bit more fun then PR if there is teamwork involved, Not everyone getting a sniper kit or Assault to rape the enemies base for kills)

Btw dev's if you're reading this take a page from PR make it so if you tk someone for their kit you automatically die! I swear to god being tk'ed for your weapon get's really fucken annoying after the 10th time on the same server because you wont tell a noob where to get sniper kit.



Also The best FH2 server for teamwork was Tactical Gamer. Alot of PR players played there and i had an awesome time.

zuiquan1 January 2nd, 2008 10:23 PM

Re: PR 0.7 Released
 
Tactical Gamer has been the forerunner for teamwork and teamplay. Ive been with them since Aug of 2005 and even though I don't actively play there anymore they will always remain as the best BF2 server Ive ever played on!

FlyGuy45 January 3rd, 2008 06:24 PM

Re: PR 0.7 Released
 
Quote:

Originally Posted by SEAN CONNERY (Post 4130273)

Btw dev's if you're reading this take a page from PR make it so if you tk someone for their kit you automatically die! I swear to god being tk'ed for your weapon get's really fucken annoying after the 10th time on the same server because you wont tell a noob where to get sniper kit.

<3 Tactical Gamer.

When I play PR this is usually what happens:
*Does somethings, dies from some kind of non-bullet related death*
*Gets vehicle, dies from something else*
*Cries*

I disagree with what you posted ,in bold, completely.
One thing that is annoys me in Fh2 are tk punishers for accidental TK's. Now, having someone tk and die because the person they killed had an important kit and was 500m away? No thanks. That is horrible. If you are on a decent server, like most of PR's and FH2's, I will tell you that person won't be there much longer. Spontaneous Combustion (TM) should not play apart in any game. :lol:

PR is fun if you know the guys you are with. Hell, I had a blast with alot of WaW guys, but that was it. Perhaps I need to find out who the leaders are in PR. FH2 is more my cup of tea, why? I came here to play not wait. Life is too short to be waiting.

Did you remove the minimap too? Ifso, I sob. :-(

One last thing is, what happens if one squad member is killed, and there is no minimap how cna I find the squad members?

torenico January 3rd, 2008 07:43 PM

Re: PR 0.7 Released
 
BI MING PWNS!

i also hear Chinese Ghost, because i hear "Ichinchantaninto" or "Ichin!"

so i scare, i start to look everywere, ehrn i see a determinate point on a hill, i see a guy, there, near the moon, y only see his figure, i dont known if its a enemy or foe and hes shoot me, i was:0wned:

SEAN CONNERY January 3rd, 2008 08:54 PM

Re: PR 0.7 Released
 
Quote:

Originally Posted by FlyGuy45 (Post 4132391)
I disagree with what you posted ,in bold, completely.
One thing that is annoys me in Fh2 are tk punishers for accidental TK's. Now, having someone tk and die because the person they killed had an important kit and was 500m away? No thanks. That is horrible. If you are on a decent server, like most of PR's and FH2's, I will tell you that person won't be there much longer. Spontaneous Combustion (TM) should not play apart in any game. :lol:

Thats not what i was saying. In PR if you tk a guy with a limited kit and pick it up you die! This works very well for deterring tk's for sniper and marksmen kits, And keeps the kiddies from getting too trigger happy when not needed.

Btw do you know what happened to me today? I got tk'ed for my sniper kit(again) by someone because i did'nt tell them where to find it.(Because i did'nt know! I got it off a dead guy and they did'nt believe me)

Quote:

Originally Posted by FlyGuy45 (Post 4132391)
Did you remove the minimap too? Ifso, I sob. :-(

One last thing is, what happens if one squad member is killed, and there is no minimap how cna I find the squad members?

Yes but it's not really a bother. Because vehicles still have it and the regualr map is still there.

Press your map key and it will show you everything normally.

JohnWalker January 3rd, 2008 08:58 PM

Re: PR 0.7 Released
 
I think PR has a shit load of good ideas and it should be the best thing in town for the hardcore realism fanatics and well organized squads. But I don't think it's ever gonna get too mainstream unless the devs stop wanking off over the words 'teamplay' and 'realism' and start wanking off to the words 'entertainment' and 'compromise'. I'm for all encouraging teamwork, but they go overboard with bludging plays over the head with it. And some of it doesn't even make sense. Forward command posts likely to bear the brunt of an armored assault don't have a supply of anti-tank weapons? Everything but service rifles are lorded over by a Godlike Quatermaster who refuses to supply men in the field? Automatic Rifles and Gernade Launchers are special equipment? In the standard Marine Corp fire team, one out of four Marines has an AR, and one out of four (Usually more in the field) has a 203.

And also, I like occasionally seeing and engaging the enemy.

Tropic~Lightning January 3rd, 2008 09:45 PM

Re: PR 0.7 Released
 
My first time ever playing PR was yesterday.(I played for a bit today too) and this is what I like and don't like about the mod....

Dislikes:

#1.Huge maps with hardly anything to drive(lots of running=bad).

#2.Not being able to set a rally point unless you have at least two other squad members....When I join a server that requires you to be in a squad or face being kicked, I usually have to start a new squad because the rest are full or are mic only squads.
So I start a new squad and head out to where the fighting is(this usually means running for 10 mins and constatly checking the map to see if I'm going in the right direction).As I'm running to where I need to be, more people have already joined my squad and are telling me to set up a rally point.Problem is I can't because I either picked a different class or the officer kit wasn't available when I first entered the game.So I request an officer kit, but It never comes!Theres usually no text saying why I can't have one either and when there is text it says the commander has to wait one minute before issuing(sp?) another...After waiting a minute I request again, but still I get nothing!

I have even left my squad then rejoined so I don't have to be squad leader, but some how I always end up the leader in a few minutes!Going to a new squad doesn't help either because I always end up being squad leader a few minutes later too!It's like nobody wants to be squad leader!



#3.How bad your aim is after moving..It's like your rifle suddenly turns into a hand held tank cannon tank.




Good:(Have to make this quick cause I got to go!)

Sounds(really like what they did here)
Maps look great but need more trucks,humvees etc..
Game modes(destroy the weapons cache(sp?)= cool idea.
Kits(IED'S , SAW!,lol civilian)



The mod has the potential to be great...But right now the 3 things that I didn't like are so annoying!I'll play it some more to see if it grows on me, but I hope some of the stuff I mentioned will fixed.

Tropic~Lightning January 3rd, 2008 10:34 PM

Re: PR 0.7 Released
 
I don't know why theres a sad face next to the word "Good"...Don't remember putting that there.

J_Fin January 4th, 2008 04:01 AM

Re: PR 0.7 Released
 
Quote:

Originally Posted by Tropic~Lightning (Post 4132857)
I don't know why theres a sad face next to the word "Good"...Don't remember putting that there.

you had : and ( next to each other, that makes :(

Zrix January 4th, 2008 04:46 AM

Re: PR 0.7 Released
 
Excellent release as always.
Some nasty bugs got in this version, but as soon as they get fixed 0.7 will be the best PR so far.

Lobo January 4th, 2008 11:40 AM

Re: PR 0.7 Released
 
SEAN CONNERY, your problem has easy solution, play in servers with good moderation, to TK you for a kit is a bannable ofence in those servers.

We will not kill players taking a special kit in the terrain, that's unrealistic

FlyGuy45 January 4th, 2008 11:42 AM

Re: PR 0.7 Released
 
Quote:

Originally Posted by SEAN CONNERY (Post 4132762)
Thats not what i was saying. In PR if you tk a guy with a limited kit and pick it up you die! This works very well for deterring tk's for sniper and marksmen kits, And keeps the kiddies from getting too trigger happy when not needed.

Btw do you know what happened to me today? I got tk'ed for my sniper kit(again) by someone because i did'nt tell them where to find it.(Because i did'nt know! I got it off a dead guy and they did'nt believe me)

Stop going to that server btw, if you keep getting TK'd. :-P

And thanks for clearing it up. :-D

SEAN CONNERY January 4th, 2008 12:20 PM

Re: PR 0.7 Released
 
Quote:

Originally Posted by Tropic~Lightning (Post 4132833)
#1.Huge maps with hardly anything to drive(lots of running=bad).

I know it does get tedious sometimes but, you seriously wanna announce your presence in enemy territory? And do you know how many times vehicles are just abandoned by the team? I'm glad they removed forward spawning so people wont just abandon cars on the side of the road when they get to where they wanna go. (Case in point spec-ops, sniper, marksmen, and rifleman optics)

Quote:

Originally Posted by Tropic~Lightning (Post 4132833)
#2.Not being able to set a rally point unless you have at least two other squad members....When I join a server that requires you to be in a squad or face being kicked, I usually have to start a new squad because the rest are full or are mic only squads.
So I start a new squad and head out to where the fighting is(this usually means running for 10 mins and constatly checking the map to see if I'm going in the right direction).As I'm running to where I need to be, more people have already joined my squad and are telling me to set up a rally point.Problem is I can't because I either picked a different class or the officer kit wasn't available when I first entered the game.So I request an officer kit, but It never comes!Theres usually no text saying why I can't have one either and when there is text it says the commander has to wait one minute before issuing(sp?) another...After waiting a minute I request again, but still I get nothing!

I have even left my squad then rejoined so I don't have to be squad leader, but some how I always end up the leader in a few minutes!Going to a new squad doesn't help either because I always end up being squad leader a few minutes later too!It's like nobody wants to be squad leader!

Now that right there is PR's weakness. I'm not a good squad leader myself but when i do start a squad i make sure the people who join know i dont have an officers kit, I tell them to wait or get something in main and meet me at the marker. It always works well and i can usually get an officer kit from either a bunker or go back to main(Sometimes from dead enemies) In my opinion if you want someone else to lead the squad just tell them the truth. Noone ever gets mad at me on servers where it's kick for being squadless.


Quote:

Originally Posted by Tropic~Lightning (Post 4132833)
#3.How bad your aim is after moving..It's like your rifle suddenly turns into a hand held tank cannon tank.

Thats to prevent prone spamming and if you're fresh off the vanilla boat it should'nt bother you much.

Personally i love the deviation because i used to whore the Ak101 in ghosttown alot and i'm used to deviation.(Except we did'nt have the luxury of perfect aim after 1.5 seconds of staying still shooting or not)

Quote:

Originally Posted by Lobo (Post 4133841)
SEAN CONNERY, your problem has easy solution, play in servers with good moderation, to TK you for a kit is a bannable ofence in those servers.

I do. Wolf server is awesome and Fh2 pure is good aswell.

Quote:

Originally Posted by Lobo (Post 4133841)
We will not kill players taking a special kit in the terrain, that's unrealistic

Sometimes the admin doesn't see nor care, You really should consider some sort of penalty to those kinds of people.

Quote:

Originally Posted by FlyGuy45 (Post 4133846)
Stop going to that server btw, if you keep getting TK'd. :-P

And thanks for clearing it up. :-D

Welcome and it wasn't just one server. It was the first week of release that it was in full swing, Now thing have died down but i still meet the occasional vanilla noob who wants a scoped No .4 because he cant hit shit with iron sights.


Well i'm done here(for now)


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