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Re: PR 0.7 Released Quote:
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Re: PR 0.7 Released I wont be interested in PR until its more about actual combat than waiting for combat. I prefer a larger scale scenerio, depicting more combatants fighting. So you have fast respawns, and there's a constant flow of players actually fighting. And a simulated front line. Not the small engagement thing they have with PR, where its like a platoon that travels for an hour to attack a small outpost. You never get the feeling of a big battle in PR. And waiting for a half hour, to have a 30 second firefight is boring.. |
Re: PR 0.7 Released Quote:
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Re: PR 0.7 Released Well that was my point, you can simulate huge battles with what seems like hundreds of soldiers, by having fast, close respawns. So there is nearly always 64 players fighting. Not 3 or 4 fighting, and the rest waiting for 2 minutes to respawn. That makes a battle, in any scenerio, seem small. |
Re: PR 0.7 Released Bi Ming a night map, there is a greta combat, bridges, APC's, closing in etc. The Spawn on APC was cool and funny, because you was losing, so you start looking for it, you find itr, you blow it and thats all Now, nobody uses the APC, because they known, the APC in 0.7 its totally stupid, ddint change any course on the map, nobody can spawn, and the map its soo big, so you can get killed on the spawn |
Re: PR 0.7 Released .6 was the best balance imo between realism and gameplay. I loved .6 This has gone a little too far, I mean, .5 second delay on opening the map? :Puzzled: I really think an engine like Armed Assault or OFP would be better for this type of game. |
Re: PR 0.7 Released I like some of the new features, but all in all they killed it, its still fun in some aspects, but the removal of SL spawn and the spawn points in vehicals is just messed, if they just did not take the Sl spawn off it might be beter suited for gameplay, the min map removal is also a big mistake. |
Re: PR 0.7 Released Taken from the PR forums in response to complaints about the lack of Spawn on SL: "SL Spawn... ummm, dont die, stick with your SL, and get an RP down fast. If not, pay the consequences. Not to be a dick, but it makes for much better firefights. Want to win a fight? Easier now than it was. Before you HAD to get the SL, or the rest would just spawn on him. Now it actually matters that you ALL stay alive, rather than just having the SL stay back and be a movable spawn for his squad." I love the "don't die" part. What assholes. |
Re: PR 0.7 Released Quote:
In what game is the objective to die? I dont really see how my suggesting that you dont die is such a terrible thing to suggest. The SL spawn was removed partly because of the inclusion of the RP spawning. if your SL is effective and places a Rally Point back a little bit from the action, then you have a safe, close place to spawn and help your squad. Or, your squad has a close, effective place to regroup and request kits before moving back out into the fighting. PR .7 brought about major changes. I really fear using "brought" because thats past tense and its only been out to the public for 2 days. TWO days! It was in testing for months. Every time I played a testing round it was nothing but amazing improvements in gameplay. Now, Im not saying there arent problems with gameplay. There are. And I can assure you that they are being worked on as we speak. I'm not here to divide between FH and PR, but I would hope that those of you representing PR, and I see some of you have names similar to those seen on our own forums, would give the latest .708 release more play time than 2 days before you make a final declaration of absolute hatred for it. Keep in mind that with every release, as Im sure as seen in FH2 and every other mod out there, there are new players who are unaccustomed to the particular gameplay of the mod in question. Over time, these players become acquainted with the changes and become veterans who can teach new players in the future. And even with the veterans, it is still a new release, and there are MANY new gameplay changes. I said it on the PR forums, and Ill say it again here, but please give it some time before you bash it as a total failure. Thank you and happy gaming wherever you decide to do it, OkitaMakoto |
Re: PR 0.7 Released Okita dont apologize! It's true the new spawning system is a bitch sometimes but atleast it forces you to stick the hell together! Last night i had an entire insurgent squad behind wall in village hoping not to get blown up! While the challenger and apc's just kept pummeling the already derelict structures. We stood still for maybe 10 minutes barely moving an inch until squad 3 could get past the schmitar patrolling the outside of the city not letting anything in or out, They finally got him with a co-ordinated rpg strike and saved our asses by blowing up the challenger and apc, It was one hell of an adrenaline rush! The longer spawn time is there to stop people from running off in the middle of a firefight! And it works! In PR we have this unofficial saying. The Squad that stays together lives. I dare anyone to find a similar Teamwork experience in Fh2, Not trying to start anything but i have only had a few good experiences in the 2 weeks that fh2 was released, While i've had more teamwork and more fun these past 2 days in .7! I know i sound like a PR fanboy but thats because i am one! But not one that constantly distorts the truth to suit his own agenda as many other people do here. But one who praises the thing he likes because it brings him joy when doing it. I admit i do like FH2 aswell. But i've been teamkilled already 5 times for sniper rifle in the past week, And i cant recall how many times for field dressings. Long story short. PR is for teamwork to a degree unachievable in Vanilla. FH2 is for a fun time unachievable in Vanilla. (Although i have to admit Fh2 is a bit more fun then PR if there is teamwork involved, Not everyone getting a sniper kit or Assault to rape the enemies base for kills) Btw dev's if you're reading this take a page from PR make it so if you tk someone for their kit you automatically die! I swear to god being tk'ed for your weapon get's really fucken annoying after the 10th time on the same server because you wont tell a noob where to get sniper kit. Also The best FH2 server for teamwork was Tactical Gamer. Alot of PR players played there and i had an awesome time. |
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