'Leaked' BF3 Details
This is a discussion on 'Leaked' BF3 Details within the FH Off Topic forums, part of the Battlefield Mod: Forgotten Hope category; Originally Posted by SpectralDart The point here is... PoE2 was never near complete, they made many adjustments and patches, so ...
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#51
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How many mods have failed because they weren't complete when they were released, how many? You make is sound like the BF2 community LOVES mods and will play everything that will come out, regardless of how much of a beta it was in..... Sorry, but it doesn't work that way. If a mod isn't perfect or different from BF2 people will just pass it up. Project Reality retained its popularity because, just as you said, there were enough coding changes to keep people interested. Doesn't change the fact that there first few releases had mostly vanilla content. What could FH2 use from vanilla BF2...trees? I'm sure a mod with three maps with nothing but trees on them with an Abrams in place of a Sherman would have been amazingly popular! ![]() So then what? FH2 releases an unfinished buggy not very fun game.....people start associating its later releases with the first one, less and less people DL because of it....FH2 then falls into the abyss with all the other mods which have been released and failed miserably......Not much of a payoff for a few impatient fans I'd say...... Also, no one is blaming EA for anything, except turning the BF series into a flaming pile of dog shit..... Those that said FH3 would fail because of BF3 were joking.....
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#52
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| I have played PR and I know that they have put insane amount of work into that mod and it feels like a totally different game from bf2. I'm not trying to diminish any modern combat mods that have been released. However, FH2 needs more work. The only "mod thats not based on modern combat" that has been released and can be considered a success in any way is to my knowledge BFPirates (a month ago), I'm not believing thats a coincidence. However if you like to think that all the talented modders happen to be working on modern combat projects and all the "not-so-good-modders" on all the other mods, I can't stop you. Out of interest, what would you have left out of FH2's first release to get it sooner? (use bf2's player models, only release 3 maps, make it a 1-2 different tanks per side mod etc. ?)
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#53
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| Ohh well.. If you are the type that wants it perfect and you are willing to wait 2-3 years for something while you get better games with better engines out.. Fine, you do that... But most people are not like that.. And people will move on NO MATTER HOW TALENTED modders for a given game are.. On that record, you are putting words into my mouth Kradovech.. I have never said that all the best modders were working on modern warfare mods.. That is your interpretation and you failed to see the point. More careful reading would have allowed you to understand. The point is.. Its all great to wait until everything is almost perfect but 2-3 years is just too much time.. Fine by me if you want to play with only 20-50 people instead of having a lot of people.. By that time many people will have moved on to a different engine. And that is my complaint.. Because I would have liked to see the game come out sooner to establish a good player base.. Might happen, like it might now happen. But I am not the kind of person that likes to play with only one server full half the time like its the case for FH and thats why I left. We'll just have to wait and see how things goes.. Still, I wish the best to the FH modders, they are doing a great job and all.. Just that is taking too much time.. Regards, SpectralDart |
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#54
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About 20-50 people staying for FH2, there are more people in my clan (thats one clan of many) and clans make up only a small part of FH's playerbase so I'm not really worried about having no people to play with. I personally estimate about 1500-2000 players for FH2 (that would make about 200 playing every evening) but thats just an estimate, no-one can of course be sure. I don't think theres anyone who expects FH2 to become as popular as BF vanilla. Oh, and you are wrong about FH having 1 server. There's about 4 servers active every evening with about 100 people, those being Hslan, Pixel fighters, TDP and AK(though the admins of the last one seem to be supporting nazi ideologies and thus should be avoided). I'm guessing you live in the states, or in the same timezone, so that pretty much leaves you Wolf. That however doesn't not mean there are not any other servers/players outside US. Quote:
You are right, I wouldn't have settled with 2-3 maps (those bf2 maps are out of the question, as you know above all else FH aims for historical accuracy) Although I'm a infantry guy myself, FH without any vehicles wouldn't be FH, It would be some other mod. About the bugs, I have one more question for you: did you play EoD2? Thats a mod that failed because of bugs and unbalances. Maybe you would have kept on playing it but as you noticed most other people didn't. I don't see why it would be any different with FH2.
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#55
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| SpectralDart your point is interesting and well argued, but only partially true I agree with Kradovech, FH can count on a solid faithful hardcore community This month the 79th again recruited three newest members (you can see them on servers with a [79th-R] tag - it means that they are current recruits ; we don't care about their skill, but have to make sure we'll get along with them)Don't forget that many people aren't rich geeks (and are not seeking around the clock for the best engine of the moment) and only have dated computers, so they are happy to be able to play one of the best gaming experience ever for a cheap price : at the moment BF1942 is sold for about ten € So I think the same thing will goes for FH2, and at the end, the high quality will pay (of course, FH2 will never be populated as Worl of Warcraft, but it doesn't matter, better a few quality community than many average players not really involved) By the way, about BF2 total conversion mods, don't forget Battlepaint, a funny french mod very popular in the french community, released very soon |
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#56
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| Hey SGT-D, thanks for your input.. And you are right.. Not everyone has the money to put into a new computer which explains why many people stick with the old engines. And there is nothing wrong with that. As long as a game is fun and there is nothing better out there and you don't care about anything else that is currently available, why spend for nothing.. I am sure the high quality will pay off. FH was a good quality mod. The only thing that I didnt like in the end was that they nerfed the german tanks because too many people complained that it was too strong. But, I never had any problems destroying tigers and king tigers.. You just have to work with some people and coordinate something.. But most people wanted to play alone.. They also nerfed the planes capacity to take out takes at one point.. Anyways, I am side tracking but all that to say, FH2 will be good quality regarding many aspects but I hope they wont give in to the complainers that just can't get around a situation.... historical accuracy wants that a head to head fight with a tiger, most tanks lost. Kradovech, PoE2 is one of those modern warfare that required a lot of work.. They created many new vehicules, they had to design the maps, etc.. Maybe they had more time and more resources.. Who knows.. I think you are a little too demanding for my taste.. But I know its not just me because many people I know who develop for PR and were FH hardcores agree with me that its taking too much time and that it would have been nice to have something to play with.. If some people are not happy, they will come back later.. EoD2 failed because the developpers didnt do anything to make it better.. They just stopped.. Thats why it failed.. There is nothing wrong with people not liking something as long as the "product" evolves.. And plus, EoD2 is made by the BSS (Black Sand Studio) the same guys that are behind PR.. So don't be suprised it didnt work.. They spent more time on PR than they have on EoD2... Cheers, SpectralDart P.s. En passant, c'est une belle grande communauté de joueurs que vous avez.. Principalement de la France? A+ Last edited by SpectralDart; October 14th, 2007 at 05:28 PM.. |
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#57
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Sure PR took "ALOT[sic]" of hard work, but FH2 will take MORE than A LOT. The stuff they had to build from the ground up compared to the stuff PR built from the ground up isn't comparable at all. |
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#58
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| Black Sand Studio isn't a single mod dev team, it's a modding cooperative community gathering several mods, like PR, EoD, Battlegroup Frontlines... sorta mod's kolkhoze, where they share knowledge and tools (they are complaining because FH wouldn't join them )About accurate tanks, I agree (although in FH1 the M4 Sherman were really to weak, they couldn't match their IRL counterparts, the PzKpfw IV), but to be fairly and historically balanced, the number of tanks on each side should be respected : only one Tiger behemoth versus five Sherman Ronson lighters Quote:
Les plus nombreux sont les Scandinaves, les Américains et les Canadiens. Il y a aussi des Français bien sûr, principalement représentés par les 79th, un des principaux clans de FH (I was waying that yeah, FH has a very nice community, mainly from Scandinavia, USA and Canada) |
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#59
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| and australia!
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#60
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| yeah Kiwis and Aussies too, of course, but sadly with these ping issues, we'll never meet each others on a server... |
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(you can see them on servers with a [79th-R] tag - it means that they are current recruits ; we don't care about their skill, but have to make sure we'll get along with them)

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