Both are great games especially bioshock which is very detailed and very 30s.
Bioshock is linear at the beginning because it is supposed to be a tutorial before the player really play bioshock
My only complain is about the ai of medal of honor :
even if the level of ai can be change , the bots are always at the same place always look in this direction which destroy the "new map each jump).
otherwise the upgrade of the weapons are fun (sometimes stupid like the mauser reloading bullet per bullet) but i miss the time of MOH when you shoot a enemy in the chest and he was slowed.
in moha, the guys doesn't feels the bullet ...
I think that generaly MoH serie enemies' animations were going downhill since after Medal of Honor: Underground for PlayStation. The first game had so many triggered behaviours and animations (chase dogs fetching grenades were awesome =D), it was realy amazing for its time.
Aside from Omaha assault and a couple of more cleverly designed infiltrator-missions it was a peace of trash in comparison to the two earlier games on the console.
Im actually liking the moha:ab demo alot, the graphics are very good. The weapons are nice and deadly. It is still a bit linear, but no game will ever get away from that.
Theres an Ai patch out for the demo, turning the easy Italians into Elite SS. Makes it way harder! I highly recommend it.
Ill be interested in what kind of MP there is, if any..Ill be buying this for sure its fun.
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Ive tried the Bioshock demo several times now, trying to like it because of the great graphics and new features. But i just cant get into the story...Its just not believable at all, story wise... It has to be possible somehow for me to get into it, but i cant make sense of it at all.
The only thing that could make sense is "you're dead" and decending into hell or something.
It requires a tad bit of suspension of belief, but it's not as far out as some other games. It's kind of cool actually, to see an almost fascistic utopia (a la ayn rand and the classic, philosophical fascism) after the fall. You see all the science and technology that the society had striven for turned against them, destroying their humanity. Its influences are a lot more philosophical than most other FPS, drawing heavily from dystopian and fascist thought, with a fair helping of twists and turns to mutate into something hideous. It's really not as far out there as say, Half Life 2, where the world is invaded by aliens or something and then some zombies show up and a white Erkel has to save the world. Story has become an integral part of games these days, especially FPSes. And as more games get made, and more people grow up with games, the natural progression is for the medium to become more complex, in its programming, mechanics, and other aspects, including story.
I like the way the story is told. You as a player really have no idea what is going on, much like your character on screen. Literally, you were dropped from the sky into this underwater utopia, and now you're fighting monsters. Through audio diaries and your unshrugging friend Atlas (the symbolism of this name is punching you in the face), you are filled in on what has happened and what you need to be doing.
C: What the hell kind of name is Yossarian?
S: It's Yossarian's name, sir.
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