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Old May 12th, 2006   #11
Tas
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Default Re: PRMM 0.3 is Released!

Probably because their flags are not numbered.. the server broadcasts a message saying which flag you have to attack, but they only give the name..
No offence to the PRMM devs, but how the **** am i supposed to know where kangteng bridge is?

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Old May 12th, 2006   #12
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Default Re: PRMM 0.3 is Released!

C´mon Raptor, its 2006 out there, check google or wikipedia...
Btw, Kangteng is a furniture producer.

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Old May 12th, 2006   #13
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Default Re: PRMM 0.3 is Released!

Because is written in the map

Anyways you are right, numbers in minimap are a a better idea

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Old May 12th, 2006   #14
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Default Re: PRMM 0.3 is Released!

Yeah, thats right, its written in the map. But there seems to be a bug
and lots of times the server message just doesnt show up.


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Old May 12th, 2006   #15
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Default Re: PRMM 0.3 is Released!

I -was- playing singleplayer for a little while, anyways, on the other maps i played online it seemed to be pretty obvious when it came to "what do i need to attack first", but the bots didnt know.. for some reason. :S

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Old May 13th, 2006   #16
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Default Re: PRMM 0.3 is Released!

I don't like it. If it's a realism mod, then why can the defibulator still bring you back to life from a gunshot wound to the face? The server I played on, everytime you died you had to wait a minute before you respawned. That's not fun. Even less fun is how they removed most of the vehicles, so you have to walk from one side of the map to the other. The weapons still seem inaccurate. All in all, I'd rather play something else.

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Old May 13th, 2006   #17
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Default Re: PRMM 0.3 is Released!

i want to drive that suv!


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