FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   FH Off Topic (http://forums.filefront.com/fh-off-topic-579/)
-   -   PRMM 0.3 is Released! (http://forums.filefront.com/fh-off-topic/254360-prmm-0-3-released.html)

Tas May 12th, 2006 11:52 AM

Re: PRMM 0.3 is Released!
 
Probably because their flags are not numbered.. the server broadcasts a message saying which flag you have to attack, but they only give the name..
No offence to the PRMM devs, but how the **** am i supposed to know where kangteng bridge is?

Josey Wales May 12th, 2006 11:58 AM

Re: PRMM 0.3 is Released!
 
C´mon Raptor, its 2006 out there, check google or wikipedia...
Btw, Kangteng is a furniture producer.

JW

Lobo May 12th, 2006 11:59 AM

Re: PRMM 0.3 is Released!
 
Because is written in the map :D

Anyways you are right, numbers in minimap are a a better idea

Josey Wales May 12th, 2006 12:02 PM

Re: PRMM 0.3 is Released!
 
Yeah, thats right, its written in the map. But there seems to be a bug
and lots of times the server message just doesnt show up.


JW

Tas May 12th, 2006 12:08 PM

Re: PRMM 0.3 is Released!
 
I -was- playing singleplayer for a little while, anyways, on the other maps i played online it seemed to be pretty obvious when it came to "what do i need to attack first", but the bots didnt know.. for some reason. :S

Propa McGanda May 13th, 2006 02:53 AM

Re: PRMM 0.3 is Released!
 
I don't like it. If it's a realism mod, then why can the defibulator still bring you back to life from a gunshot wound to the face? The server I played on, everytime you died you had to wait a minute before you respawned. That's not fun. Even less fun is how they removed most of the vehicles, so you have to walk from one side of the map to the other. The weapons still seem inaccurate. All in all, I'd rather play something else.

Neighbor Kid May 13th, 2006 08:20 AM

Re: PRMM 0.3 is Released!
 
i want to drive that suv!


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.