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Thougths Do you think that games are too "soft"? We make games that are supposed to imitade WWII, but wheres the all cruelty? When you shoot someone in MOHAA blood didn't even come out. We show kids that nobody really dies in wars and hes just sleeping on the ground. Why do we do this? What if we would release a game, that has all the racism, crualty, gore and death in it? Of course it would be sued for shocking children. But which is worse, Showing that war is a pretty thing where nobody really dies, or show whats it really like, in all its horror? |
Re: Thougths Brothers in Arms attempted to do that - depict a more "real" version of war like in films. There's blood, guts, dismemberment, swearing, "immersive effects"... but then as it followed a scripted story those who got killed but who weren't supposed to die yet got brought back to life for the next mission... |
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Also, the problem with making a super realistic war game is that to make it realistic it wouldn't be any fun to play. When the creators of Operation Flashpoint came about making the sequel, they thought about setting the game during the Vietnam War. They talked to many veterans of the conflict, read loads of big ass books on the war and came to the conclusion that for the game to be very realistic but still fun, you would have to arrive in Vietnam then go straight home. The problem they found was they couldn’t find anything positive about the subject. The game, just like the war, would be frustrating and not fun at all. I think if games could maybe be a bit more realistic it wouldn't hurt, but it is a game after all and you want to enjoy playing it. |
Re: Thougths SOF 1and 2 and vietcong are good gorey games with all the swearing and stuff try those and the reasing games arent gorey is because they dont want that AO rating so it wont be soled as much dose that make sence? |
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Re: Thougths Well I think the current gorey is good. More gorey wouldn't be "fun" to play atleast for me. As seeing graphics getting greater all the time too. Anyway games aren't the best ways to learn WW2 eventhough, are they? |
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Re: Thougths A fair number of studies have been done on the topic, mainly as a result of parents' organizations and panic-mongering elected officials going after games as a bad influence on today's kids. The consensus seems to be that games are today's Jazz, Swing, Rock 'n Roll, violent movies, sex on tv, choose your "arrh, it's corrupting our children" phenomenon. Games are games, and I don't think it's giving enough credit to the intelligence of 10-20 year olds (I don't assume younger people are going to play much FH, to be honest) to want to make games into a pedagogically valuable experience. Frankly, I personally don't need the gore (I wouldn't care, but there are some things I really don't need to see.) Nobody's glorifying war either; I imagine people are generally bright enough to know that this isn't reality. Frankly I wouldn't bother with blood & guts. It's a game, it's supposed to be fun. |
Re: Thougths I don't like guts and gore also, but blood sometimes makes game better. Now I don't want that millons of gallons of blood is flying around, just that if you shoot someone in the chest, it leaves a big bloodspot. |
Re: Thougths Yes, games should contain more gore and blood. They are the "features" of war and the experience should be comleate. Not just for entertainment, I know that games aren't for learning about ww2, but if they recreate these events they should go for full realism. Gore makes the game different, it's not just for fun than, check Brothers in arms, events are scripted but are shocking when you see them for the first time. |
Re: Thougths sure, war game shouldn't become bisounours party but i'm not certain that some kind of realism should be reached otherwise Game producer will forbidden their game to the people under 18 years old. War is really violent, and many people could be shocked by a too much realism. It's fun to see a gorey game about an invasion of extraterrestre, but less to see that when you want to recreate real-happened war. It's a kind of repect towards people who have died in a horrible way during wars... |
Re: Thougths Quite frankly people are trying to supress and eradicate gaming. Guys like Jack Thompson and Arnold Schwarzennager won't be happy until everyone under 18 is playing "Teletubbies! Find the flowers". Over here in California our dear "governator" just passed a bill saying that it is illegal to sell M rated games to minors. Smell that? That's the smell of a #$^&ing a-hole lighting a match under the First Amendment. The last thing we need is games that are even more mature then what we have now. |
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:runs to enemy and dies "****" quickload and all over again: Oh, my teammate is dead, another one! O fine, I'll have to do all myself:mad:: Players aren't careing about AI controlled bots, they're just nothing meaning statists for many. Maybe realism, game's difficulity and in some cases realistic gore should remind players of what it was in real life.:nodding: |
Re: Thougths well it's not really in that way i'm thinking about the respect of the dead ... it is more about the guys who have died exploded from inside because he's received a big shell through his body and all his internal organe are outside over his body, i think that if the game is about a real war (ex: ww1&2), they should respect people who has never been found (desintegrated)/died in atroce way/ or never rip ... and so consequently censored this kind of realism. |
Re: Thougths Yes, but in many games theres not even blood? I don't want to have gore where people a crushed into piles of bloody flesh, I just want to see blood! When you shoot someone into the face, why his face is still unharmed? Why people look more alive than dead when dead? |
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Re: Thougths I think war games should show the most realism. The toher day my cousin, who is 9 and in 6th grade, said that he would like to go to Iraq, get hit by a nade, and go flying around in the room like in BF1942. Now hes also a dumbass, but is this the immpression we put on kids when they see soldiers who are fighting for the kids freedom just goes flying across the room like a rag doll and not showing what really happens? |
Re: Thougths More blood would be good, but some games go overboard with the gore and blood. The videos I saw of Day of Defeat: S had FOUNTAINS of blood. It was ridiculous. Unless the bullet hits an artery, you won't see a lot blood "spraying" on the outside of the body. If you get shot of the face, sure, there's going to be blood. But if you catch a bullet in the chest there will not be "OMG BLOOD AND GORE" Arty is a different matter. That's where I'd like gore and blood. Much more realistic, not this "fly in the air and land in one piece" garbage. I hate the fact that if arty hits you in bf2 you fly about 50 feet in the air. |
Re: Thougths My personal belief is that games should be fun. If it's fun to blow things up then they shoudl put it in a game, if it's fun to shoot people in a game then put it in, if it's fun to run over hookers then put it in the game. If parents can't control their children it's their own problem. Maybe they should get off their sorry a**es and campaign against REAL war and other REAL problems. With this in mind blood and gore don't make the game particularly more enjoyable, but for purposes of immersion it should be included in a realistic way. Another thing lacking though is a sense of comradship between players. It may sound strange but i was really worrying about my buddies when playing Brother's in Arms. When I saw they were getting injured it really freaked me out because in a way it felt like I was playing with the AI rather then around it. Most games are lacking this, including all of my favorites such as Call of Duty and the MOH series(weel that series sucks now so I don't realyl care about it too much now) |
Re: Thougths In Brothersi In Arms, you had that feeling that you couldn't make it without them so you want to keep em alive. This is needed among players. |
Re: Thougths I hope more games in future will expand the characters storys not only like in BIA, but even with scripts, when you've played for the first time and saw Allen and Garnett, Desola, Obi, Legget got killed, but I realy missed them. It was done in realsitic way and gived interesting changes in storyline. Today I'll buy Brothers in arms: Erned in blood. |
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and then people is asking to forbid totally a game because this children don't know about what he's telling... Just see how GTA have been critized. :smokin: ahhh remember the good old first gta, it was really sweet ... |
Re: Thougths Game companys want to sell as many copies as possible, gore and such will increase the age limit (and lead to censoring in countries like Germany). Bf42's predecessor Codename: Eagle had people blowing up in bloody chunks, kinda fun, but pointless. On the contrary though I wish there were more, better non-violent games, because 90% of the games are about shooting people/aliens/robots or waging war and blowing stuff up and it's becoming old. |
Re: Thougths i think we need to stop wussing down games so that they dont offend lil chidgins. it has nothing to do with "morals", but rather profit margins. the more wattered down the product, the more chidgins can play without ol ma and pa freaking out. |
Re: Thougths Remember that sometimes blood and gore are implemented to increasy number of copies sold, in my opinion these are the worst marketing practics. I just finished Brothers in Arms: Erned in Blood, it has very interesting storyline and characters. No changes to blood and gore have been made, just more times there are special events and their not for shocking. They built storyline, but final sequence events are realy...:'(want to know? But I shouldn't spoil. |
Re: Thougths Hidden and Dangerous 2 has a good amount of blood. Where ever you shoot the enemy on the body, there will be a large bloodstain, and when they die, a puddle of blood grows around them. One of my favorite games. |
Re: Thougths Yes, it's good game. But many games have blood splash and poddle around the bodies. |
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