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BDNeon August 16th, 2005 06:11 PM

How come there are no artillery simulation games?
 
In all my time as a gamer, I've seen countless simulation games. Flight Simulator, Combat Flight Simulator, and many other tank simulations. BUT, there are no artillery simulations that I know of. Why is this? Or is there one that no one knows about? And don't mention those cheap imitations of the concept of artillery like Worms, those DEFINITELY dont count. The main reason I even thought of this is that I just rented and watched Memories, a series of miniature animes from some of the best anime creators, including "cannonfodder", depicting a day in the life of a city thats sole purpose is firing cannons at an unknown enemy. Made me remember how cool artillery can be.

http://www.netsphere.ws/Anime/memori...emories_03.jpg

http://xil.iespana.es/xil/mangas/CannonFodder.JPG

SilenT AssassiN August 16th, 2005 07:04 PM

Re: How come there are no artillery simulation games?
 
Not a mainstream fun idea I guess

*SW3D3* August 16th, 2005 07:44 PM

Re: How come there are no artillery simulation games?
 
I think people would get bored fairly fast of a game like that, just fireing round after round in the horizone.

9thDogbert August 16th, 2005 08:09 PM

Re: How come there are no artillery simulation games?
 
Because it sounds dreadfully boring and would make no money perhaps.

Propa McGanda August 16th, 2005 09:03 PM

Re: How come there are no artillery simulation games?
 
A total simulation would be like.. shooting clouds.

BDNeon August 16th, 2005 11:01 PM

Re: How come there are no artillery simulation games?
 
Artillery is not simply firing blind. A set of coordinates are radioed to the artillery battery, which uses them to calculate shots. And besides, I'm sure stuff like shell cameras and free camera, and many up close artillery fights and the ability to customize your gun to an incredible degree would completely negate any boredom. Some would say that calculating torpedo data is extremely boring. If that was true, why would people play Silent Hunter III?

Rafterman August 17th, 2005 04:44 AM

Re: How come there are no artillery simulation games?
 
Sounds like a fun math game to me.

LIGHTNING [NL] August 17th, 2005 05:15 AM

Re: How come there are no artillery simulation games?
 
Quote:

Originally Posted by Rafterman
Sounds like a fun math game to me.

Whoa there, did you just use "fun" and "math" in one sentence?

*SW3D3* August 17th, 2005 05:26 AM

Re: How come there are no artillery simulation games?
 
Hahaha

Civius August 17th, 2005 06:29 AM

Re: How come there are no artillery simulation games?
 
Quote:

Originally Posted by LIGHTNING [NL]
Whoa there, did you just use "fun" and "math" in one sentence?

You can call me weirdo but I like math. http://forums.filefront.com/images/smilies/pleased.gif

*SW3D3* August 17th, 2005 06:44 AM

Re: How come there are no artillery simulation games?
 
Quote:

Originally Posted by Civius
You can call me weirdo but I like math. http://forums.filefront.com/images/smilies/pleased.gif

Weirdohttp://www.gamingforums.com/images/s.../yeltongue.gif

Propa McGanda August 17th, 2005 07:01 AM

Re: How come there are no artillery simulation games?
 
I've never tried this, but http://www.blitwise.com/ptanks.html

Truce August 17th, 2005 07:28 AM

Re: How come there are no artillery simulation games?
 
You forgot about Scorched Earth? For shame.

Comrade0Red August 17th, 2005 08:22 AM

Re: How come there are no artillery simulation games?
 
Show me more pictures from those minature animes and give me more info on them or I'll play the game of placing Arty co-ordinance on your house.

NoCoolOnesLeft August 17th, 2005 01:47 PM

Re: How come there are no artillery simulation games?
 
I guess it's just a hit or miss genre really.

Hahah, sorry about that, I couldnt resist.

Gnar_Kill August 17th, 2005 02:09 PM

Re: How come there are no artillery simulation games?
 
there already is one, it's called tanks for atari!

Anlushac11 August 17th, 2005 02:29 PM

Re: How come there are no artillery simulation games?
 
IIRC Windows Basic basic had a game with two Gorilla's throwing a banana at each other and you had to guess the trajectory and range and throw a banana to hit the opponent or damage his building enough that it collapsed.

R4DG aka Run 4 Da Gun August 17th, 2005 05:10 PM

Re: How come there are no artillery simulation games?
 
gunbound

http://www.softnyx.net/

a little kiddie but fun artillery

BDNeon August 17th, 2005 11:39 PM

Re: How come there are no artillery simulation games?
 
Those are what I meant by Worms, you can see your goddamn opponent in every game suggested! And they're 2D to boot, in real life artillery was about more then simply aiming up and down Oh and Comrade? DONT SHOOT!:bawl: Here are the pictures, just don't kill me!

First one: Magnetic Rose by Kouji Morimoto, behind Robotech and Macross; The story of a group of space salvagers, following an urgent SOS, which leads them deep inside a mysterious ship containing the memories of a mysterious woman... (This is considered the best one, and I definitely see why)

Second one: Stinkbomb, by Tensai Okamuro, the man behind Kikaider and Wolfs Rain; The story of a simple (and not necessarily simple in the ordinary way if you know what I mean) man working at a pharmacy, who accidentally turns himself into a human bioweapon, and starts headed straight for Tokyo!

And of course: Cannonfodder, by Katsuhiro Ôtomo, the man behind Akira, himself!; A day in the life of a city thats sole purpose is firing cannons at the enemy. (Definitely not the prettiest or longest anime, it makes me want to wash my hands every time I watch it, the whole thing seems grimy in every way, but it is very philisophical and spiritual, and that's what I think anime is truly about)

Edit* jeez I found some pics but they didnt show up when it posted, here's the link to where I got them from http://www.anime-planet.com/animerec/155.html BTW, I rented Otomo's first feature film since Akira which was just released, Steamboy! Can't wait till I get a chance to watch it!

Anlushac11 August 18th, 2005 04:23 AM

Re: How come there are no artillery simulation games?
 
Here is what your artillery sim would be like. Have all your friends join a game of FH, say Bocage. Everyone go to the far side of the town and hide from you while someone parks a tank in a field by the German aircraft.

Now using only TS and not with the in game artillery spotting, have a friend call in artillery and correct you with vocal instructions (shift left, up 10m, etc.)

You sit in the gun and dont see anyone else. You do this for 30minutes. As is Arty is useful in FH since even if you dont hit anything it is likely to damage anything that enters that area and no one wants to enter a area where arty is splashing. At minimum your likely to force the enemy to move around that area.

One of my favorite weapons on Bulge was the Brumbar parked next to the ammo box by Tiger II spawn. That Brumbar was a major headache to Allies at the north flag. Afterwards I would shift to harrasing fire on St. Vith, trying to drop rounds in the town square and around the church.

I dont think that would be fun enough to make a game based on it. As part of a game like FH2 with a emphasis on recreating the realsim sure go for it, but not a whole sim based on it.

*SW3D3* August 18th, 2005 04:42 AM

Re: How come there are no artillery simulation games?
 
Quote:

Originally Posted by Anlushac11
IIRC Windows Basic basic had a game with two Gorilla's throwing a banana at each other and you had to guess the trajectory and range and throw a banana to hit the opponent or damage his building enough that it collapsed.

Hahaha I remember that game, from when I was younger:lol:

It was a kick ass gamehttp://www.gamingforums.com/images/smilies/coolx.gif

Edit: Hmm, I just felt old:uhm:

Real-BadSeed August 18th, 2005 10:14 AM

Re: How come there are no artillery simulation games?
 
get use to it :P

Comrade0Red August 18th, 2005 11:48 AM

Re: How come there are no artillery simulation games?
 
And where can I obtain these, small animes.

MaximillianWeisemann August 18th, 2005 12:05 PM

Re: How come there are no artillery simulation games?
 
Quote:

IIRC Windows Basic basic had a game with two Gorilla's throwing a banana at each other and you had to guess the trajectory and range and throw a banana to hit the opponent or damage his building enough that it collapsed.
hihihi i played that too, long time ago, early 90's i think. We used to challenge each other me and my bro, you also had to consider the wind and sometimes that damn banana came back ("ooops!").
That was good fun, but don't worry guys, you ain't old: i'm only 21 ;) (yes, i began early with comps, i admit)

BDNeon August 18th, 2005 05:39 PM

Re: How come there are no artillery simulation games?
 
I'm not really sure Comrade, they're a rare find. You find all sorts of oddities in these video rental places sometimes. Try Ebay or Amazon.

And BTW, that Bocage suggestion actually sounded fun, though it's hard to imagine doing it without teamspeak. Just the idea of commanding or firing such weapons of incredible power should be enough to appeal to any sane gamer. I always get a tingle when I'm standing near a manned artillery and I give the fire command. It's not the same seeing it on some cheap pixelated 2D piece of crap game. This isn't the nineties, 2D is OUT. There have been advancements in gaming technology since then, and I plan on using them.

BDNeon August 18th, 2005 06:21 PM

Re: How come there are no artillery simulation games?
 
The plain fact is, I am the guy who does the stuff everyone else is too stupid or inconsiderate to do. I'm the guy hopping in an APC with a driver looking for passengers, instead of grabbing a jeep and simply zooming off alone, leaving you without a ride. I'm the guy risking my neck in a low strafe attack in my Spitfire, instead of letting that panzer blast you to hell and me buzzing around aimlessly looking for dogfights. I'm the guy who waited 10 minutes with my 88 to blast that tank that would have taken the flag. I'm the guy who drove you to the medkit, I'm the guy who turned his ship around to pick you up and spare you from drowning, the guy who led the charge, the guy who sniped that knifer sneaking up on you, and I'm the guy firing artillery at the enemy stronghold, doing more damage then an entire division of tanks! If no one else appreciates teamwork, at least I do, and I'll use it even if I'm alone in it! Say what you will, I'm proud of my dedication to proper gameplay and conduct as a team!

jumjum August 19th, 2005 09:21 PM

Re: How come there are no artillery simulation games?
 
"How come there were no artillery simulation games?"


Ah, but there was one, in the 60's and 70's. It was called "Battleship", and had grids, coordinates, salvoes, damage reports, etc. And the game had a "plunging shell" and explosion sounds, and played "Taps" when a ship went down. Heh. http://forums.filefront.com/images/smilies/smilie.gif

Huffardo August 20th, 2005 02:34 PM

Re: How come there are no artillery simulation games?
 
Artillery simulation games could be quite entertaining, but then it would have to be a really good one I suppose, as the basic idea is utterly boring.

Anyway a game with artillery from different times would be nice, being able to type the coordinates and other necessary data on the computers/huge calculators connected to radios used today might be easier to put ingame, but screaming the coordinates into a mic wouldn't be that bad either.

I'm tempted to write a fire command here to show their interesting world, but since that probably would be seen as leaking vital information, although I can't see any foreign military personnel reading this forum in an aggressive manner, I resist. :p

BDNeon August 20th, 2005 03:58 PM

Re: How come there are no artillery simulation games?
 
A wise comment indeed. I see you know what I mean about the potential and difficulty of making a fun artillery sim. On one hand, there's the sheer nostalgia and adrenaline of firing huge guns that turn entire CITIES into craters, but on the other, you're sticking a shell in a tube and pulling a rope. I'm thinking of a huge multiplayer style world dominated by huge cannons with barrels the size of ocean liners, but until PCs get advanced enough to handle such a thing, I suppose the Battlefield style artillery system will do, with many more functions and graphics that blow your mind, as well as destroyable buildings and terrain.

[XWW2Dev]ShadowKnight August 22nd, 2005 07:32 AM

Re: How come there are no artillery simulation games?
 
artillery was pretty boring actually. The artillery guys never see the enemy(well actually, during the blitzkrieg the French artillery crews had to deal with the Germans, because their mechanized troops were so fast they couldn't escape anymore)

I mean you'd get a few coordinates, and then only one order, fire as much grenades as possible on that point.

Murphy's law of combat # 137:

137 When the enemy is closing, the artillery will always be to long

he's kinda negative about artillery, lol


Kakoru August 24th, 2005 11:46 AM

Re: How come there are no artillery simulation games?
 
Quote:

Originally Posted by LIGHTNING [NL]
Whoa there, did you just use "fun" and "math" in one sentence?

Did you know?
Our whole life is based on Math.

Without Math, human would cease to exist.

AussieZaitsev August 26th, 2005 03:52 AM

Re: How come there are no artillery simulation games?
 
mathS

goddamit people, its called MATHS.

MATH is a singular...it doesnt work like that.

Comrade0Red August 28th, 2005 08:38 PM

Re: How come there are no artillery simulation games?
 
I'm sorry but artillery rules. And of course artillery has to deal with troops. What about anti tank artillery? Or Recoiless rifles. You rube.


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