FH2 boot camp sets
This is a discussion on FH2 boot camp sets within the FH Mapping forums, part of the Battlefield Mod: Forgotten Hope category; Originally Posted by pheeph @Niebler are the buckets and barrels respawnable? Also, the folks at bfeditor.org say that the limit ...
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#51
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I do have some shootable cans below each of the firing range targets for the player to shoot, but they arent respawnable until the maps refreshed
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#52
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| for the planned 'combat zone', I'm thinking of whether the area should be entirely enclosed or mostly enclosed with entrance gates.
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#53
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| I thought of your map today. Mainly b/c I was on the FH2 small arms fire test map and I noticed that the targets were indeed British player models. They seemed to work alright, leaving only their shoes when you shot them and respawned within a few seconds, so they must be some kind of spawner. I'm going to look into it later tho.
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#54
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| here's the plan for the Axis side: Obstacle Course (In this order) -Jump over a set of fences. -crawl under barbed wire while someone is shooting an MG34 (maybe mounted on a lafette) at a wall. -climb up the ladders or use grappling hooks on the big boxes stacked up on each other. Once you're on top, you have to move across the thin wooden plans to reach the other set of big boxes and climb down. -stab melee dummy with knife or bayonet. Shooting Range -Unlike the Allied side of the training grounds, the Axis will simply have this long fence in front of them instead of a trench. -Also unlike their Allied counterpart, the Axis has an open field where anyone can shoot at any target in the area instead of firing at a target that's straight in front of someone in a narrow lane like the shooting range on the Allied side. -The MG range will probably be the same as the Allied side, except it has MG34s mounted on Lafettes. Grenade Training -I might add more buildings on the Axis side and (if possible) add hollow wooden barrels. Urban Warfare training -For this area, I'll set up a layout of buildings. Targets will be inside buildings, on rooftops, balconies, alleyways, etc. and the players have to go in and out of the buildings shooting at targets.
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#55
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| Check out the pics of the updated shooting ranges and obstacle course The Allied MG shooting range targets now have wooden cutouts of Axis soldiers ![]() The cutouts at the general shooting range ![]() A close-up of the cutout ![]() The Axis side of the obstacle course ![]() Cutouts of Allied soldiers that also can be used as melee dummies ![]() These static cutouts are probably temporary... if I can make them destroyable and respawnable (based on that respawnable barrel code azreal suggested...), that would be interesting...
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I do have some shootable cans below each of the firing range targets for the player to shoot, but they arent respawnable until the maps refreshed 












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