FH2 boot camp sets
This is a discussion on FH2 boot camp sets within the FH Mapping forums, part of the Battlefield Mod: Forgotten Hope category; Originally Posted by Wilhelm Looking good, pheeph. Maybe you could make the front side of the ladder wall (the first ...
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#41
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#42
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| no, you can use it on any static.
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#43
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| @Niebler are the buckets and barrels respawnable? Also, the folks at bfeditor.org say that the limit of destroyable objects is 100.
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#44
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| here's the much more updated shooting range ![]() Here's an updated MG range ![]() Just so people know, this is the Allied side of the map. The AI-only spawn points are set in the firing area of the shooting range. And these are to spawn enemy bots in the coop map. And the question I like to ask is, are destroyable and dynamic objects respawnable?
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#45
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| Are you going to publish this map for everyone? |
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#46
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How to: Spawning Destructable Barrels - Official BF Editor Forums
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#47
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| yes I'll eventually do that. After I finish the Allied side, I'll work on the German side.... Unless you want to see the map while it's still WIP...
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#48
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| ok, I've tested the map in game At the shooting range, range station 1 is one of the three range stations that will have targets at longer range than the rest. http://i11.photobucket.com/albums/a1.../screen000.jpg The MG range with warning sign http://i11.photobucket.com/albums/a1.../screen001.jpg Here's what the grenade range looks like with my custom static in there. http://i11.photobucket.com/albums/a1.../screen002.jpg The guardhouses located behind the shooting range have some different guns. http://i11.photobucket.com/albums/a1.../screen004.jpg Fire up the machine gun! http://i11.photobucket.com/albums/a1.../screen005.jpg I'm going to head on over to the Axis area and work on the training layout. It's going to be different from the Allied area such as the shooting range having this long fence instead of multiple fences, obstacle course having different obstacles and layouts. If possible, I'll create an urban warfare training area for both sides. The 'combat' zone I plan to make will take up the center portion of the map with several capture points and a number of buildings to take cover in.
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#49
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| looks good so far. keep up the good work.
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#50
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| Very well! FH2 should have a boot camp gamemode.. for n00bs
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