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FH2 boot camp sets

This is a discussion on FH2 boot camp sets within the FH Mapping forums, part of the Battlefield Mod: Forgotten Hope category; hmmm... if you meant the bf2editor folder, I don't see that file anywhere... and since you mentioned spawner, does that ...

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  #31  
Old February 28th, 2009
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Default Re: FH2 boot camp sets

hmmm... if you meant the bf2editor folder, I don't see that file anywhere... and since you mentioned spawner, does that mean I really have to add an object spawner or something?
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  #32  
Old February 28th, 2009
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Default Re: FH2 boot camp sets

Quote:
Originally Posted by pheeph View Post
hmmm... if you meant the bf2editor folder, I don't see that file anywhere... and since you mentioned spawner, does that mean I really have to add an object spawner or something?
That folder is in your map folder.

yourmap/Editor/gameplayobjects.con
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  #33  
Old February 28th, 2009
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Default Re: FH2 boot camp sets

ok, I recently put object spawners in. And I put the emplaced MGs in the training area. Now the stuff about the MGs appear on the GamePlayObjects.con file

rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: Allied_Barracks_DE_GB_MedMG]
ObjectTemplate.create ObjectSpawner Allied_Barracks_DE_GB_MedMG
ObjectTemplate.activeSafe ObjectSpawner Allied_Barracks_DE_GB_MedMG
ObjectTemplate.modifiedByUser "Philip"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 vickers303_tripod
ObjectTemplate.setObjectTemplate 2 vickers303_tripod

rem [ObjectSpawnerTemplate: Allied_Barracks_DE_GB_MedMG_0]
ObjectTemplate.create ObjectSpawner Allied_Barracks_DE_GB_MedMG_0
ObjectTemplate.activeSafe ObjectSpawner Allied_Barracks_DE_GB_MedMG_0
ObjectTemplate.modifiedByUser "Philip"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 vickers303_tripod
ObjectTemplate.setObjectTemplate 2 vickers303_tripod

rem [ObjectSpawnerTemplate: Allied_Barracks_DE_GB_MedMG_1]
ObjectTemplate.create ObjectSpawner Allied_Barracks_DE_GB_MedMG_1
ObjectTemplate.activeSafe ObjectSpawner Allied_Barracks_DE_GB_MedMG_1
ObjectTemplate.modifiedByUser "Philip"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 vickers303_tripod
ObjectTemplate.setObjectTemplate 2 vickers303_tripod

if v_arg1 == host

rem [ObjectSpawner: Allied_Barracks_DE_GB_MedMG]
Object.create Allied_Barracks_DE_GB_MedMG
Object.absolutePosition 624.718/85.534/-456.438
Object.rotation 90.000/0.000/0.000
Object.setControlPointId 1
Object.layer 1

rem [ObjectSpawner: Allied_Barracks_DE_GB_MedMG_0]
Object.create Allied_Barracks_DE_GB_MedMG_0
Object.absolutePosition 624.718/85.471/-461.587
Object.rotation 90.000/0.000/0.000
Object.setControlPointId 1
Object.layer 1

rem [ObjectSpawner: Allied_Barracks_DE_GB_MedMG_1]
Object.create Allied_Barracks_DE_GB_MedMG_1
Object.absolutePosition 624.718/85.471/-466.736
Object.rotation 90.000/0.000/0.000
Object.setControlPointId 1
Object.layer 1

endIf
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  #34  
Old March 1st, 2009
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Default Re: FH2 boot camp sets

Raising a dead horse and beating it some more -

In fairness to Natty, I don't think his uncertainty was unreasonable. The confusion arose because the project name seemed to be about how to play the game, but the thread was in "Mapping". So Natty's uncertainty was over whether the aim of the Boot Camp Project was to:

1) teach inexperienced players how to play the game,
or
2) teach mapper wannabees how to make maps.


BTW, it's a fantastic idea pheeph, and much appreciated....whatever the purpose is.
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  #35  
Old March 3rd, 2009
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Default Re: FH2 boot camp sets

Is it possible to use the soldier models as melee dummies and shooting range targets (including the Gumby model I saw in the list)?
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  #36  
Old March 4th, 2009
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Default Re: FH2 boot camp sets

I made a infantry training map as well as a pilot training map last year for the clan, if you're interested in taking a look at them I can give you the links. I'm proud of them :P

No armor one yet ><
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  #37  
Old March 4th, 2009
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Default Re: FH2 boot camp sets

sure. Do you have soldier models in those maps for melee dummies and such?
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  #38  
Old March 9th, 2009
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Default Re: FH2 boot camp sets

here's what the obstacle course looks like so far. I might add more stuff.


I may have to add some more signs such as range station numbers for the shooting range.

Also, I might make this into a coop map instead because I can spawn bots at the firing area of the shooting range. I just need to make the bots immobile.
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FH2 boot camp sets-obstacle_course.jpg  
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  #39  
Old March 10th, 2009
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Default Re: FH2 boot camp sets

I have soldiers I made out of buckets and barrels for melee practice, as well as target ranges with targets and targets in windows of houses etc :P
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  #40  
Old March 10th, 2009
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Default Re: FH2 boot camp sets

Looking good, pheeph.

Maybe you could make the front side of the ladder wall (the first obstacle) require a grappling hook to get up on? (place a pick up grapple kit or two at the start of the course).

EDIT - You could also use the dynamic tin cans for some kind of shooting practice (there is a small target range with these cans on Siege of Giarabub! )

Last edited by Wilhelm; March 10th, 2009 at 08:36 PM..
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